diff --git a/YimMenu/Ultimate_Menu_For_YimMenu.lua b/YimMenu/Ultimate_Menu_For_YimMenu.lua deleted file mode 100644 index 95d18c5..0000000 --- a/YimMenu/Ultimate_Menu_For_YimMenu.lua +++ /dev/null @@ -1,10542 +0,0 @@ ---Required Stats---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -local function MPX() - local PI = stats.get_int("MPPLY_LAST_MP_CHAR") - if PI == 0 then - return "MP0_" - elseif PI == 1 then - return "MP1_" - else - return "MP0_" - end -end - -local function SPX() - local PI = ENTITY.GET_ENTITY_MODEL(PLAYER.PLAYER_PED_ID()) - if PI == joaat("Player_Zero") then - return "SP0_" - elseif PI == joaat("Player_One") then - return "SP1_" - elseif PI == joaat("Player_Two") then - return "SP2_" - else - return "SP0_" - end -end - -is_player_male = (ENTITY.GET_ENTITY_MODEL(PLAYER.PLAYER_PED_ID()) == joaat("mp_m_freemode_01")) - ---Required Scripts-- - -FMC = "fm_mission_controller" -FMC2020 = "fm_mission_controller_2020" -HIP = "heist_island_planning" - ---Globals & Locals & Variables-- - -FMg = 262145 -- free mode global ("CASH_MULTIPLIER") //correct -ACg1 = 1929794 + 1 + 1 -- global apartment player 1 cut global -ACg2 = 1929794 + 1 + 2 -- global apartment player 2 cut global -ACg3 = 1929794 + 1 + 3 -- global apartment player 3 cut global -ACg4 = 1929794 + 1 + 4 -- global apartment player 4 cut global -ACg5 = 1931762 + 3008 + 1 -- local apartment player 1 cut global - -AUAJg1 = FMg + 9105 -- apartment unlock all jobs global 1 ("ROOT_ID_HASH_THE_FLECCA_JOB") -AUAJg2 = FMg + 9106 -- apartment unlock all jobs global 2 ("ROOT_ID_HASH_THE_PRISON_BREAK") -AUAJg3 = FMg + 9117 -- apartment unlock all jobs global 3 ("ROOT_ID_HASH_THE_HUMANE_LABS_RAID") -AUAJg4 = FMg + 9123 -- apartment unlock all jobs global 4 ("ROOT_ID_HASH_SERIES_A_FUNDING") -AUAJg5 = FMg + 9129 -- apartment unlock all jobs global 5 ("ROOT_ID_HASH_THE_PACIFIC_STANDARD_JOB") -AIFl3 = 29004 -- apartment instant finish local 1 -AIFl4 = 29004 + 1 -- apartment instant finish local 2 -AIFl5 = 12214 + 69 -- apartment instant finish local 3 -AFHl = 12214 + 24 -- apartment fleeca hack local -AFDl = 10505 + 11 -- apartment fleeca drill local - -DCRBl = 185 -- diamond casino reload board local -DCCg1 = 1966898 + 1497 + 736 + 92 + 1 -- diamond casino player 1 cut global ("gb_casino_heist_planning") -DCCg2 = 1966898 + 1497 + 736 + 92 + 2 -- diamond casino player 2 cut global -DCCg3 = 1966898 + 1497 + 736 + 92 + 3 -- diamond casino player 3 cut global -DCCg4 = 1966898 + 1497 + 736 + 92 + 4 -- diamond casino player 4 cut global -DCCl = FMg + 28333 -- Casino_Cut_Lester_offset -DCCh = FMg + 28369 - 1 --Casino_Cut_Hacker_offset -DCCd = FMg + 28364 - 1 --Casino_Cut_Driver_offset -DCCgun = FMg + 28359 - 1 --Casino_Cut_Gunman_offset -DCFHl = 53997 -- diamond casino fingerprint hack local -DCKHl = 55063 -- diamond casino keypad hack local -DCDVDl1 = 10505 + 7 -- diamond casino drill vault door local 1 --("DLC_HEIST_MINIGAME_FLEECA_DRILLING_SCENE") -DCDVDl2 = 10505 + 37 -- diamond casino drill vault door local 2 - -CPCg1 = 1974810 + 831 + 56 + 1 -- cayo perico player 1 cut global -CPCg2 = 1974810 + 831 + 56 + 2 -- cayo perico player 2 cut global -CPCg3 = 1974810 + 831 + 56 + 3 -- cayo perico player 3 cut global -CPCg4 = 1974810 + 831 + 56 + 4 -- cayo perico player 4 cut global - -CPFHl = 26407 -- cayo perico fingerprint hack local ("heist20") -CPPCCl = 31451 + 3 -- cayo perico plasma cutter cut local ("DLC_H4_anims_glass_cutter_Sounds") -CPSTCl = 30212 -- cayo perico drainage pipe cut local ("IntroFinished") - -DDSHl = 1294 + 135 -- doomsday doomsday scenario hack local -DCg1 = 1962078 + 812 + 50 + 1 -- doomsday player 1 cut global -DCg2 = 1962078 + 812 + 50 + 2 -- doomsday player 2 cut global -DCg3 = 1962078 + 812 + 50 + 3 -- doomsday player 3 cut global -DCg4 = 1962078 + 812 + 50 + 4 -- doomsday player 4 cut global - -IHPB = 52581 --Instant Heist Passed Local Base (Casino And CayoPerico) -IHPL = 52581 + 1776 + 1 --Instant Heist Passed Locals (Casino And CayoPerico) - -NLCl = 204 + 32 + 1 --("nightclub_office_cutscene") - -SNOW = 262145 + 4413 -halloweatherAddress = 262145 + 32660 - ---BV = Ballastic Value---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -BV = 262145 + 20028 - ---CCBL = Casino Chips Buy Limit------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CCBL0 = 262145 + 26555 -CCBL1 = 262145 + 26556 - ---BAS=Bag Size------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ - -BAS1 = 262145 + 29249 - ---PSV=Panther Statue----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -PSV = 262145 + 29501 - ---PDIAMOND=Pink Diamond--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -PDIAMOND = 262145 + 29499 - ---BB=Bearer Bonds--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -BB = 262145 + 29498 - ---RN=Ruby Necklace-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -RN = 262145 + 29497 - ---TEQUILA=Tequila--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -TEQUILA = 262145 + 29496 - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -L7NEG = gui.get_tab("Ultimate Menu 1.70 GTA Enhanced") - -L7NEG:add_text(" Ultimate Menu 1.70 ") -L7NEG:add_text(" v2.6") - -L7NEG:add_text("Your level " .. stats.get_int(MPX() .. "CHAR_RANK_FM")) - -L7NEG:add_text("Your RP Value " .. stats.get_int(MPX() .. "CHAR_XP_FM")) - -L7NEG:add_text("Current Crew Level " .. stats.get_int("MPPLY_CURRENT_CREW_RANK")) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -Self = L7NEG:add_tab("Self Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -AGCT = Self:add_checkbox("Unlock Gender Change") -script.register_looped("UnlockGenderChange", function(script) - script:yield() - if AGCT:is_enabled() then - stats.set_int(MPX() .. "ALLOW_GENDER_CHANGE", 52) - else - stats.set_int(MPX() .. "ALLOW_GENDER_CHANGE", 52) - end -end) - -RTPT = Self:add_checkbox("Remove Transaction Error") -script.register_looped("RemoveTransactionError", function(script) - if RemoveTransactionError then - globals.set_int(4538089, 0) - globals.set_int(4538090, 0) - globals.set_int(4538091, 0) - end -end) - -Self:add_button("Remove Published And Players Job Liked To You", function() - stats.set_int("MPPLY_AWD_FM_CR_DM_MADE", 0) - stats.set_int("MPPLY_AWD_FM_CR_RACES_MADE", 0) - stats.set_int("MPPLY_NUM_CAPTURES_CREATED", 0) - stats.set_int("MPPLY_LTS_CREATED", 0) - stats.set_int("MPPLY_AWD_FM_CR_PLAYED_BY_PEEP", 0) - stats.set_int("MPPLY_AWD_FM_CR_MISSION_SCORE", 0) - stats.set_int("MPPLY_FM_MISSION_LIKES", 0) -end) - -Self:add_button("Remove Orbital Cannon Cooldown", function() - stats.set_int(MPX() .. "ORBITAL_CANNON_COOLDOWN", 0) -end) - -Self:add_button("Refill Nightclub Popularity", function() - stats.set_int(MPX() .. "CLUB_POPULARITY", 1000) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -Self:add_button("Refill Inventory/Armour", function() - stats.set_int(MPX() .. "NO_BOUGHT_YUM_SNACKS", 30) - stats.set_int(MPX() .. "NO_BOUGHT_HEALTH_SNACKS", 15) - stats.set_int(MPX() .. "NO_BOUGHT_EPIC_SNACKS", 5) - stats.set_int(MPX() .. "NUMBER_OF_CHAMP_BOUGHT", 5) - stats.set_int(MPX() .. "NUMBER_OF_ORANGE_BOUGHT", 11) - stats.set_int(MPX() .. "NUMBER_OF_BOURGE_BOUGHT", 10) - stats.set_int(MPX() .. "NUMBER_OF_SPRUNK_BOUGHT", 10) - stats.set_int(MPX() .. "CIGARETTES_BOUGHT", 20) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_1_COUNT", 10) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_2_COUNT", 10) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_3_COUNT", 10) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_4_COUNT", 10) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_5_COUNT", 10) - stats.set_int(MPX() .. "BREATHING_APPAR_BOUGHT", 20) -end) - -Self:add_button("Refill Inv/Armour x1000", function() - stats.set_int(MPX() .. "NO_BOUGHT_YUM_SNACKS", 1000) - stats.set_int(MPX() .. "NO_BOUGHT_HEALTH_SNACKS", 1000) - stats.set_int(MPX() .. "NO_BOUGHT_EPIC_SNACKS", 1000) - stats.set_int(MPX() .. "NUMBER_OF_CHAMP_BOUGHT", 1000) - stats.set_int(MPX() .. "NUMBER_OF_ORANGE_BOUGHT", 1000) - stats.set_int(MPX() .. "NUMBER_OF_BOURGE_BOUGHT", 1000) - stats.set_int(MPX() .. "NUMBER_OF_SPRUNK_BOUGHT", 1000) - stats.set_int(MPX() .. "CIGARETTES_BOUGHT", 1000) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_1_COUNT", 1000) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_2_COUNT", 1000) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_3_COUNT", 1000) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_4_COUNT", 1000) - stats.set_int(MPX() .. "MP_CHAR_ARMOUR_5_COUNT", 1000) - stats.set_int(MPX() .. "BREATHING_APPAR_BOUGHT", 1000) -end) - -Self:add_separator() - -Self:add_text("Bad Sport!") - -BadSportCombo = 0 -Self:add_imgui(function() - ImGui.PushItemWidth(140) - BadSportCombo = ImGui.Combo("##BadSport", BadSportCombo, { "Remove", "Add" }, 2) -end) - -local function BadSport(State, Overall, Bool) - script.run_in_fiber(function(script) - gui.show_message("Bad Sport!", "Awaiting Session Change") - script:sleep(1000) - stats.set_int("MPPLY_BADSPORT_MESSAGE", State) - stats.set_int("MPPLY_BADSPORT_MESSAGE", State) - stats.set_float("MPPLY_OVERALL_BADSPORT", Overall) - stats.set_bool("MPPLY_CHAR_IS_BADSPORT", Bool) - globals.set_int(1575036, 11) - globals.set_int(1574589, 1) - script:sleep(300) - globals.set_int(1574589, 0) - end) -end - -Self:add_sameline() - -Self:add_button("Execute", function() - if BadSportCombo == 0 then - BadSport(0, 0, false) -- Removes Bad Sport - else - BadSport(1, 3000, true) -- Add's Bad Sport - end -end) - -StoryCharacters = L7NEG:add_tab("Story Mode") - -CurrentSPMoneyValue = stats.get_int(SPX() .. "TOTAL_CASH") -StoryCharacters:add_imgui(function() - CurrentSPMoneyValue, used = ImGui.SliderInt("Current Character Cash", CurrentSPMoneyValue, 1, 2147483646) - if used then - stats.set_int(SPX() .. "TOTAL_CASH", CurrentSPMoneyValue) - end -end) - -StoryCharacters:add_separator() - -StoryCharacters:add_button("Add 1 Mil Cash $", function() - stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 1000000) -end) - -StoryCharacters:add_button("Add 10 Mil Cash $", function() - stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 10000000) -end) - -StoryCharacters:add_button("Add 100 Mil Cash $", function() - stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 100000000) -end) - -StoryCharacters:add_button("Add 1 Bil Cash $", function() - stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 1000000000) -end) - -StoryCharacters:add_separator() - -StoryCharacters:add_button("Max Current Character Skills", function() - stats.set_int(SPX() .. "SPECIAL_ABILITY_UNLOCKED", 100) - stats.set_float(SPX() .. "DIST_RUNNING", 175 * 100) - stats.set_int(SPX() .. "TIME_UNDERWATER", 30 * 60 * 1000 * 100) - stats.set_int(SPX() .. "UNARMED_HITS", 20 * 100) - stats.set_int(SPX() .. "NUMBER_NEAR_MISS", 50 * 100) - stats.set_int(SPX() .. "PLANE_LANDINGS", 10 * 100) - stats.set_int(SPX() .. "KILLS_STEALTH", 2 * 100) - stats.set_int(SPX() .. "HITS_MISSION", 