[gd_scene load_steps=3 format=3 uid="uid://ds5xw2us1br3q"] [ext_resource type="Shader" path="res://camera-effects/vignette.gdshader" id="1_pj8nl"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_p1c5j"] shader = ExtResource("1_pj8nl") shader_parameter/color = Color(0.411765, 0, 0, 1) shader_parameter/speed = 3.0 shader_parameter/pulse_strength = 0.1 shader_parameter/internal_radius = 0.4 shader_parameter/external_radius = 0.7 [node name="Vignette" type="ColorRect"] material = SubResource("ShaderMaterial_p1c5j") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2