Files
godot-visual-effects/scripts/MultiParticles.cs
Mario Brandao a84887497b More particles
2023-12-12 23:45:53 +01:00

69 lines
1.5 KiB
C#

using System;
using Godot;
namespace GodotVisualEffectsToolkit
{
/**
* MultiParticles : Node3D
*
* This class turns possible to control multiple particles in sync.
* Inspired by https://www.reddit.com/r/godot/comments/181ui9c/comment/kaewcca/?context=3
*/
public partial class MultiParticles : Node3D
{
[Export]
public bool Emitting = true;
[Export]
public bool OneShot = false;
[Export]
public Godot.Collections.Array<GpuParticles3D> Particles;
double Lifetime = 0.0f;
public override void _Ready()
{
if (Emitting)
{
StartEmitters();
}
}
void GetLifetime()
{
foreach (var particle in Particles)
{
if (particle.Lifetime > Lifetime)
{
Lifetime = particle.Lifetime;
}
}
}
public async void StartEmitters()
{
GetLifetime();
foreach (var particle in Particles)
particle.Emitting = true;
await ToSignal(GetTree().CreateTimer(Lifetime), SceneTreeTimer.SignalName.Timeout);
DisposeOfEmitters();
if (!OneShot)
{
StartEmitters();
}
}
void DisposeOfEmitters()
{
foreach (var particle in Particles)
{
particle.Emitting = false;
}
}
}
}