[gd_scene load_steps=3 format=3 uid="uid://dfy4v47aijqqp"] [ext_resource type="Shader" path="res://camera-effects/under-water.gdshader" id="1_ufumj"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_mmpr8"] shader = ExtResource("1_ufumj") shader_parameter/speed = 0.5 shader_parameter/strength = 0.5 shader_parameter/intensity = 0.5 shader_parameter/maximumIterations = 5 shader_parameter/showTiling = true shader_parameter/showYellowLine = false [node name="Under Water" type="ColorRect"] material = SubResource("ShaderMaterial_mmpr8") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2