40 * 100) - stats.set_int(SPX() .. "HITS_PEDS_VEHICLES", 80 * 100) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -RecoveryMenu = L7NEG:add_tab("Recovery Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -local rp = { - 0, - 800, - 2100, - 3800, - 6100, - 9500, - 12500, - 16000, - 19800, - 24000, - 28500, - 33400, - 38700, - 44200, - 50200, - 56400, - 63000, - 69900, - 77100, - 84700, - 92500, - 100700, - 109200, - 118000, - 127100, - 136500, - 146200, - 156200, - 166500, - 177100, - 188000, - 199200, - 210700, - 222400, - 234500, - 246800, - 259400, - 272300, - 285500, - 299000, - 312700, - 326800, - 341000, - 355600, - 370500, - 385600, - 401000, - 416600, - 432600, - 448800, - 465200, - 482000, - 499000, - 516300, - 533800, - 551600, - 569600, - 588000, - 606500, - 625400, - 644500, - 663800, - 683400, - 703300, - 723400, - 743800, - 764500, - 785400, - 806500, - 827900, - 849600, - 871500, - 893600, - 916000, - 938700, - 961600, - 984700, - 1008100, - 1031800, - 1055700, - 1079800, - 1104200, - 1128800, - 1153700, - 1178800, - 1204200, - 1229800, - 1255600, - 1281700, - 1308100, - 1334600, - 1361400, - 1388500, - 1415800, - 1443300, - 1471100, - 1499100, - 1527300, - 1555800, - 1584350, - 1612950, - 1641600, - 1670300, - 1699050, - 1727850, - 1756700, - 1785600, - 1814550, - 1843550, - 1872600, - 1901700, - 1930850, - 1960050, - 1989300, - 2018600, - 2047950, - 2077350, - 2106800, - 2136300, - 2165850, - 2195450, - 2225100, - 2254800, - 2284550, - 2314350, - 2344200, - 2374100, - 2404050, - 2434050, - 2464100, - 2494200, - 2524350, - 2554550, - 2584800, - 2615100, - 2645450, - 2675850, - 2706300, - 2736800, - 2767350, - 2797950, - 2828600, - 2859300, - 2890050, - 2920850, - 2951700, - 2982600, - 3013550, - 3044550, - 3075600, - 3106700, - 3137850, - 3169050, - 3200300, - 3231600, - 3262950, - 3294350, - 3325800, - 3357300, - 3388850, - 3420450, - 3452100, - 3483800, - 3515550, - 3547350, - 3579200, - 3611100, - 3643050, - 3675050, - 3707100, - 3739200, - 3771350, - 3803550, - 3835800, - 3868100, - 3900450, - 3932850, - 3965300, - 3997800, - 4030350, - 4062950, - 4095600, - 4128300, - 4161050, - 4193850, - 4226700, - 4259600, - 4292550, - 4325550, - 4358600, - 4391700, - 4424850, - 4458050, - 4491300, - 4524600, - 4557950, - 4591350, - 4624800, - 4658300, - 4691850, - 4725450, - 4759100, - 4792800, - 4826550, - 4860350, - 4894200, - 4928100, - 4962050, - 4996050, - 5030100, - 5064200, - 5098350, - 5132550, - 5166800, - 5201100, - 5235450, - 5269850, - 5304300, - 5338800, - 5373350, - 5407950, - 5442600, - 5477300, - 5512050, - 5546850, - 5581700, - 5616600, - 5651550, - 5686550, - 5721600, - 5756700, - 5791850, - 5827050, - 5862300, - 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12889200, - 12933350, - 12977550, - 13021800, - 13066100, - 13110450, - 13154850, - 13199300, - 13243800, - 13288350, - 13332950, - 13377600, - 13422300, - 13467050, - 13511850, - 13556700, - 13601600, - 13646550, - 13691550, - 13736600, - 13781700, - 13826850, - 13872050, - 13917300, - 13962600, - 14007950, - 14053350, - 14098800, - 14144300, - 14189850, - 14235450, - 14281100, - 14326800, - 14372550, - 14418350, - 14464200, - 14510100, - 14556050, - 14602050, - 14648100, - 14694200, - 14740350, - 14786550, - 14832800, - 14879100, - 14925450, - 14971850, - 15018300, - 15064800, - 15111350, - 15157950, - 15204600, - 15251300, - 15298050, - 15344850, - 15391700, - 15438600, - 15485550, - 15532550, - 15579600, - 15626700, - 15673850, - 15721050, - 15768300, - 15815600, - 15862950, - 15910350, - 15957800, - 16005300, - 16052850, - 16100450, - 16148100, - 16195800, - 16243550, - 16291350, - 16339200, - 16387100, - 16435050, - 16483050, - 16531100, - 16579200, - 16627350, - 16675550, - 16723800, - 16772100, - 16820450, - 16868850, - 16917300, - 16965800, - 17014350, - 17062950, - 17111600, - 17160300, - 17209050, - 17257850, - 17306700, - 17355600, - 17404550, - 17453550, - 17502600, - 17551700, - 17600850, - 17650050, - 17699300, - 17748600, - 17797950, - 17847350, - 17896800, - 17946300, - 17995850, - 18045450, - 18095100, - 18144800, - 18194550, - 18244350, - 18294200, - 18344100, - 18394050, - 18444050, - 18494100, - 18544200, - 18594350, - 18644550, - 18694800, - 18745100, - 18795450, - 18845850, - 18896300, - 18946800, - 18997350, - 19047950, - 19098600, - 19149300, - 19200050, - 19250850, - 19301700, - 19352600, - 19403550, - 19454550, - 19505600, - 19556700, - 19607850, - 19659050, - 19710300, - 19761600, - 19812950, - 19864350, - 19915800, - 19967300, - 20018850, - 20070450, - 20122100, - 20173800, - 20225550, - 20277350, - 20329200, - 20381100, - 20433050, - 20485050, - 20537100, - 20589200, - 20641350, - 20693550, - 20745800, - 20798100, - 20850450, - 20902850, - 20955300, - 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1751753600, - 1752172950, - 1752592350, - 1753011800, - 1753431300, - 1753850850, - 1754270450, - 1754690100, - 1755109800, - 1755529550, - 1755949350, - 1756369200, - 1756789100, - 1757209050, - 1757629050, - 1758049100, - 1758469200, - 1758889350, - 1759309550, - 1759729800, - 1760150100, - 1760570450, - 1760990850, - 1761411300, - 1761831800, - 1762252350, - 1762672950, - 1763093600, - 1763514300, - 1763935050, - 1764355850, - 1764776700, - 1765197600, - 1765618550, - 1766039550, - 1766460600, - 1766881700, - 1767302850, - 1767724050, - 1768145300, - 1768566600, - 1768987950, - 1769409350, - 1769830800, - 1770252300, - 1770673850, - 1771095450, - 1771517100, - 1771938800, - 1772360550, - 1772782350, - 1773204200, - 1773626100, - 1774048050, - 1774470050, - 1774892100, - 1775314200, - 1775736350, - 1776158550, - 1776580800, - 1777003100, - 1777425450, - 1777847850, - 1778270300, - 1778692800, - 1779115350, - 1779537950, - 1779960600, - 1780383300, - 1780806050, - 1781228850, - 1781651700, - 1782074600, - 1782497550, - 1782920550, - 1783343600, - 1783766700, - 1784189850, - 1784613050, - 1785036300, - 1785459600, - 1785882950, - 1786306350, - 1786729800, - 1787153300, - 1787576850, -} - -RankSetter = RecoveryMenu:add_tab("Set Rank menu") - -RankSetter:add_text("Your current Rank is " .. stats.get_int(MPX() .. "CHAR_RANK_FM")) - -RankSetter:add_separator() - -local rpLevel = RankSetter:add_input_int("Rank") - -RankSetter:add_button("Set Rank", function() - local rankValue = rpLevel:get_value() - - if rankValue <= 0 or rankValue > 8000 then - gui.show_message( - "ERROR", - "Your RP level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." - ) - else - stats.set_int(MPX() .. "CHAR_SET_RP_GIFT_ADMIN", rp[rankValue] or 0) - globals.set_int(1575036, 11) - globals.set_int(1574589, 1) - globals.set_int(1574589, 0) - gui.show_message( - "Rank Correction", - "Your Rank was set to " .. rankValue .. ", Click change session For Your New Rank." - ) - end -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CrewRankSetter = RecoveryMenu:add_tab("Set Crew Rank menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CrewRankSetter:add_text("Your Current Crew Rank is " .. stats.get_int("MPPLY_CURRENT_CREW_RANK")) - -CrewRankSetter:add_separator() - -local rpLevel = CrewRankSetter:add_input_int("Rank") - -CrewRankSetter:add_button("Set Slot 1 Crew Rank", function() - local rankValue = rpLevel:get_value() - - if rankValue <= 0 or rankValue > 8000 then - gui.show_message( - "ERROR", - "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." - ) - else - stats.set_int("MPPLY_CREW_LOCAL_XP_0", rp[rankValue] or 0) - gui.show_message("Crew Rank Setter", "Your Crew Slot 1 Rank was set to " .. rankValue .. ", .") - end -end) - -CrewRankSetter:add_button("Set Slot 2 Crew Rank", function() - local rankValue = rpLevel:get_value() - - if rankValue <= 0 or rankValue > 8000 then - gui.show_message( - "ERROR", - "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." - ) - else - stats.set_int("MPPLY_CREW_LOCAL_XP_1", rp[rankValue] or 0) - gui.show_message("Crew Rank Setter", "Your Crew Slot 2 Rank was set to " .. rankValue .. ", .") - end -end) - -CrewRankSetter:add_button("Set Slot 3 Crew Rank", function() - local rankValue = rpLevel:get_value() - - if rankValue <= 0 or rankValue > 8000 then - gui.show_message( - "ERROR", - "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." - ) - else - stats.set_int("MPPLY_CREW_LOCAL_XP_2", rp[rankValue] or 0) - gui.show_message("Crew Rank Setter", "Your Crew Slot 3 Rank was set to " .. rankValue .. ", .") - end -end) - -CrewRankSetter:add_button("Set Slot 4 Crew Rank", function() - local rankValue = rpLevel:get_value() - - if rankValue <= 0 or rankValue > 8000 then - gui.show_message( - "ERROR", - "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." - ) - else - stats.set_int("MPPLY_CREW_LOCAL_XP_3", rp[rankValue] or 0) - gui.show_message("Crew Rank Setter", "Your Crew Slot 4 Rank was set to " .. rankValue .. ", .") - end -end) - -CrewRankSetter:add_button("Set Slot 5 Crew Rank", function() - local rankValue = rpLevel:get_value() - - if rankValue <= 0 or rankValue > 8000 then - gui.show_message( - "ERROR", - "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." - ) - else - stats.set_int("MPPLY_CREW_LOCAL_XP_4", rp[rankValue] or 0) - gui.show_message("Crew Rank Setter", "Your Crew Slot 5 Rank was set to " .. rankValue .. ", .") - end -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -TunMenu = L7NEG:add_tab("Tunables Menu") - -rpmvalue = globals.get_float(262145 + 1) -TunMenu:add_imgui(function() - rpmvalue, used = ImGui.DragInt("RP", rpmvalue, 1, 100000) - if used then - globals.set_float(262145 + 1, rpmvalue) - end -end) - -apmvalue = globals.get_float(262145 + 25510) -TunMenu:add_imgui(function() - apmvalue, used = ImGui.DragInt("AP", apmvalue, 1, 100000) - if used then - globals.set_float(262145 + 25510, apmvalue) - end -end) - -srmvalue = globals.get_float(262145 + 31018) -TunMenu:add_imgui(function() - srmvalue, used = ImGui.DragInt("Street Races", srmvalue, 1, 100000) - if used then - globals.set_float(262145 + 31018, srmvalue) - end -end) - -pmvalue = globals.get_float(262145 + 31019) -TunMenu:add_imgui(function() - pmvalue, used = ImGui.DragInt("Pursuits", pmvalue, 1, 100000) - if used then - globals.set_float(262145 + 31019, pmvalue) - end -end) - -f2fmvalue = globals.get_float(262145 + 31020) -TunMenu:add_imgui(function() - f2fmvalue, used = ImGui.DragInt("Face2Face", f2fmvalue, 1, 100000) - if used then - globals.set_float(262145 + 31020, f2fmvalue) - end -end) - -lscmmvalue = globals.get_float(262145 + 31021) -TunMenu:add_imgui(function() - lscmmvalue, used = ImGui.DragInt("LS Car Meet", lscmmvalue, 1, 100000) - if used then - globals.set_float(262145 + 31021, lscmmvalue) - end -end) - -lscmotmvalue = globals.get_float(262145 + 31022) -TunMenu:add_imgui(function() - lscmotmvalue, used = ImGui.DragInt("LS Car Meet on track", lscmotmvalue, 1, 100000) - if used then - globals.set_float(262145 + 31022, lscmotmvalue) - end -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -OnlineServicesMenu = L7NEG:add_tab("Online Services Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CasinoServicesMenu = OnlineServicesMenu:add_tab("Casino Services Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -local cslots = "casino_slots" -slots_random_results_table = 1366 -prize_wheel_win_state = 298 -prize_wheel_prize = 14 -prize_wheel_prize_state = 45 - -CasinoServicesMenu:add_text("Casino Chips") -chipsVal = 1800 -CasinoServicesMenu:add_imgui(function() - chipsVal, used = ImGui.SliderInt("Casino Chips Buy Limit", chipsVal, 1800, 2147483647) - if used then - globals.set_int(CCBL0, chipsVal) - globals.set_int(CCBL1, chipsVal) - end -end) - -CasinoServicesMenu:add_button("Bypass Casino Cooldown", function() - stats.set_int("MPPLY_CASINO_CHIPS_WON_GD", 0) - stats.set_int("MPPLY_CASINO_CHIPS_WONTIM", 0) - stats.set_int("MPPLY_CASINO_GMBLNG_GD", 0) - stats.set_int("MPPLY_CASINO_BAN_TIME", 0) - stats.set_int("MPPLY_CASINO_CHIPS_PURTIM", 0) - stats.set_int("MPPLY_CASINO_CHIPS_PUR_GD", 0) - stats.set_int("MPPLY_CASINO_CHIPS_SOLD", 0) - stats.set_int("MPPLY_CASINO_CHIPS_SELTIM", 0) -end) -CasinoServicesMenu:add_text("Winning too much too quickly might get you banned, enable this at your own risk.") - -CasinoServicesMenu:add_separator() - -CasinoServicesMenu:add_text("Slots") - -CasinoServicesMenu:add_button("Rig Slot Machines", function() - for i = 3, 196 do - if i ~= 67 and i ~= 132 then - locals.set_int(cslots, slots_random_results_table + i, 6) - end - end -end) - -CasinoServicesMenu:add_button("Lose Slot Machines", function() - for i = 3, 196 do - if i ~= 67 and i ~= 132 then - locals.set_int(cslots, slots_random_results_table + i, 0) - end - end -end) - -CasinoServicesMenu:add_separator() -CasinoServicesMenu:add_text("Lucky Wheel") - -CasinoServicesMenu:add_button("Give Podium Vehicle", function() - script.run_in_fiber(function(script) - if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 18) - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) - end - end) -end) -CasinoServicesMenu:add_sameline() -CasinoServicesMenu:add_button("Give Mystery Prize", function() - script.run_in_fiber(function(script) - if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 11) - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) - end - end) -end) -CasinoServicesMenu:add_sameline() -CasinoServicesMenu:add_button("Give $50,000", function() - script.run_in_fiber(function(script) - if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 19) - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) - end - end) -end) -CasinoServicesMenu:add_sameline() -CasinoServicesMenu:add_button("Give 25,000 Chips", function() - script.run_in_fiber(function(script) - if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 15) - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) - end - end) -end) -CasinoServicesMenu:add_button("Give 15,000RP", function() - script.run_in_fiber(function(script) - if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 17) - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) - end - end) -end) -CasinoServicesMenu:add_sameline() -CasinoServicesMenu:add_button("Give Discount", function() - script.run_in_fiber(function(script) - if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 4) - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) - end - end) -end) -CasinoServicesMenu:add_sameline() -CasinoServicesMenu:add_button("Give Clothing", function() - script.run_in_fiber(function(script) - if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 8) - locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) - end - end) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -EventsMenu = L7NEG:add_tab("Events Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -SnowToggleMenu = EventsMenu:add_tab("Snow Toggle Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -SNOWCB = SnowToggleMenu:add_checkbox("Snow") -script.register_looped("snow", function(script) - script:yield() - if SNOWCB:is_enabled() then - globals.set_int(SNOW, 1) - else - globals.set_int(SNOW, 0) - end -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -halloweatherMenu = EventsMenu:add_tab("Halloween Weather Toggle Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -hallowCB = halloweatherMenu:add_checkbox("Halloween Weather") -script.register_looped("halloweather", function(script) - script:yield() - if hallowCB:is_enabled() then - globals.set_int(halloweatherAddress, 1) - else - globals.set_int(halloweatherAddress, 0) - end -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -YetiHuntMenu = EventsMenu:add_tab("Yeti Hunt Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -YetiHuntMenu:add_button("Enable Yeti Hunt Event", function() - globals.set_int(262145 + 35529, 1) -- enable the event 1833904680 -end) - -YetiHuntMenu:add_button("Clue Location 1", function() - PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1562.69, 4699.04, 50.426) -end) - -YetiHuntMenu:add_button("Clue Location 2", function() - PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1359.869, 4733.429, 46.919) -end) - -YetiHuntMenu:add_button("Clue Location 3", function() - PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1715.398, 4501.203, 0.096) -end) - -YetiHuntMenu:add_button("Clue Location 4", function() - PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1282.18, 4487.826, 12.643) -end) - -YetiHuntMenu:add_button("Clue Location 5", function() - PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1569.665, 4478.485, 20.215) -end) - -YetiHuntMenu:add_button("Teleport To Yeti Fight Location", function() - PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1345.828, 4838.062, 137.522) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - ----Full Account Unlocker Tool--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -FAUT = RecoveryMenu:add_tab("Full Account Unlock Menu") - ---Character's Stats------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CSU = FAUT:add_tab("Character's Stats") - -CSU:add_button("Max Character Skills", function() - stats.set_int(MPX() .. "SCRIPT_INCREASE_DRIV", 100) - stats.set_int(MPX() .. "SCRIPT_INCREASE_FLY", 100) - stats.set_int(MPX() .. "SCRIPT_INCREASE_LUNG", 100) - stats.set_int(MPX() .. "SCRIPT_INCREASE_SHO", 100) - stats.set_int(MPX() .. "SCRIPT_INCREASE_STAM", 100) - stats.set_int(MPX() .. "SCRIPT_INCREASE_STL", 100) - stats.set_int(MPX() .. "SCRIPT_INCREASE_STRN", 100) -end) - -AcMenu = CSU:add_tab("Achievements") - -Acv0 = false -AG = 4546323 + 1 --("CHEAT_ACHIEVE") - -AcMenu:add_button("Unlock All Achievements", function() - script.run_in_fiber(function(script) - for i = 0, 77 do - script:sleep(200) - globals.set_int(AG, i) - if i == 77 then - gui.show_message("Achievements", "Unlocked 77 Achievements") - end - end - end) -end) - -AcMMenu = AcMenu:add_tab("Unlock One By One Menu") - -AcMMenu:add_button("Welcome to Los Santos", function() - globals.set_int(AG, 1) -end) -AcMMenu:add_button("A Friendship Resurrected", function() - globals.set_int(AG, 2) -end) -AcMMenu:add_button("A Fair Day's Pay", function() - globals.set_int(AG, 3) -end) -AcMMenu:add_button("The Moment of Truth", function() - globals.set_int(AG, 4) -end) -AcMMenu:add_button("To Live or Die in Los Santos", function() - globals.set_int(AG, 5) -end) -AcMMenu:add_button("Diamond Hard", function() - globals.set_int(AG, 6) -end) -AcMMenu:add_button("Subversive", function() - globals.set_int(AG, 7) -end) -AcMMenu:add_button("Blitzed", function() - globals.set_int(AG, 8) -end) -AcMMenu:add_button("Small Town, Big Job", function() - globals.set_int(AG, 9) -end) -AcMMenu:add_button("The Government Gimps", function() - globals.set_int(AG, 10) -end) -AcMMenu:add_button("The Big One!", function() - globals.set_int(AG, 11) -end) -AcMMenu:add_button("Solid Gold, Baby!", function() - globals.set_int(AG, 12) -end) -AcMMenu:add_button("Career Criminal", function() - globals.set_int(AG, 13) -end) -AcMMenu:add_button("San Andreas Sightseer", function() - globals.set_int(AG, 14) -end) -AcMMenu:add_button("All's Fare in Love and War", function() - globals.set_int(AG, 15) -end) -AcMMenu:add_button("TP Industries Arms Race", function() - globals.set_int(AG, 16) -end) -AcMMenu:add_button("Multi-Disciplined", function() - globals.set_int(AG, 17) -end) -AcMMenu:add_button("From Beyond the Stars", function() - globals.set_int(AG, 18) -end) -AcMMenu:add_button("A Mystery, Solved", function() - globals.set_int(AG, 19) -end) -AcMMenu:add_button("Waste Management", function() - globals.set_int(AG, 20) -end) -AcMMenu:add_button("Red Mist", function() - globals.set_int(AG, 21) -end) -AcMMenu:add_button("Show Off", function() - globals.set_int(AG, 22) -end) -AcMMenu:add_button("Kifflom!", function() - globals.set_int(AG, 23) -end) -AcMMenu:add_button("Three Man Army", function() - globals.set_int(AG, 24) -end) -AcMMenu:add_button("Out of Your Depth", function() - globals.set_int(AG, 25) -end) -AcMMenu:add_button("Altruist Acolyte", function() - globals.set_int(AG, 26) -end) -AcMMenu:add_button("A Lot of Cheddar", function() - globals.set_int(AG, 27) -end) -AcMMenu:add_button("Trading Pure Alpha", function() - globals.set_int(AG, 28) -end) -AcMMenu:add_button("Pimp My Sidearm", function() - globals.set_int(AG, 29) -end) -AcMMenu:add_button("Wanted:Alive Or Alive", function() - globals.set_int(AG, 30) -end) -AcMMenu:add_button("Los Santos Customs", function() - globals.set_int(AG, 31) -end) -AcMMenu:add_button("Close Shave", function() - globals.set_int(AG, 32) -end) -AcMMenu:add_button("Off the Plane", function() - globals.set_int(AG, 33) -end) -AcMMenu:add_button("Three-Bit Gangster", function() - globals.set_int(AG, 34) -end) -AcMMenu:add_button("Making Moves", function() - globals.set_int(AG, 35) -end) -AcMMenu:add_button("Above the Law", function() - globals.set_int(AG, 36) -end) -AcMMenu:add_button("Numero Uno", function() - globals.set_int(AG, 37) -end) -AcMMenu:add_button("The Midnight Club", function() - globals.set_int(AG, 38) -end) -AcMMenu:add_button("Unnatural Selection", function() - globals.set_int(AG, 39) -end) -AcMMenu:add_button("Backseat Driver", function() - globals.set_int(AG, 40) -end) -AcMMenu:add_button("Run Like The Wind", function() - globals.set_int(AG, 41) -end) -AcMMenu:add_button("Clean Sweep", function() - globals.set_int(AG, 42) -end) -AcMMenu:add_button("Decorated", function() - globals.set_int(AG, 43) -end) -AcMMenu:add_button("Stick Up Kid", function() - globals.set_int(AG, 44) -end) -AcMMenu:add_button("Enjoy Your Stay", function() - globals.set_int(AG, 45) -end) -AcMMenu:add_button("Crew Cut", function() - globals.set_int(AG, 46) -end) -AcMMenu:add_button("Full Refund", function() - globals.set_int(AG, 47) -end) -AcMMenu:add_button("Dialling Digits", function() - globals.set_int(AG, 48) -end) -AcMMenu:add_button("American Dream", function() - globals.set_int(AG, 