Files
godot-visual-effects/camera-effects/camera-pixelate.tscn
2023-12-13 21:47:08 +01:00

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[gd_scene load_steps=5 format=3 uid="uid://dgv546pcp176"]
[sub_resource type="Gradient" id="Gradient_hmc0v"]
offsets = PackedFloat32Array(0.225256, 0.703072)
colors = PackedColorArray(0, 0, 0, 0, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_1cjfc"]
gradient = SubResource("Gradient_hmc0v")
width = 256
height = 256
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q043q"]
transparency = 1
albedo_texture = SubResource("GradientTexture2D_1cjfc")
roughness = 0.0
[sub_resource type="QuadMesh" id="QuadMesh_002xp"]
material = SubResource("StandardMaterial3D_q043q")
size = Vector2(24, 14)
[node name="Pixelate" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.820396)
visible = false
mesh = SubResource("QuadMesh_002xp")