mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2025-09-19 04:06:15 +08:00
27 lines
838 B
Plaintext
27 lines
838 B
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://dgv546pcp176"]
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[sub_resource type="Gradient" id="Gradient_hmc0v"]
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offsets = PackedFloat32Array(0.225256, 0.703072)
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colors = PackedColorArray(0, 0, 0, 0, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_1cjfc"]
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gradient = SubResource("Gradient_hmc0v")
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width = 256
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height = 256
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q043q"]
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transparency = 1
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albedo_texture = SubResource("GradientTexture2D_1cjfc")
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roughness = 0.0
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[sub_resource type="QuadMesh" id="QuadMesh_002xp"]
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material = SubResource("StandardMaterial3D_q043q")
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size = Vector2(24, 14)
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[node name="Pixelate" type="MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.820396)
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visible = false
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mesh = SubResource("QuadMesh_002xp")
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