49) -end) -AcMMenu:add_button("A New Perspective", function() - globals.set_int(AG, 50) -end) -AcMMenu:add_button("Be Prepared", function() - globals.set_int(AG, 51) -end) -AcMMenu:add_button("In the Name of Science", function() - globals.set_int(AG, 52) -end) -AcMMenu:add_button("Dead Presidents", function() - globals.set_int(AG, 53) -end) -AcMMenu:add_button("Parole Day", function() - globals.set_int(AG, 54) -end) -AcMMenu:add_button("Shot Caller", function() - globals.set_int(AG, 55) -end) -AcMMenu:add_button("Four Way", function() - globals.set_int(AG, 56) -end) -AcMMenu:add_button("Live a Little", function() - globals.set_int(AG, 57) -end) -AcMMenu:add_button("Can't Touch This", function() - globals.set_int(AG, 58) -end) -AcMMenu:add_button("Mastermind", function() - globals.set_int(AG, 59) -end) -AcMMenu:add_button("Vinewood Visionary", function() - globals.set_int(AG, 60) -end) -AcMMenu:add_button("Majestic", function() - globals.set_int(AG, 61) -end) -AcMMenu:add_button("Humans of Los Santos", function() - globals.set_int(AG, 62) -end) -AcMMenu:add_button("First Time Director", function() - globals.set_int(AG, 63) -end) -AcMMenu:add_button("Animal Lover", function() - globals.set_int(AG, 64) -end) -AcMMenu:add_button("Ensemble Piece", function() - globals.set_int(AG, 65) -end) -AcMMenu:add_button("Cult Movie", function() - globals.set_int(AG, 66) -end) -AcMMenu:add_button("Location Scout", function() - globals.set_int(AG, 67) -end) -AcMMenu:add_button("Method Actor", function() - globals.set_int(AG, 68) -end) -AcMMenu:add_button("Cryptozoologist", function() - globals.set_int(AG, 69) -end) -AcMMenu:add_button("Getting Started", function() - globals.set_int(AG, 70) -end) -AcMMenu:add_button("The Data Breaches", function() - globals.set_int(AG, 71) -end) -AcMMenu:add_button("The Bogdan Problem", function() - globals.set_int(AG, 72) -end) -AcMMenu:add_button("The Doomsday Scenario", function() - globals.set_int(AG, 73) -end) -AcMMenu:add_button("A World Worth Saving", function() - globals.set_int(AG, 74) -end) -AcMMenu:add_button("Orbital Obliteration", function() - globals.set_int(AG, 75) -end) -AcMMenu:add_button("Elitist", function() - globals.set_int(AG, 76) -end) -AcMMenu:add_button("Masterminds", function() - globals.set_int(AG, 77) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -local current_objectives_global = 2359296 -local weekly_words_global = 2738865 -local objectives_state_global = 1574744 - -FAUT:add_button("Complete All Daily & Weekly Challenges", function() - script.run_in_fiber(function(script) - for i = 0, 2 do --Unlock all daily rewards. - local objective = globals.get_int(current_objectives_global + (1 + (0 * 5571)) + 681 + 4245 + (1 + (i * 3))) - globals.set_int(objectives_state_global + 1 + (1 + (i * 1)), objective) - end - globals.set_int(objectives_state_global, 1) - globals.set_int( - weekly_words_global + (1 + (0 * 6)) + 1, - globals.get_int(weekly_words_global + (1 + (0 * 6)) + 2) - ) --Unlock Weekly Objective - end) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -LSCMUnlockeRecoveryMenu = RecoveryMenu:add_tab("LSCM Unlocker Menu") - -LSCMUnlockeRecoveryMenu:add_button("Unlock All Rep Lvl 1000", function() - for i = 262145 + 30996, 262145 + 31025 do - globals.set_float(i, 100000) - end -end) - -LSCMUnlockeRecoveryMenu:add_button("LSCM Prize Ride Unlock", function() - stats.set_bool(MPX() .. "CARMEET_PV_CHLLGE_CMPLT", true) -end) - -LSCMNote = LSCMUnlockeRecoveryMenu:add_tab("Read Me Tutorial") - -LSCMNote:add_text("Buy a membership, activate, sit in", function() end) -LSCMNote:add_text("a test car and go to the track", function() end) -LSCMNote:add_text("", function() end) -LSCMNote:add_text("If your level is not 1, then activate", function() end) -LSCMNote:add_text("and buy something in the LSCM store", function() end) -LSCMNote:add_text("", function() end) -LSCMNote:add_text("If you've used LS Tuner awards unlock", function() end) -LSCMNote:add_text("before, all unlocks will be temporary only", function() end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -L7NEG7 = L7NEG:add_tab("Ultimate Money Methods Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -AirCargoMenu = L7NEG7:add_tab("Air Cargo Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CARGO1 = 262145 + 22497 -CARGO2 = 262145 + 22498 -CARGO3 = 262145 + 22499 -CARGO4 = 262145 + 22500 -CARGO5 = 262145 + 22501 -CARGO6 = 262145 + 22502 -CARGO7 = 262145 + 22503 -CARGO8 = 262145 + 22504 - -local hanvalue = AirCargoMenu:add_input_int("Crate Value") - -AirCargoMenu:add_button("Set Value", function() - local HangarCrateVlaue = hanvalue:get_value() - globals.get_int(CARGO1, HangarCrateVlaue) - globals.set_int(CARGO2, HangarCrateVlaue) - globals.set_int(CARGO3, HangarCrateVlaue) - globals.get_int(CARGO4, HangarCrateVlaue) - globals.set_int(CARGO5, HangarCrateVlaue) - globals.set_int(CARGO6, HangarCrateVlaue) - globals.get_int(CARGO7, HangarCrateVlaue) - globals.set_int(CARGO8, HangarCrateVlaue) - gui.show_message("Crate Value Setter", "Your Crates Values was set to " .. HangarCrateVlaue .. ".") -end) - -AirCargoMenu:add_separator() - -RCRT = AirCargoMenu:add_checkbox("Remove Ron's Cut") -script.register_looped("RonCutRemover", function(script) - script:yield() - if RCRT:is_enabled() then - globals.set_float(262145 + 22479, 0) - else - globals.set_float(262145 + 22479, 0.025) - end -end) - -AirCargoMenu:add_separator() - -PRPGD = AirCargoMenu:add_checkbox("Disable Player RP Gain") -script.register_looped("PlayerRPGainDisabler", function(script) - script:yield() - if PRPGD:is_enabled() then - globals.set_float(FMg + 1, 0) - else - globals.set_float(FMg + 1, 1) - end -end) - -AirCargoMenu:add_separator() - -AirCargoMenu:add_button("Open Hangar Screen", function() - SCRIPT.REQUEST_SCRIPT("apparcadebusinesshub") - SYSTEM.START_NEW_SCRIPT("apparcadebusinesshub", 8344) -end) - -AirCargoEditorMenu = AirCargoMenu:add_tab("Air Cargo Data Editor") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -AirCargoEditorMenu:add_button("Reset Crate Sell Stats-0/0 Sales", function() - stats.set_int(MPX() .. "LFETIME_HANGAR_BUY_COMPLET", 0) - stats.set_int(MPX() .. "LFETIME_HANGAR_BUY_UNDERTAK", 0) - stats.set_int(MPX() .. "LFETIME_HANGAR_SEL_COMPLET", 0) - stats.set_int(MPX() .. "LFETIME_HANGAR_SEL_UNDERTAK", 0) - stats.set_int(MPX() .. "LFETIME_HANGAR_EARNINGS", 0) - stats.set_int(MPX() .. "HANGAR_CONTRABAND_TOTAL", 0) - stats.set_int(MPX() .. "LFETIME_HANGAR_EARN_BONUS", 0) - stats.set_int(MPX() .. "RIVAL_HANGAR_CRATES_STOLEN", 0) - globals.set_int(1575036, 11) ----PlayerSessionBlank-------- - globals.set_int(1574589, 1) ----PlayerSessionNew---------- - globals.set_int(1574589, 0) ----PlayerSessionNew------ -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -NightClubSafeMenu = L7NEG7:add_tab("NightClub Safe Loop Menu") - -SafeAmount = 250000 -SafeCapacity = 23680 --NIGHTCLUBMAXSAFEVALUE -IncomeStart = 23657 --NIGHTCLUBINCOMEUPTOPOP5 -IncomeEnd = 23676 --NIGHTCLUBINCOMEUPTOPOP100 - -NCRSCB = NightClubSafeMenu:add_checkbox("Enable Nitghtclub $300k/3.5s (Safe Remote AFK)") -script.register_looped("nightclubremotelooptest", function(script) - script:yield() - if NCRSCB:is_enabled() == true then - SafeValue = 1845221 + self.get_id() + 268 + 360 + 6 - for i = IncomeStart, IncomeEnd do - globals.set_int(262145 + i, SafeAmount) - end - globals.set_int(262145 + SafeCapacity, SafeAmount) - stats.set_int(MPX() .. "CLUB_PAY_TIME_LEFT", -1) - script:sleep(2500) - if globals.get_int(SafeValue) ~= 0 then - end - locals.set_int("am_mp_nightclub", NLCl, 1) - globals.set_int(4538089, 0) - globals.set_int(4538090, 0) - globals.set_int(4538091, 0) - script:sleep(1000) - end -end) - -NightClubSafeMenu:add_separator() - -NightClubSafeMenu:add_button("Open Nightclub Screen", function() - SCRIPT.REQUEST_SCRIPT("appBusinessHub") - SYSTEM.START_NEW_SCRIPT("appBusinessHub", 1424) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -UseAtYourOwnRiskMenu = L7NEG7:add_tab("Use At Your Own Risk Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CeoManagerMenu = UseAtYourOwnRiskMenu:add_tab("Ceo Manager Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - ---©️ 2024 ΞΛZТΞΛ#0157/SLON -CEO1 = 262145 + 15736 -CEO2 = 262145 + 15503 -CEO3 = 262145 + 15504 -SMC1 = 565 + 1 -SMC2 = 565 + 7 -SMC3 = 565 + 584 -SMC4 = 565 + 55 -SMC5 = 565 + 595 -SMC6 = 581 --("GTAO_Exec_SecuroServ_Computer_Sounds") -SMC7 = 761 --("MP_WH_SELL") -SMC8 = 762 -SMC9 = 623 + 5 -SMC10 = 623 + 1 -SMC11 = 623 + 191 -SMC12 = 623 + 192 - -local cs = "appsecuroserv" - -local ci = "gb_contraband_sell" - -local cb = "gb_contraband_buy" - -local am = "am_mp_warehouse" - -local am2 = "am_mp_peds" - -cratevalue = 0 -CeoManagerMenu:add_imgui(function() - cratevalue, used = ImGui.DragInt("Crate Value", cratevalue, 10000, 0, 6000000) - if used then - globals.set_int(CEO1, cratevalue) - end -end) - -checkbox = CeoManagerMenu:add_checkbox("Start Ceo Manager") - -PRPGD = CeoManagerMenu:add_checkbox("Disable Player RP Gain") -script.register_looped("PlayerRPGainDisabler", function(script) - script:yield() - if PRPGD:is_enabled() then - globals.set_float(FMg + 1, 0) - else - globals.set_float(FMg + 1, 1) - end -end) - -CeoManagerMenu:add_button("Open Warehouse Screen", function() - SCRIPT.REQUEST_SCRIPT("apparcadebusinesshub") - SYSTEM.START_NEW_SCRIPT("apparcadebusinesshub", 8344) -end) - -script.register_looped("yimceoloop", function(script) - globals.get_int(CEO1) - globals.set_int(CEO2, 0) - globals.set_int(CEO3, 0) - script:yield() - - if checkbox:is_enabled() == true then - if locals.get_int(ci, 2) == 1 then - locals.set_int(ci, SMC5, 1) - locals.set_int(ci, SMC4, 0) - locals.set_int(ci, SMC3, 0) - locals.set_int(ci, SMC2, 7) - script:sleep(500) - locals.set_int(ci, SMC1, 99999) - end - if locals.get_int(cs, 2) == 1 then - script:sleep(500) - locals.set_int(cs, SMC8, 1) - script:sleep(200) - locals.set_int(cs, SMC7, 1) - script:sleep(200) - locals.set_int(cs, SMC6, 3012) - script:sleep(1000) - end - if locals.get_int(cb, 2) == 1 then - locals.set_int(cb, SMC9, 1) - locals.set_int(cb, SMC10, 111) - locals.set_int(cb, SMC11, 6) - locals.set_int(cb, SMC12, 4) - gui.show_message("Your Warehouse is now full! 111/111 Crates") - end - if locals.get_int(ci, 2) ~= 1 then - script:sleep(500) - if locals.get_int(am, 2) == 1 then - SCRIPT.REQUEST_SCRIPT("appsecuroserv") - SYSTEM.START_NEW_SCRIPT("appsecuroserv", 8344) - SCRIPT.SET_SCRIPT_AS_NO_LONGER_NEEDED("appsecuroserv") - end - end - end - script:sleep(500) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -MoneyRemoverMenu = L7NEG:add_tab("Money Remover Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -moneyremovervalue = globals.get_int(BV) -MoneyRemoverMenu:add_imgui(function() - moneyremovervalue, used = ImGui.DragInt("Set Ballastic Value", moneyremovervalue, 1000000, 1000000, 2147483647) - if used then - globals.set_int(BV, moneyremovervalue) - end -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -ReportsMenu = L7NEG:add_tab("Reports Menu") -ReportsMenu:add_imgui(function() - ImGui.Text("Griefing: " ..stats.get_int("MPPLY_GRIEFING")) - ImGui.Text("Exploiting: " ..stats.get_int("MPPLY_EXPLOITS")) - ImGui.Text("Abusing Bugs: " ..stats.get_int("MPPLY_GAME_EXPLOITS")) - ImGui.Text("Annoying People In Text: " ..stats.get_int("MPPLY_TC_ANNOYINGME")) - ImGui.Text("Hate Speech In Voice: " ..stats.get_int("MPPLY_VC_HATE")) - ImGui.Text("Offensive Language: " ..stats.get_int("MPPLY_OFFENSIVE_LANGUAGE")) - ImGui.Text("Offensive Tagplate: " ..stats.get_int("MPPLY_OFFENSIVE_TAGPLATE")) - ImGui.Text("Offensive Content: " ..stats.get_int("MPPLY_OFFENSIVE_UGC")) - ImGui.Text("Bad Crew Name: " ..stats.get_int("MPPLY_BAD_CREW_NAME")) - ImGui.Text("Bad Crew Motto: " ..stats.get_int("MPPLY_BAD_CREW_MOTTO")) - ImGui.Text("Bad Crew Status: " ..stats.get_int("MPPLY_BAD_CREW_STATUS")) - ImGui.Text("Bad Crew Emblem: " ..stats.get_int("MPPLY_BAD_CREW_EMBLEM")) - ImGui.Separator() - ImGui.Text("Now onto your commends:") - ImGui.Separator() - ImGui.Text("Friendly: " ..stats.get_int("MPPLY_FRIENDLY")) - ImGui.Text("Helpful: " ..stats.get_int("MPPLY_HELPFUL")) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -WareHouseDataEditorMenu = CeoManagerMenu:add_tab("WareHouse Data Editor") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -WareHouseDataEditorMenu:add_button("Reset Crate Sell Stats-0/0 Sales", function() - stats.set_int(MPX() .. "LIFETIME_BUY_COMPLETE", 0) - stats.set_int(MPX() .. "LIFETIME_BUY_UNDERTAKEN", 0) - stats.set_int(MPX() .. "LIFETIME_SELL_COMPLETE", 0) - stats.set_int(MPX() .. "LIFETIME_SELL_UNDERTAKEN", 0) - stats.set_int(MPX() .. "LIFETIME_CONTRA_EARNINGS", 0) - globals.set_int(1575036, 11) ----PlayerSessionBlank-------- - globals.set_int(1574589, 1) ----PlayerSessionNew---------- - globals.set_int(1574589, 0) ----PlayerSessionNew------ -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -HeistsDataEditorMenu = L7NEG:add_tab("Heists Data Editor Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -ApartmentDataEditorMenu = HeistsDataEditorMenu:add_tab("Apartment Data Editor Menu") - -ApartmentDataEditorMenu:add_button("Skip Current Apartment Heist Preps", function() - stats.set_int(MPX() .. "HEIST_PLANNING_STAGE", -1) -end) - -ApartmentDataEditorMenu:add_sameline() - -ApartmentDataEditorMenu:add_button("Reset Current Apartment Heist Preps", function() - stats.set_int(MPX() .. "HEIST_PLANNING_STAGE", 0) -end) - -ApartmentDataEditorMenu:add_text("") -ApartmentDataEditorMenu:add_text("For Fleeca:") -ApartmentDataEditorMenu:add_text( - 'Pay for the preparation, start the first mission and as soon as you are sent to scout\nchange the session, come back to planning room, press "Complete Preps" near white board and press "E"' -) -ApartmentDataEditorMenu:add_text("For Other Heist:") -ApartmentDataEditorMenu:add_text( - 'Start the mission and leave after the 1st cutscene ends, press "Complete Preps" near white board and press "E"' -) - -ApartmentDataEditorMenu:add_separator() -ApartmentDataEditorMenu:add_text("Cuts to All") -ApartmentDataEditorMenu:add_text("Fleeca Job Heist:") -ApartmentDataEditorMenu:add_button("100", function() - globals.set_int(ACg1, -200) - globals.set_int(ACg2, 100) -end) -ApartmentDataEditorMenu:add_text("") -ApartmentDataEditorMenu:add_text("Other Heists:") -ApartmentDataEditorMenu:add_button("100", function() - globals.set_int(ACg1, -300) - globals.set_int(ACg2, 100) - globals.set_int(ACg3, 100) - globals.set_int(ACg4, 100) -end) - -local apartCut1 = 0 -local apartCut2 = 0 -local apartCut3 = 0 -local apartCut4 = 0 -ApartmentDataEditorMenu:add_imgui(function() - ImGui.Text("Custom Cuts:") - ImGui.SetNextItemWidth(150) - apartCut1 = ImGui.InputInt("Cut 1", apartCut1) - ImGui.SameLine() - ImGui.SetNextItemWidth(150) - apartCut2 = ImGui.InputInt("Cut 2", apartCut2) - ImGui.SetNextItemWidth(150) - apartCut3 = ImGui.InputInt("Cut 3", apartCut3) - ImGui.SameLine() - ImGui.SetNextItemWidth(150) - apartCut4 = ImGui.InputInt("Cut 4", apartCut4) - ImGui.Text("For Fleeca Heist") - if ImGui.Button("Set Cuts") then - globals.set_int(ACg1, 100 - (apartCut1 * 2)) - globals.set_int(ACg2, apartCut2) - end - ImGui.Text("For Other Heists") - if ImGui.Button("Set Cuts") then - globals.set_int(ACg1, 100 - (apartCut1 * 4)) - globals.set_int(ACg2, apartCut2) - globals.set_int(ACg3, apartCut3) - globals.set_int(ACg4, apartCut4) - end - if ImGui.Button("Set Negative to Positive (own)") then - globals.set_int(ACg5, -1 * (-100 + globals.get_int(ACg1)) / 2) - end -end) -ApartmentDataEditorMenu:add_separator() -ApartmentDataEditorMenu:add_text("Extras") -ApartmentDataEditorMenu:add_button("Bypass Fleeca Hack", function() - locals.set_int(FMC, AFHl, 7) -end) -ApartmentDataEditorMenu:add_sameline() -ApartmentDataEditorMenu:add_button("Bypass Fleeca Drill", function() - locals.set_float(FMC, AFDl, 100) -end) -ApartmentDataEditorMenu:add_sameline() -ApartmentDataEditorMenu:add_button("Unlock All Jobs", function() - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_0", globals.get_int(AUAJg1)) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_0_L", 5) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_1", globals.get_int(AUAJg2)) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_1_L", 5) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_2", globals.get_int(AUAJg3)) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_2_L", 5) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_3", globals.get_int(AUAJg4)) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_3_L", 5) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_4", globals.get_int(AUAJg5)) - stats.set_int(MPX() .. "HEIST_SAVED_STRAND_4_L", 5) -end) -ApartmentDataEditorMenu:add_sameline() -ApartmentDataEditorMenu:add_button("Instant Finish", function() - locals.set_int(FMC, AIFl3, 12) - locals.set_int(FMC, AIFl4, 99999) - locals.set_int(FMC, AIFl5, 99999) -end) -ApartmentDataEditorMenu:add_text("Note: After Clicking Unlock All jobs, restart the game") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CasinoHeistEditorMenu = HeistsDataEditorMenu:add_tab("Casino Heist") - -CasinoHeistEditorMenu:add_button("One Click Setup Casino Silent&Sneaky", function() - stats.set_int(MPX() .. "H3OPT_APPROACH", 1) - stats.set_int(MPX() .. "H3_LAST_APPROACH", 3) - stats.set_int(MPX() .. "H3OPT_TARGET", 3) - stats.set_int(MPX() .. "H3OPT_BITSET1", 127) - stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) - stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) - stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) - stats.set_int(MPX() .. "H3OPT_VEHS", 2) - stats.set_int(MPX() .. "H3OPT_WEAPS", 1) - stats.set_int(MPX() .. "H3OPT_BITSET0", 262399) - stats.set_int(MPX() .. "H3OPT_MASKS", 2) -end) - -CasinoHeistEditorMenu:add_button("One Click Setup Casino The Big Con. Mode", function() - stats.set_int(MPX() .. "H3OPT_APPROACH", 2) - stats.set_int(MPX() .. "H3_LAST_APPROACH", 3) - stats.set_int(MPX() .. "H3OPT_TARGET", 3) - stats.set_int(MPX() .. "H3OPT_BITSET1", 799) - stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) - stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) - stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) - stats.set_int(MPX() .. "H3OPT_VEHS", 2) - stats.set_int(MPX() .. "H3OPT_WEAPS", 0) - stats.set_int(MPX() .. "H3OPT_BITSET0", 913623) - stats.set_int(MPX() .. "H3OPT_MASKS", 2) -end) - -CasinoHeistEditorMenu:add_button("One Click Setup Casino Aggressive Mode", function() - stats.set_int(MPX() .. "H3OPT_APPROACH", 3) - stats.set_int(MPX() .. "H3_LAST_APPROACH", 1) - stats.set_int(MPX() .. "H3OPT_TARGET", 3) - stats.set_int(MPX() .. "H3OPT_BITSET1", 799) - stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) - stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) - stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) - stats.set_int(MPX() .. "H3OPT_VEHS", 2) - stats.set_int(MPX() .. "H3OPT_WEAPS", 1) - stats.set_int(MPX() .. "H3OPT_BITSET0", 1835223) - stats.set_int(MPX() .. "H3OPT_MASKS", 2) -end) - -CasinoHeistEditorMenu:add_text("Preps") -CasinoHeistEditorMenu:add_text("") -local function CasinoApproachSetter(last_approach, hard_approach, approach, selected_approach) - stats.set_int(MPX() .. "H3_LAST_APPROACH", last_approach) - stats.set_int(MPX() .. "H3_HARD_APPROACH", hard_approach) - stats.set_int(MPX() .. "H3_APPROACH", approach) - stats.set_int(MPX() .. "H3OPT_APPROACH", selected_approach) -end -local function CasinoCompletePreps() - stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) - stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) - stats.set_int(MPX() .. "H3OPT_BITSET0", -1) - stats.set_int(MPX() .. "H3OPT_BITSET1", -1) - stats.set_int(MPX() .. "H3OPT_COMPLETEDPOSIX", -1) -end -CasinoHeistEditorMenu:add_text("Primary Target") -CasinoHeistEditorMenu:add_button("Diamond", function() - stats.set_int(MPX() .. "H3OPT_TARGET", 3) -end) -CasinoHeistEditorMenu:add_sameline() -CasinoHeistEditorMenu:add_button("Gold", function() - stats.set_int(MPX() .. "H3OPT_TARGET", 1) -end) -CasinoHeistEditorMenu:add_sameline() -CasinoHeistEditorMenu:add_button("Arts", function() - stats.set_int(MPX() .. "H3OPT_TARGET", 2) -end) -CasinoHeistEditorMenu:add_sameline() -CasinoHeistEditorMenu:add_button("Cash", function() - stats.set_int(MPX() .. "H3OPT_TARGET", 0) -end) -CasinoHeistEditorMenu:add_separator() -CasinoHeistEditorMenu:add_text("Select Apprach") -CasinoHeistEditorMenu:add_button("Silent & Sneaky", function() - CasinoApproachSetter(2, 1, 3, 1) - STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 127) - stats.set_int(MPX() .. "H3OPT_WEAPS", 0) -end) -CasinoHeistEditorMenu:add_sameline() -CasinoHeistEditorMenu:add_button("Big Con", function() - CasinoApproachSetter(1, 2, 3, 2) - STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 799) - stats.set_int(MPX() .. "H3OPT_WEAPS", 0) -end) -CasinoHeistEditorMenu:add_sameline() -CasinoHeistEditorMenu:add_button("Aggressive", function() - CasinoApproachSetter(2, 3, 1, 3) - STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 799) - stats.set_int(MPX() .. "H3OPT_WEAPS", 0) -end) -CasinoHeistEditorMenu:add_separator() -CasinoHeistEditorMenu:add_text("Gun Man") -local gunman = 0 -local driver = 0 -local hacker = 0 -local mask = 0 -local casinoPc1 = 0 -local casinoPc2 = 0 -local casinoPc3 = 0 -local casinoPc4 = 0 -local GunManLoadoutSi = { - "Karl Abolaji/Micro SMG", - "Karl Abolaji/Machine Pistol", - "Charlie Reed/Assault SMG", - "Charlie Reed/Bullpup Shotgun", - "Patrick McReary/Combat PDW", - "Patrick McReary/Assault Rifle", - "Gustavo Mota/Carbine Rifle", - "Gustavo Mota/Assault Shotgun", - "Chester McCoy/Pump Shotgun Mk II", - "Chester McCoy/Carbine Rifle Mk II", -} -local GunManLoadoutBC = { - "Karl Abolaji/Micro SMG", - "Karl Abolaji/Double Barrel Shotgun", - "Charlie