Update Ultimate_Menu For YimMenu V2 1.68.lua

Updated cayo heist with a ton of new features.  Enjoy!
This commit is contained in:
DeadlineEm
2024-02-12 23:33:52 -05:00
committed by GitHub
parent 92c1832ebc
commit 74961d14ad

View File

@ -1962,45 +1962,586 @@ L7NEGCASINO:add_button("One Click Setup Casino Agrresive Mode", function()
end) end)
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-- Updated by DeadlineEm, I used your modest menu version for ideas for this.
L7NEGCAYO = L7NEGH:add_tab("Cayo Perlco Heist") -- Deleting enemies does not allow the keycards to drop, so teleport into the
-- seondary buildings to grab the loot, you can open the door for others from
-- the inside
local cayoHeist = L7NEGH:add_tab("Cayo Perico Editor")
L7NEGCAYO:add_button("One Click Setup Panther + Hard Mode", function() cayoHeist:add_text("Non-Legit Presets")
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_BS_ENTR"), 63, true) cayoHeist:add_button("Panther/Gold (Hard)", function()
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_BS_ABIL"), 63, true) PlayerIndex = globals.get_int(1574918)
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_WEAPONS"), 5, true) if PlayerIndex == 0 then
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_WEP_DISRP"), 3, true) mpx = "MP0_"
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_ARM_DISRP"), 3, true) else
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_HEL_DISRP"), 3, true) mpx = "MP1_"
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_TARGET"), 5, true) end
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_TROJAN"), 2, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4CNF_APPROACH"), -1, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_CASH_I"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_CASH_C"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_WEED_I"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_WEED_C"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_COKE_I"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_COKE_C"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 5, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_CASH_I"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_GOLD_I"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_GOLD_C"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_PAINT"), -1, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4_PROGRESS"), 131055, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_CASH_I_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_CASH_C_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_WEED_I_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_WEED_C_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_COKE_I_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_COKE_C_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_GOLD_I_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_GOLD_C_SCOPED"), 0, true) STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4LOOT_PAINT_SCOPED"), -1, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4_MISSIONS"), 65535, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(MPX .. "H4_PLAYTHROUGH_STATUS"), 32, true) STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 1191817, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Panther Hard Mode has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Diamond/Gold (Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 1191817, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Diamond Hard Mode has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end) end)
L7NEGCAYO:add_button("Remove All CCTV's", function() cayoHeist:add_sameline()
cayoHeist:add_button("Bonds/Gold (Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 1191817, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Bonds Hard Mode has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Necklace/Gold (Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 1191817, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Necklace Hard Mode has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Tequila/Gold (Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 1191817, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Tequila Hard Mode has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_separator()
cayoHeist:add_text("Legit Presets")
cayoHeist:add_button("Panther/Gold (L. Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 5, true) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
-- Island Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
-- Compound Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true) -- 131055 // Hard Mode - 130667 // Solo Normal??
-- These are what is set when you find loot throughout the island/compound
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
-- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them.
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 45375, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_V"), 10406, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_V"), 16875, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_V"), 25312, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_V"), 22500, true)
globals.set_int(262145 + 30264, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference.
--globals.set_int(262145 + 30262, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference.
--globals.set_int(262145 + 30261, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference.
--globals.set_int(262145 + 30260, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference.
--globals.set_int(262145 + 30259, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference.
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Panther Hard Mode (Legit) has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Diamond/Gold (L. Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 3, true) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
-- Island Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
-- Compound Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true) -- 131055 // Hard Mode - 130667 // Solo Normal??
-- These are what is set when you find loot throughout the island/compound
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
-- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them.
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 45375, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_V"), 10406, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_V"), 16875, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_V"), 25312, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_V"), 22500, true)
--globals.set_int(262145 + 30264, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference.
globals.set_int(262145 + 30262, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference.
--globals.set_int(262145 + 30261, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference.
--globals.set_int(262145 + 30260, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference.
--globals.set_int(262145 + 30259, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference.
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Diamond Hard Mode (Legit) has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Bonds/Gold (L. Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 2, true) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
-- Island Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
-- Compound Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true) -- 131055 // Hard Mode - 130667 // Solo Normal??
-- These are what is set when you find loot throughout the island/compound
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
-- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them.
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 45375, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_V"), 10406, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_V"), 16875, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_V"), 25312, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_V"), 22500, true)
--globals.set_int(262145 + 30264, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference.
--globals.set_int(262145 + 30262, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference.
globals.set_int(262145 + 30261, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference.
--globals.set_int(262145 + 30260, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference.
--globals.set_int(262145 + 30259, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference.