Reed/Machine Pistol", - "Charlie Reed/Sweeper Shotgun", - "Patrick McReary/Sawed-Off Shotgun", - "Patrick McReary/Compact Rifle", - "Gustavo Mota/Carbine Rifle", - "Gustavo Mota/Assault Shotgun", - "Chester McCoy/SMG Mk II", - "Chester McCoy/Bullpup Rifle Mk II", -} -local GunManLoadoutAg = { - "Karl Abolaji/Sawed-Off Shotgun", - "Karl Abolaji/Heavy Revolver", - "Charlie Reed/Assault SMG", - "Charlie Reed/Pump Shotgun", - "Patrick McReary/Heavy Shotgun", - "Patrick McReary/Combat MG", - "Gustavo Mota/Carbine Rifle", - "Gustavo Mota/Assault Shotgun", - "Chester McCoy/Pump Shotgun Mk II", - "Chester McCoy/Assault Rifle Mk II", -} -local DriverLoad = { - "Karim Denz/Issi Classic", - "Karim Denz/Asbo", - "Karim Denz/Blista Kanjo", - "Karim Denz/Sentinel Classic", - "Zach Nelson/Manchez", - "Zach Nelson/Stryder", - "Zach Nelson/Defiler", - "Zach Nelson/Lectro", - "Taliana Martinez/Retinue Mk II", - "Taliana Martinez/Drift Yosemite", - "Taliana Martinez/Sugoi", - "Taliana Martinez/Jugular", - "Eddie Toh/Sultan Classic", - "Eddie Toh/Gauntlet Classic", - "Eddie Toh/Ellie", - "Eddie Toh/Komoda", - "Chester McCoy/Zhaba", - "Chester McCoy/Vagrant", - "Chester McCoy/Outlaw", - "Chester McCoy/Everon", -} -local hackerLoad = { - "Select", - "Rickie Lukens", - "Christian Feltz", - "Yohan Blair", - "Avi Schwartzman", - "Page Harris", -} -local maskLoad = { - "Select", - "Geometic Set", - "Hunter Set", - "Oni Half Mask Set", - "Emoji Set", - "Ornate Skull Set", - "Lucky Fruit Set", - "Guerilla Set", - "Clown Set", - "Animal Set", - "Riot Set", - "Oni Full Mask Set", - "Hockey Set", -} -CasinoHeistEditorMenu:add_imgui(function() - if stats.get_int(MPX() .. "H3OPT_APPROACH") == 1 then - ImGui.SetNextItemWidth(265) - gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutSi, 10) - elseif stats.get_int(MPX() .. "H3OPT_APPROACH") == 2 then - ImGui.SetNextItemWidth(265) - gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutBC, 10) - elseif stats.get_int(MPX() .. "H3OPT_APPROACH") == 3 then - ImGui.SetNextItemWidth(265) - gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutAg, 10) - end - - if ImGui.Button("Set Loadout") then - ImGui.Text(gunman) - if gunman <= 1 then - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 1) - stats.set_int(MPX() .. "H3OPT_WEAPS", gunman) - elseif gunman <= 4 then - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 3) - stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 2) - elseif gunman <= 6 then - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 5) - stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 4) - elseif gunman <= 8 then - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 2) - stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 6) - elseif gunman <= 10 then - stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) - stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 8) - end - end - ImGui.Separator() - ImGui.Text("Getaway Vehicles") - ImGui.SetNextItemWidth(265) - driver = ImGui.Combo("", driver, DriverLoad, 20) - if ImGui.Button("Set Getaway Vehicle") then - ImGui.Text(driver) - if driver <= 3 then - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 1) - stats.set_int(MPX() .. "H3OPT_VEHS", driver) - elseif driver <= 7 then - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 4) - stats.set_int(MPX() .. "H3OPT_VEHS", driver - 4) - elseif driver <= 11 then - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 2) - stats.set_int(MPX() .. "H3OPT_VEHS", driver - 8) - elseif driver <= 15 then - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 3) - stats.set_int(MPX() .. "H3OPT_VEHS", driver - 12) - elseif driver <= 19 then - stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) - stats.set_int(MPX() .. "H3OPT_VEHS", driver - 16) - end - end - ImGui.Separator() - ImGui.Text("Hacker") - ImGui.SetNextItemWidth(265) - hacker = ImGui.Combo("Hacker", hacker, hackerLoad, 6) - if ImGui.Button("Set Hacker") then - ImGui.Text(hacker) - stats.set_int(MPX() .. "H3OPT_CREWHACKER", hacker) - end - ImGui.Separator() - ImGui.Text("Mask") - ImGui.SetNextItemWidth(265) - ImGui.SetNextItemWidth(265) - mask = ImGui.Combo("Masks", mask, maskLoad, 13) - if ImGui.Button("Set Mask") then - ImGui.Text(mask) - stats.set_int(MPX() .. "H3OPT_MASKS", mask) - end - ImGui.Separator() - if ImGui.Button("Complete preps") then - CasinoCompletePreps() - end - ImGui.Separator() - ImGui.Text("Cuts") - ImGui.Text("Preset Cut") - if ImGui.Button("Set Cut to 100") then - CutsPresetter(DCCg1, DCCg4, 100) - end - casinoPc1 = ImGui.InputInt("Player Cut 1", casinoPc1) - casinoPc2 = ImGui.InputInt("Player Cut 2", casinoPc2) - casinoPc3 = ImGui.InputInt("Player Cut 3", casinoPc3) - casinoPc4 = ImGui.InputInt("Player Cut 4", casinoPc4) - if ImGui.Button("Set Player Cuts") then - globals.set_int(DCCg1, casinoPc1) - globals.set_int(DCCg2, casinoPc2) - globals.set_int(DCCg3, casinoPc3) - globals.set_int(DCCg4, casinoPc4) - end -end) -CasinoHeistEditorMenu:add_separator() -CasinoHeistEditorMenu:add_button("Reload Planning Screen", function() - locals.set_int("gb_casino_heist_planning", DCRBl, 2) -end) - -CasinoHeistEditorMenu:add_separator() -CasinoHeistEditorMenu:add_text("Instant Heist Passed") -CasinoHeistEditorMenu:add_button("Instant Finish $$", function() - locals.set_int(FMC2020, IHPB, 9) - locals.set_int(FMC2020, IHPL, 50) - gui.show_message("Instant Heist Passed", "Activated") -end) - -local CasinoHeistExtra = CasinoHeistEditorMenu:add_tab("Extras") -CasinoHeistExtra:add_text("Make Lester, Driver, Hacker, and Gunman cut to 0%") -CasinoHeistExtra:add_button("Make Fees to 0", function() - globals.set_int(DCCgun, 0) - globals.set_int(DCCh, 0) - globals.set_int(DCCl, 0) - globals.set_int(DCCd, 0) -end) -CasinoHeistExtra:add_text("Hacks") -CasinoHeistExtra:add_button("Bypass Casino Fingerprint Hack", function() - if locals.get_int(FMC, DCFHl) == 4 then - locals.set_int(FMC, DCFHl, 5) - end -end) -CasinoHeistExtra:add_sameline() -CasinoHeistExtra:add_button("Bypass Keypad Hack", function() - if locals.get_int(FMC, DCKHl) ~= 4 then - locals.set_int(FMC, DCKHl, 5) - end -end) -CasinoHeistExtra:add_sameline() -CasinoHeistExtra:add_button("Bypass Drill Vault Door", function() - locals.set_int(FMC, DCDVDl1, locals.get_int(FMC, DCDVDl2)) -end) - ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Updated by DeadlineEm, I used your modest menu version for ideas for this. - --- Deleting enemies does not allow the keycards to drop, so teleport into the --- seondary buildings to grab the loot, you can open the door for others from --- the inside -local CayoHeistEditorMenu = HeistsDataEditorMenu:add_tab("Cayo Perico Editor") - -CayoHeistEditorMenu:add_text("Cuts to All") -CayoHeistEditorMenu:add_button("100", function() - CutsPresetter(CPCg1, CPCg4, 100) -end) -CayoHeistEditorMenu:add_text("") -CayoHeistEditorMenu:add_text("Custom Cut") -local cayocut1 = CayoHeistEditorMenu:add_input_int("Cut 1") -local cayocut2 = CayoHeistEditorMenu:add_input_int("Cut 2") -local cayocut3 = CayoHeistEditorMenu:add_input_int("Cut 3") -local cayocut4 = CayoHeistEditorMenu:add_input_int("Cut 4") -CayoHeistEditorMenu:add_button("Set", function() - globals.set_int(CPCg1, cayocut1:get_value()) - globals.set_int(CPCg2, cayocut2:get_value()) - globals.set_int(CPCg3, cayocut3:get_value()) - globals.set_int(CPCg4, cayocut4:get_value()) -end) -CayoHeistEditorMenu:add_separator() - -CayoHeistEditorMenu:add_text("Non-Legit Presets") - -CayoHeistEditorMenu:add_button("Panther/Gold (Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 5) - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Panther Hard Mode has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Diamond/Gold (Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 3) - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Diamond Hard Mode has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Bonds/Gold (Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 2) - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Bonds Hard Mode has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Necklace/Gold (Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 1) - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Necklace Hard Mode has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Tequila/Gold (Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 0) - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Tequila Hard Mode has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) -CayoHeistEditorMenu:add_separator() -CayoHeistEditorMenu:add_text("Legit Presets") - -CayoHeistEditorMenu:add_button("Panther/Gold (L. Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 5) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - -- Island Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - - -- Compound Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? - - -- These are what is set when you find loot throughout the island/compound - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - - -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) - globals.set_int(PSV, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference. - - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Panther Hard Mode (Legit) has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_sameline() - -CayoHeistEditorMenu:add_button("Diamond/Gold (L. Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 3) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - -- Island Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - - -- Compound Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? - - -- These are what is set when you find loot throughout the island/compound - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - - -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) - globals.set_int(PDIAMOND, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference. - - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Diamond Hard Mode (Legit) has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_sameline() - -CayoHeistEditorMenu:add_button("Bonds/Gold (L. Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 2) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - -- Island Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - - -- Compound Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? - - -- These are what is set when you find loot throughout the island/compound - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - - -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) - globals.set_int(BB, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference. - - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Bonds Hard Mode (Legit) has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_sameline() - -CayoHeistEditorMenu:add_button("Necklace/Gold (L. Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 1) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - -- Island Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - - -- Compound Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? - - -- These are what is set when you find loot throughout the island/compound - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - - -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) - globals.set_int(RN, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference. - - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Necklace Hard Mode (Legit) has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_sameline() - -CayoHeistEditorMenu:add_button("Tequila/Gold (L. Hard)", function() - stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) - stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) - stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) - stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) - stats.set_int(MPX() .. "H4CNF_TARGET", 0) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther - stats.set_int(MPX() .. "H4CNF_TROJAN", 2) - stats.set_int(MPX() .. "H4CNF_APPROACH", -1) - -- Island Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) - - -- Compound Loot // -1 shows all, 0 shows none - stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? - - -- These are what is set when you find loot throughout the island/compound - stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) - stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) - stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) - - -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. - stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) - globals.set_int(TEQUILA, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference. - - stats.set_int(MPX() .. "H4_MISSIONS", 65535) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) - - gui.show_message("Cayo Heist", "Tequila Hard Mode (Legit) has been set up!") - gui.show_message("Cayo Heist", "Reset the board to see the changes") -end) - -CayoHeistEditorMenu:add_separator() -CayoHeistEditorMenu:add_text("Reset Presets Completely") -CayoHeistEditorMenu:add_button("Reset Heist Completely", function() - stats.set_int(MPX() .. "H4_MISSIONS", 0) - stats.set_int(MPX() .. "H4_PROGRESS", 0) - stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 0) - stats.set_int(MPX() .. "H4CNF_APPROACH", 0) - stats.set_int(MPX() .. "H4CNF_BS_ENTR", 0) - stats.set_int(MPX() .. "H4CNF_BS_GEN", 0) -end) - -CayoHeistEditorMenu:add_separator() -CayoHeistEditorMenu:add_text( - "Press this after clicking one of the above presets or after the reset heist Completely Option" -) -CayoHeistEditorMenu:add_button("Reset Kosatka Board", function() - locals.set_int(HIP, 1566, 2) - gui.show_message("Cayo Heist", "Planning board has been reset!") -end) - -CayoHeistEditorMenu:add_separator() -CayoHeistEditorMenu:add_text("During Heist") -CayoHeistEditorMenu:add_button("Skip Drainage Cut", function() - locals.set_int(FMC2020, CPSTCl, 6) - gui.show_message("Cayo Heist", "Bypassed Drainage Cut") -end) - -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Skip Fingerprint Scanner", function() - locals.set_int(FMC2020, CPFHl, 5) - gui.show_message("Cayo Heist", "Bypassed Fingerprint Scanner") -end) - -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Skip Glass Cut", function() - locals.set_float(FMC2020, CPPCCl, 100.0) - gui.show_message("Cayo Heist", "Bypassed Plasma Cutter") -end) - -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Remove All CCTV's", function() - for _, ent in pairs(entities.get_all_objects_as_handles()) do - for __, cam in pairs(CamList) do - if ENTITY.GET_ENTITY_MODEL(ent) == cam then - ENTITY.SET_ENTITY_AS_MISSION_ENTITY(ent, true, true) - ENTITY.DELETE_ENTITY(ent) - end - end - end -end) -CamList = { - joaat("prop_cctv_cam_01a"), - joaat("prop_cctv_cam_01b"), - joaat("prop_cctv_cam_02a"), - joaat("prop_cctv_cam_03a"), - joaat("prop_cctv_cam_04a"), - joaat("prop_cctv_cam_04c"), - joaat("prop_cctv_cam_05a"), - joaat("prop_cctv_cam_06a"), - joaat("prop_cctv_cam_07a"), - joaat("prop_cs_cctv"), - joaat("p_cctv_s"), - joaat("hei_prop_bank_cctv_01"), - joaat("hei_prop_bank_cctv_02"), - joaat("ch_prop_ch_cctv_cam_02a"), - joaat("xm_prop_x17_server_farm_cctv_01"), -} - -CayoHeistEditorMenu:add_sameline() -CayoHeistEditorMenu:add_button("Delete Mission NPC's", function() -- Thanks to RazorGamerX for the help on this - for index, ped in ipairs(entities.get_all_peds_as_handles()) do - local model = ENTITY.GET_ENTITY_MODEL(ped) - if model == 0x7ED5AD78 or model == 0x6C8C08E5 or model == 0x995B3F9F or model == 0xB881AEE then - ENTITY.SET_ENTITY_AS_MISSION_ENTITY(ped, true, true) - PED.DELETE_PED(ped) - end - end -end) - -CayoHeistEditorMenu:add_separator() -CayoHeistEditorMenu:add_text("After Heist") -CayoHeistEditorMenu:add_button("Skip Cooldown", function() - -- Solo Skip - stats.set_int("MP0_H4_TARGET_POSIX", 1659643454) - stats.set_int("MP0_H4_COOLDOWN", 0) - stats.set_int("MP0_H4_COOLDOWN_HARD", 0) - -- Multiplayer Skip - stats.set_int("MP0_H4_TARGET_POSIX", 1659429119) - stats.set_int("MP0_H4_COOLDOWN", 0) - stats.set_int("MP0_H4_COOLDOWN_HARD", 0) - -- Solo Skip (Second Character) - stats.set_int("MP1_H4_TARGET_POSIX", 1659643454) - stats.set_int("MP1_H4_COOLDOWN", 0) - stats.set_int("MP1_H4_COOLDOWN_HARD", 0) - -- Multiplayer Skip (Second Character) - stats.set_int("MP1_H4_TARGET_POSIX", 1659429119) - stats.set_int("MP1_H4_COOLDOWN", 0) - stats.set_int("MP1_H4_COOLDOWN_HARD", 0) - - gui.show_message("Cayo Heist", "Skipped Cayo Perico Cooldown for all characters") - gui.show_message("Cayo Heist", "Go to story mode and come back to apply the reset") -end) -CayoHeistEditorMenu:add_separator() -CayoHeistEditorMenu:add_text("How to Set Up or Bypass Cooldown:") -CayoHeistEditorMenu:add_text( - "Make sure you have completed the heist and you are standing in front of the planning screen" -) -CayoHeistEditorMenu:add_text("Click Skip Cooldown, then click on your Preset and click Reset Kosatka Board") - -CayoHeistEditorMenu:add_separator() -CayoHeistEditorMenu:add_text("Instant Heist Passed") -CayoHeistEditorMenu:add_button("Instant Finish $$", function() - locals.set_int(FMC2020, IHPB, 9) - locals.set_int(FMC2020, IHPL, 50) - gui.show_message("Instant Heist Passed", "Activated") -end) - --- Cayo Bag Size & Value Editor -local cayoSizeEditor = CayoHeistEditorMenu:add_tab("Size/Value Editor") -cayoSizeEditor:add_text("Bag Size Editor") -bagSizeVal = 1800 -cayoSizeEditor:add_imgui(function() - bagSizeVal, used = ImGui.SliderInt("Bag Size", bagSizeVal, 1800, 7200) -- 7200 = 4 players, this works if you want more money solo and it adjusts so you can always have full bags - if used then - globals.set_int(BAS1, bagSizeVal) - gui.show_message("Bag Size Modified!") - end -end) - -cayoSizeEditor:add_text("Custom Bag Size Editor") -custombagSizeVal = 1800 -cayoSizeEditor:add_imgui(function() - custombagSizeVal, used = ImGui.SliderInt("Custom Bag Size", custombagSizeVal, 1800, 2147483646) - if used then - globals.set_int(BAS1, custombagSizeVal) - gui.show_message("Custom Bag Size Modified!") - end -end) - -cayoSizeEditor:add_separator() -cayoSizeEditor:add_text("Primary Target Editors") -pantherSizeVal = 1900000 -cayoSizeEditor:add_imgui(function() - pantherSizeVal, used = ImGui.SliderInt("Panther Value", pantherSizeVal, 1900000, 3800000) -- Double the original price - out = "Reset the board to see changes" - - if used then - globals.set_int(PSV, pantherSizeVal) - gui.show_message("Panther Value Modified!", out) - end -end) - -diamondSizeVal = 1300000 -cayoSizeEditor:add_imgui(function() - diamondSizeVal, used = ImGui.SliderInt("Diamond Value", diamondSizeVal, 1300000, 2600000) -- Double the original price - out = "Reset the board to see changes" - - if used then - globals.set_int(PDIAMOND, diamondSizeVal) - gui.show_message("Diamond Value Modified!", out) - end -end) - -bondSizeVal = 770000 -cayoSizeEditor:add_imgui(function() - bondSizeVal, used = ImGui.SliderInt("Bonds Value", bondSizeVal, 770000, 1540000) -- Double the original price - out = "Reset the board to see changes" - - if used then - globals.set_int(BB, bondSizeVal) - gui.show_message("Bonds Value Modified!", out) - end -end) - -necklaceSizeVal = 700000 -cayoSizeEditor:add_imgui(function() - necklaceSizeVal, used = ImGui.SliderInt("Necklace Value", necklaceSizeVal, 700000, 1400000) -- Double the original price - out = "Reset the board to see changes" - - if used then - globals.set_int(RN, necklaceSizeVal) - gui.show_message("Necklace Value Modified!", out) - end -end) - -tequilaSizeVal = 693000 -cayoSizeEditor:add_imgui(function() - tequilaSizeVal, used = ImGui.SliderInt("Tequila Value", tequilaSizeVal, 693000, 1400000) -- Double the original price - out = "Reset the board to see changes" - - if used then - globals.set_int(TEQUILA, tequilaSizeVal) - gui.show_message("Tequila Value Modified!", out) - end -end) - -cayoSizeEditor:add_separator() -cayoSizeEditor:add_text("Secondary Target Editors") - -goldSizeVal = 45375 -cayoSizeEditor:add_imgui(function() - goldSizeVal, used = ImGui.SliderInt("Gold Value", goldSizeVal, 45375, 181500) -- Quadruple the original price - out = "Reset the board to see changes" - - if used then - stats.set_int(MPX() .. "H4LOOT_GOLD_V", goldSizeVal) - gui.show_message("Gold Value Modified!", out) - end -end) - -cokeSizeVal = 25312 -cayoSizeEditor:add_imgui(function() - cokeSizeVal, used = ImGui.SliderInt("Coke Value", cokeSizeVal, 25312, 101248) -- Quadruple the original price - out = "Reset the board to see changes" - - if used then - stats.set_int(MPX() .. "H4LOOT_COKE_V", cokeSizeVal) - gui.show_message("Coke Value Modified!", out) - end -end) - -paintSizeVal = 22500 -cayoSizeEditor:add_imgui(function() - paintSizeVal, used = ImGui.SliderInt("Paintings Value", paintSizeVal, 22500, 90000) -- Quadruple the original price - out = "Reset the board to see changes" - - if used then - stats.set_int(MPX() .. "H4LOOT_PAINT_V", paintSizeVal) - gui.show_message("Paintings Value Modified!", out) - end -end) - -weedSizeVal = 16875 -cayoSizeEditor:add_imgui(function() - weedSizeVal, used = ImGui.SliderInt("Weed Value", weedSizeVal, 16875, 67500) -- Quadruple the original price - out = "Reset the board to see changes" - - if used then - stats.set_int(MPX() .. "H4LOOT_WEED_V", weedSizeVal) - gui.show_message("Weed Value Modified!", out) - end -end) - -cashSizeVal = 10406 -cayoSizeEditor:add_imgui(function() - cashSizeVal, used = ImGui.SliderInt("Cash Value", cashSizeVal, 10406, 41624) -- Quadruple the original price - out = "Reset the board to see changes" - - if used then - stats.set_int(MPX() .. "H4LOOT_WEED_V", cashSizeVal) - gui.show_message("Cash Value Modified!", out) - end -end) -cayoSizeEditor:add_text("These values seem incorrect, but the game reads them properly.") -cayoSizeEditor:add_text("Minimum values are exact defaults for ALL targets.") -cayoSizeEditor:add_separator() -cayoSizeEditor:add_text("Press