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Bonds Hard Mode (Legit) has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Necklace/Gold (L. Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 1, true) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
-- Island Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
-- Compound Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true) -- 131055 // Hard Mode - 130667 // Solo Normal??
-- These are what is set when you find loot throughout the island/compound
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
-- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them.
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 45375, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_V"), 10406, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_V"), 16875, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_V"), 25312, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_V"), 22500, true)
--globals.set_int(262145 + 30264, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference.
--globals.set_int(262145 + 30262, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference.
--globals.set_int(262145 + 30261, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference.
globals.set_int(262145 + 30260, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference.
--globals.set_int(262145 + 30259, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference.
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Necklace Hard Mode (Legit) has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Tequila/Gold (L. Hard)", function()
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_GEN"), 131071, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ENTR"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_BS_ABIL"), 63, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEAPONS"), 5, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_WEP_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_ARM_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_HEL_DISRP"), 3, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TARGET"), 0, true) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_TROJAN"), 2, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4CNF_APPROACH"), -1, true)
-- Island Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I"), 0, true)
-- Compound Loot // -1 shows all, 0 shows none
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PROGRESS"), 131055, true) -- 131055 // Hard Mode - 130667 // Solo Normal??
-- These are what is set when you find loot throughout the island/compound
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_C_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_I_SCOPED"), 0, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_C_SCOPED"), -1, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_SCOPED"), 0, true)
-- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them.
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), 45375, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_CASH_V"), 10406, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_V"), 16875, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_V"), 25312, true)
--STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_V"), 22500, true)
--globals.set_int(262145 + 30264, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference.
--globals.set_int(262145 + 30262, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference.
--globals.set_int(262145 + 30261, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference.
--globals.set_int(262145 + 30260, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference.
globals.set_int(262145 + 30259, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference.
STATS.STAT_SET_INT(joaat(mpx .. "H4_MISSIONS"), 65535, true)
STATS.STAT_SET_INT(joaat(mpx .. "H4_PLAYTHROUGH_STATUS"), 32, true)
gui.show_message("Cayo Heist", "Tequila Hard Mode (Legit) has been set up!")
gui.show_message("Cayo Heist", "Reset the board to see the changes")
end)
cayoHeist:add_separator()
cayoHeist:add_text("Press this after clicking one of the above presets")
cayoHeist:add_button("Reset Kosatka Board", function()
locals.set_int(HIP, 1544, 2)
gui.show_message("Cayo Heist", "Planning board has been reset!")
end)
cayoHeist:add_separator()
cayoHeist:add_text("During Heist")
cayoHeist:add_button("Skip Drainage Cut", function()
locals.set_int(FMC2020, 29118, 6)
gui.show_message("Cayo Heist", "Bypassed Drainage Cut")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Skip Fingerprint Scanner", function()
locals.set_int(FMC2020, 24333, 5)
gui.show_message("Cayo Heist", "Bypassed Fingerprint Scanner")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Skip Glass Cut", function()
locals.set_float(FMC2020, 30357 + 3, 100.0)
gui.show_message("Cayo Heist", "Bypassed Plasma Cutter")
end)
cayoHeist:add_sameline()
cayoHeist:add_button("Remove All CCTV's", function()
for _, ent in pairs(entities.get_all_objects_as_handles()) do for _, ent in pairs(entities.get_all_objects_as_handles()) do
for __, cam in pairs(CamList) do for __, cam in pairs(CamList) do
if ENTITY.GET_ENTITY_MODEL(ent) == cam then if ENTITY.GET_ENTITY_MODEL(ent) == cam then
@ -2010,28 +2551,217 @@ L7NEGCAYO:add_button("Remove All CCTV's", function()
end end
end end
end) end)
CamList = { --credits heist control CamList = {
joaat("prop_cctv_cam_01a"), joaat("prop_cctv_cam_01a"), joaat("prop_cctv_cam_01b"), joaat("prop_cctv_cam_02a"), joaat("prop_cctv_cam_03a"),
joaat("prop_cctv_cam_01b"), joaat("prop_cctv_cam_04a"), joaat("prop_cctv_cam_04c"), joaat("prop_cctv_cam_05a"), joaat("prop_cctv_cam_06a"),
joaat("prop_cctv_cam_02a"), joaat("prop_cctv_cam_07a"), joaat("prop_cs_cctv"), joaat("p_cctv_s"), joaat("hei_prop_bank_cctv_01"),
joaat("prop_cctv_cam_03a"), joaat("hei_prop_bank_cctv_02"), joaat("ch_prop_ch_cctv_cam_02a"), joaat("xm_prop_x17_server_farm_cctv_01"),
joaat("prop_cctv_cam_04a"),
joaat("prop_cctv_cam_04c"),
joaat("prop_cctv_cam_05a"),
joaat("prop_cctv_cam_06a"),
joaat("prop_cctv_cam_07a"),
joaat("prop_cs_cctv"),
joaat("p_cctv_s"),
joaat("hei_prop_bank_cctv_01"),
joaat("hei_prop_bank_cctv_02"),
joaat("ch_prop_ch_cctv_cam_02a"),
joaat("xm_prop_x17_server_farm_cctv_01"),
} }
CPVMenu = L7NEGCAYO:add_tab("Size/Value Editor") cayoHeist:add_sameline()
cayoHeist:add_button("Delete Mission NPC's", function() -- Thanks to RazorGamerX for the help on this
for index, ped in ipairs(entities.get_all_peds_as_handles()) do
local model = ENTITY.GET_ENTITY_MODEL(ped)
if model == 0x7ED5AD78 or model == 0x6C8C08E5 or model == 0x995B3F9F or model == 0xB881AEE then
ENTITY.SET_ENTITY_AS_MISSION_ENTITY(ped, true, true)
PED.DELETE_PED(ped)
end
end
end)
cayoHeist:add_separator()
cayoHeist:add_text("After Heist")
cayoHeist:add_button("Skip Cooldown", function()
-- Solo Skip
STATS.STAT_SET_INT(joaat("MP0_H4_TARGET_POSIX"), 1659643454, true)
STATS.STAT_SET_INT(joaat("MP0_H4_COOLDOWN"), 0, true)
STATS.STAT_SET_INT(joaat("MP0_H4_COOLDOWN_HARD"), 0, true)
-- Multiplayer Skip
STATS.STAT_SET_INT(joaat("MP0_H4_TARGET_POSIX"), 1659429119, true)
STATS.STAT_SET_INT(joaat("MP0_H4_COOLDOWN"), 0, true)
STATS.STAT_SET_INT(joaat("MP0_H4_COOLDOWN_HARD"), 0, true)
-- Solo Skip (Second Character)
STATS.STAT_SET_INT(joaat("MP1_H4_TARGET_POSIX"), 1659643454, true)
STATS.STAT_SET_INT(joaat("MP1_H4_COOLDOWN"), 0, true)
STATS.STAT_SET_INT(joaat("MP1_H4_COOLDOWN_HARD"), 0, true)
-- Multiplayer Skip (Second Character)
STATS.STAT_SET_INT(joaat("MP1_H4_TARGET_POSIX"), 1659429119, true)
STATS.STAT_SET_INT(joaat("MP1_H4_COOLDOWN"), 0, true)
STATS.STAT_SET_INT(joaat("MP1_H4_COOLDOWN_HARD"), 0, true)
gui.show_message("Cayo Heist", "Skipped Cayo Perico Cooldown for all characters")
gui.show_message("Cayo Heist", "Go to story mode and come back to apply the reset")
end)
cayoHeist:add_separator()
cayoHeist:add_text("How to Set Up or Bypass Cooldown:")
cayoHeist:add_text("Make sure you have completed the heist and you are standing in front of the planning screen")
cayoHeist:add_text("Click Skip Cooldown, then click on your Preset and click Reset Kosatka Board")
CPVMenu:add_button("Max Bag Size", function() -- Cayo Bag Size & Value Editor
globals.set_int(262145 + 30009, 2147483647) local cayoSizeEditor = cayoHeist:add_tab("Size/Value Editor")
cayoSizeEditor:add_text("Bag Size Editor")
bagSizeVal = 1800
cayoSizeEditor:add_imgui(function()
bagSizeVal, used = ImGui.SliderInt("Bag Size", bagSizeVal, 1800, 7200) -- 7200 = 4 players, this works if you want more money solo and it adjusts so you can always have full bags
out = "Reset the board to see changes"
if used then
globals.set_int(262145 + 30009, bagSizeVal)
gui.show_message('Bag Size Modified!', out)
end
end)
cayoSizeEditor:add_separator()
cayoSizeEditor:add_text("Primary Target Editors")
pantherSizeVal = 1900000
cayoSizeEditor:add_imgui(function()
pantherSizeVal, used = ImGui.SliderInt("Panther Value", pantherSizeVal, 1900000, 3800000) -- Double the original price
out = "Reset the board to see changes"
if used then
globals.set_int(262145 + 30264, pantherSizeVal)
gui.show_message('Panther Value Modified!', out)
end
end)
diamondSizeVal = 1300000
cayoSizeEditor:add_imgui(function()
diamondSizeVal, used = ImGui.SliderInt("Diamond Value", diamondSizeVal, 1300000, 2600000) -- Double the original price
out = "Reset the board to see changes"
if used then
globals.set_int(262145 + 30262, diamondSizeVal)
gui.show_message('Diamond Value Modified!', out)
end
end)
bondSizeVal = 770000
cayoSizeEditor:add_imgui(function()
bondSizeVal, used = ImGui.SliderInt("Bonds Value", bondSizeVal, 770000, 1540000) -- Double the original price
out = "Reset the board to see changes"
if used then
globals.set_int(262145 + 30261, bondSizeVal)
gui.show_message('Bonds Value Modified!', out)
end
end)
necklaceSizeVal = 700000
cayoSizeEditor:add_imgui(function()
necklaceSizeVal, used = ImGui.SliderInt("Necklace Value", necklaceSizeVal, 700000, 1400000) -- Double the original price
out = "Reset the board to see changes"
if used then
globals.set_int(262145 + 30260, necklaceSizeVal)
gui.show_message('Necklace Value Modified!', out)
end
end)
tequilaSizeVal = 693000
cayoSizeEditor:add_imgui(function()
tequilaSizeVal, used = ImGui.SliderInt("Tequila Value", tequilaSizeVal, 693000, 1400000) -- Double the original price
out = "Reset the board to see changes"
if used then
globals.set_int(262145 + 30259, tequilaSizeVal)
gui.show_message('Tequila Value Modified!', out)
end
end)
cayoSizeEditor:add_separator()
cayoSizeEditor:add_text("Secondary Target Editors")
goldSizeVal = 45375
cayoSizeEditor:add_imgui(function()
goldSizeVal, used = ImGui.SliderInt("Gold Value", goldSizeVal, 45375, 181500) -- Quadruple the original price
out = "Reset the board to see changes"
if used then
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_GOLD_V"), goldSizeVal, true)
gui.show_message('Gold Value Modified!', out)
end
end)
cokeSizeVal = 25312
cayoSizeEditor:add_imgui(function()
cokeSizeVal, used = ImGui.SliderInt("Coke Value", cokeSizeVal, 25312, 101248) -- Quadruple the original price
out = "Reset the board to see changes"
if used then
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_COKE_V"), cokeSizeVal, true)
gui.show_message('Coke Value Modified!', out)
end
end)
paintSizeVal = 22500
cayoSizeEditor:add_imgui(function()
paintSizeVal, used = ImGui.SliderInt("Paintings Value", paintSizeVal, 22500, 90000) -- Quadruple the original price
out = "Reset the board to see changes"
if used then
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_PAINT_V"), paintSizeVal, true)
gui.show_message('Paintings Value Modified!', out)
end
end)
weedSizeVal = 16875
cayoSizeEditor:add_imgui(function()
weedSizeVal, used = ImGui.SliderInt("Weed Value", weedSizeVal, 16875, 67500) -- Quadruple the original price
out = "Reset the board to see changes"
if used then
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_V"), weedSizeVal, true)
gui.show_message('Weed Value Modified!', out)
end
end)
cashSizeVal = 10406
cayoSizeEditor:add_imgui(function()
cashSizeVal, used = ImGui.SliderInt("Cash Value", cashSizeVal, 10406, 41624) -- Quadruple the original price
out = "Reset the board to see changes"
if used then
PlayerIndex = globals.get_int(1574918)
if PlayerIndex == 0 then
mpx = "MP0_"
else
mpx = "MP1_"
end
STATS.STAT_SET_INT(joaat(mpx .. "H4LOOT_WEED_V"), cashSizeVal, true)
gui.show_message('Cash Value Modified!', out)
end
end)
cayoSizeEditor:add_text("These values seem incorrect, but the game reads them properly.")
cayoSizeEditor:add_text("Minimum values are exact defaults for ALL targets.")
cayoSizeEditor:add_separator()
cayoSizeEditor:add_text("Press this after setting values.")
cayoSizeEditor:add_button("Reset Kosatka Board", function()
locals.set_int(HIP, 1544, 2)
gui.show_message("Cayo Heist", "Planning board has been reset!")
end) end)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -2133,5 +2863,6 @@ C:::::C r:::::r e::::::eeeeeeeeeee d:::::d d:::::d
-> YimCeo by SLON -> YimCeo by SLON
-> API - Thank you Yimura <3 -> API - Thank you Yimura <3
-> Complied & Editied By L7NEG -> Complied & Editied By L7NEG
-> Cayo Heist update by DeadlineEm
--]] --]]
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