this after setting values.") -cayoSizeEditor:add_button("Reset Kosatka Board", function() - locals.set_int(HIP, 1566, 2) - gui.show_message("Cayo Heist", "Planning board has been reset!") -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -DoomsdayHeistEditorMenu = HeistsDataEditorMenu:add_tab("Doomsday Heist Editor") - -DoomsdayHeistEditorMenu:add_button("One Click Setup Act 1: The Data Breaches", function() - stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 7) - stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 7) -end) - -DoomsdayHeistEditorMenu:add_button("One Click Setup Act 2: The Bodgan Problem", function() - stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 240) - stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 248) -end) - -DoomsdayHeistEditorMenu:add_button("One Click Setup Act 3: Doomsday Scenario", function() - stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 15872) - stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 16128) -end) - -DoomsdayHeistEditorMenu:add_text("Set Doomsday Heist Cuts") -DoomsdayHeistEditorMenu:add_text("Preset Cut") -DoomsdayHeistEditorMenu:add_button("100", function() - CutsPresetter(DCg1, DCg4, 100) -end) -DoomsdayHeistEditorMenu:add_text("Custom Cuts") -local dmsdyCut1 = DoomsdayHeistEditorMenu:add_input_int("Cut 1") -local dmsdyCut2 = DoomsdayHeistEditorMenu:add_input_int("Cut 2") -local dmsdyCut3 = DoomsdayHeistEditorMenu:add_input_int("Cut 3") -local dmsdyCut4 = DoomsdayHeistEditorMenu:add_input_int("Cut 4") -DoomsdayHeistEditorMenu:add_button("Set Cuts", function() - globals.set_int(DCg1, dmsdyCut1:get_value()) - globals.set_int(DCg2, dmsdyCut2:get_value()) - globals.set_int(DCg3, dmsdyCut3:get_value()) - globals.set_int(DCg4, dmsdyCut4:get_value()) -end) - -DoomsdayHeistEditorMenu:add_separator() -DoomsdayHeistEditorMenu:add_text("Preps") -DoomsdayHeistEditorMenu:add_button("Reset Preps", function() - DoomsdayActSetter(240, 0) -end) - -DoomsdayHeistEditorMenu:add_sameline() -DoomsdayHeistEditorMenu:add_button("Complete Preps", function() - stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", -1) -end) - -DoomsdayHeistEditorMenu:add_separator() -DoomsdayHeistEditorMenu:add_text("Bypass Doomsday Scenario hack") -DoomsdayHeistEditorMenu:add_button("By Act III Pass hack", function() - locals.set_int(FMC, DDSHl, 3) -end) - -DoomsdayHeistEditorMenu:add_separator() -DoomsdayHeistEditorMenu:add_text("Instant Heist Passed") -DoomsdayHeistEditorMenu:add_button("Instant Finish $$", function() - locals.set_int(FMC, 20385, 12) - locals.set_int(FMC, 20385 + 2686, 10000000) - locals.set_int(FMC, 29004 + 1, 99999) - locals.set_int(FMC, 32460 + 69, 99999) - gui.show_message("Instant Heist Passed", "Activated") -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -MissionsSelectorAndCooldownMenu = L7NEG:add_tab("Missions Selector And cooldown Menu") - -MissionsSelectorAndCooldownMenu:add_button("Remove Dax Fooligan missions CoolDown ", function() - stats.set_int(MPX() .. "XM22JUGGALOWORKCDTIMER", -1) -end) - -MissionsSelectorAndCooldownMenu:add_button("Remove VIP/MC Cooldown", function() - stats.set_int("MPPLY_VIPGAMEPLAYDISABLEDTIMER", 0) -end) - -MissionsSelectorAndCooldownMenu:add_button("Skip Yacht Missions", function() - stats.set_int(MPX() .. "YACHT_MISSION_PROG", 0) - stats.set_int(MPX() .. "YACHT_MISSION_FLOW", 21845) - stats.set_int(MPX() .. "CASINO_DECORATION_GIFT_1", -1) -end) - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -CreditsMenu = L7NEG:add_tab("Credits") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - -Yimura = CreditsMenu:add_tab("Yimura") -Yimura:add_text("Yim Menu Cheat Developer") -Yimura:add_text("Cheat on GitHub:") -Yimura:add_text("https://github.com/YimMenu/YimMenuV2/tree/enhanced") - -L7NEGDEV = CreditsMenu:add_tab("L7NEG") -L7NEGDEV:add_text("Coded This W Script With <3 To You All") -L7NEGDEV:add_text("Source:") -L7NEGDEV:add_text("https://github.com/Utimate-Menu/Utimate-Menu") - -SILENTSALO = CreditsMenu:add_tab("Silent") -SILENTSALO:add_text("For His W Useful Unlocks Along With Casino And Gunvan Menu") -SILENTSALO:add_text("Source:") -SILENTSALO:add_text("https://github.com/SilentSal0/Silent-Night") - -SLON = CreditsMenu:add_tab("SLON") -SLON:add_text("For ''YimCeo v0.6 by Slon_.lua'' Code") -SLON:add_text("Source:") -SLON:add_text("https://www.unknowncheats.me/forum/grand-theft-auto-v/591335-yimceo-ceo-crates-method-yimmenu.html") - -Alestarov = CreditsMenu:add_tab("Alestarov") -Alestarov:add_text("For 1 Click Cayo Setup") -Alestarov:add_text("Source:") -Alestarov:add_text("https://github.com/YimMenu-Lua/Alestarov-Menu") - -YOUMENU = CreditsMenu:add_tab("And You <3") -YOUMENU:add_text("Yes You Without You Or Your PRs and support You Give Me This Script Would Be Nothing Fr So Big Thanks To You All") -YOUMENU:add_text("You can report Bugs And Make PRs With Features Down Bellow:") -YOUMENU:add_text("https://github.com/Utimate-Menu/Utimate-Menu") - --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- \ No newline at end of file diff --git a/YimMenu/Ultimate_Menu_Legacy.lua b/YimMenu/Ultimate_Menu_Legacy.lua new file mode 100644 index 0000000..2509dc6 --- /dev/null +++ b/YimMenu/Ultimate_Menu_Legacy.lua @@ -0,0 +1,3051 @@ +--Required Stats---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +local function MPX() + local PI = stats.get_int("MPPLY_LAST_MP_CHAR") + if PI == 0 then + return "MP0_" + elseif PI == 1 then + return "MP1_" + else + return "MP0_" + end +end + +local function SPX() + local PI = ENTITY.GET_ENTITY_MODEL(PLAYER.PLAYER_PED_ID()) + if PI == joaat("Player_Zero") then + return "SP0_" + elseif PI == joaat("Player_One") then + return "SP1_" + elseif PI == joaat("Player_Two") then + return "SP2_" + else + return "SP0_" + end +end + +is_player_male = (ENTITY.GET_ENTITY_MODEL(PLAYER.PLAYER_PED_ID()) == joaat("mp_m_freemode_01")) + +local currentlevel = stats.get_int(MPX() .. "CHAR_RANK_FM") +local currentrp = stats.get_int(MPX() .. "CHAR_XP_FM") +local currentcrewlevel = stats.get_int("MPPLY_CURRENT_CREW_RANK") + +script.register_looped("AutoStatsUpdater", function(script) + local success, err = pcall(function() + local newlevel = stats.get_int(MPX() .. "CHAR_RANK_FM") + local newrp = stats.get_int(MPX() .. "CHAR_XP_FM") + local newcrewlevel = stats.get_int("MPPLY_CURRENT_CREW_RANK") + + if newlevel ~= currentlevel or newrp ~= currentrp or newcrewlevel ~= currentcrewlevel then + currentlevel = newlevel + currentrp = newrp + currentcrewlevel = newcrewlevel + end + end) + + if not success then + gui.show_message("Stats Update Error", "Failed to update stats: " .. tostring(err)) + end +end) + +--Required Scripts-- + +FMC = "fm_mission_controller" +FMMCL = "fmmc_launcher" +FMC2020 = "fm_mission_controller_2020" +HIP = "heist_island_planning" + +--Globals & Locals & Variables-- + +FMg = 262145 -- free mode global ("CASH_MULTIPLIER") //correct +CSg1 = 1575038 -- change session (type) 1 // Guide: NETWORK::UGC_SET_USING_OFFLINE_CONTENT(false); +CSg2 = 1574589 -- change session (switch) 2 // Guide: MP_POST_MATCH_TRANSITION_SCENE +CSg3 = 1574589 + 2 -- change session (quit) 3 // Guide: MP_POST_MATCH_TRANSITION_SCENE + +-- Apartment Heist +ACg1 = 1931323 + 1 + 1 -- global apartment player 1 cut global ("fmmc_launcher") +ACg2 = 1931323 + 1 + 2 -- global apartment player 2 cut global ("fmmc_launcher") +ACg3 = 1931323 + 1 + 3 -- global apartment player 3 cut global ("fmmc_launcher") +ACg4 = 1931323 + 1 + 4 -- global apartment player 4 cut global ("fmmc_launcher") +ACg5 = 1933291 + 3008 + 1 -- local apartment player 1 cut global ("fmmc_launcher") +AUAJg1 = FMg + 9101 -- apartment unlock all jobs global 1 ("ROOT_ID_HASH_THE_FLECCA_JOB") +AUAJg2 = FMg + 9106 -- apartment unlock all jobs global 2 ("ROOT_ID_HASH_THE_PRISON_BREAK") +AUAJg3 = FMg + 9113 -- apartment unlock all jobs global 3 ("ROOT_ID_HASH_THE_HUMANE_LABS_RAID") +AUAJg4 = FMg + 9119 -- apartment unlock all jobs global 4 ("ROOT_ID_HASH_SERIES_A_FUNDING") +AUAJg5 = FMg + 9125 -- apartment unlock all jobs global 5 ("ROOT_ID_HASH_THE_PACIFIC_STANDARD_JOB") +AIFl3 = 19787 -- apartment instant finish local 1 +AIFl4 = 19787 + 2686 -- apartment instant finish local 2 +AIFl5 = 28407 + 1 -- apartment instant finish local 3 +AIFl6 = 31663 + 1 + 68 +AFHl = 11818 + 24 -- apartment fleeca hack local +AFDl = 10107 + 11 -- apartment fleeca drill local +AHSo = 19789 -- Apartment heist skip checkpoint + +-- Diamond Casino Heist +DCRBl = 208 -- diamond casino reload board local +DCCg1 = 1967717 + 1497 + 736 + 92 + 1 -- diamond casino player 1 cut global ("gb_casino_heist_planning") +DCCg2 = 1967717 + 1497 + 736 + 92 + 2 -- diamond casino player 2 cut global ("gb_casino_heist_planning") +DCCg3 = 1967717 + 1497 + 736 + 92 + 3 -- diamond casino player 3 cut global ("gb_casino_heist_planning") +DCCg4 = 1967717 + 1497 + 736 + 92 + 4 -- diamond casino player 4 cut global ("gb_casino_heist_planning") +DCCl = FMg + 28313 -- ("CH_LESTER_CUT") +DCCh = FMg + 28349 - 1 --("2027377935") +DCCd = FMg + 28344 - 1 --("88090906") +DCCgun = FMg + 28339 - 1 --("74718927") +DCFHl = 53127 -- diamond casino fingerprint hack local +DCKHl = 54193 -- diamond casino keypad hack local +DCDVDl1 = 10107 + 7 -- diamond casino drill vault door local 1 --("DLC_HEIST_MINIGAME_FLEECA_DRILLING_SCENE") in ("fm_mission_controller") +DCDVDl2 = 10107 + 37 -- diamond casino drill vault door local 2 --("fm_mission_controller") +DCXf1 = 19787 +DCXf2 = 19787 + 1062 +DCXf3 = 19787 + 1740 + 1 +DCXf4 = 19787 + 2686 +DCXf5 = 28407 + 1 +DCXf6 = 31663 + 1 + 68 + +-- Cayo Perico Heist +CPRSl = 1566 -- cayo perico reload screen local +CPCg1 = 1974520 + 831 + 56 + 1 -- cayo perico player 1 cut global --("heist_island_planning") +CPCg2 = 1974520 + 831 + 56 + 2 -- cayo perico player 2 cut global --("heist_island_planning") +CPCg3 = 1974520 + 831 + 56 + 3 -- cayo perico player 3 cut global --("heist_island_planning") +CPCg4 = 1974520 + 831 + 56 + 4 -- cayo perico player 4 cut global --("heist_island_planning") +CPFHl = 25058 -- cayo perico fingerprint hack local ("heist") in ("fm_mission_controller_2020") +CPPCCl = 31123 + 3 -- cayo perico plasma cutter cut local ("DLC_H4_anims_glass_cutter_Sounds") in ("fm_mission_controller_2020") +CPSTCl = 29883 -- cayo perico drainage pipe cut local ("IntroFinished") in ("fm_mission_controller_2020") +CPXf1 = 54353 -- cayo perico instant finish local 1 +CPXf2 = 54353 + 1776 + 1 -- cayo perico instant finish local 2 + +-- Doomsday Heist +DDSHl = 1294 + 135 -- doomsday doomsday scenario hack local +DCg1 = 1963610 + 812 + 50 + 1 -- doomsday player 1 cut global --("gb_gang_ops_planning") +DCg2 = 1963610 + 812 + 50 + 2 -- doomsday player 2 cut global --("gb_gang_ops_planning") +DCg3 = 1963610 + 812 + 50 + 3 -- doomsday player 3 cut global --("gb_gang_ops_planning") +DCg4 = 1963610 + 812 + 50 + 4 -- doomsday player 4 cut global --("gb_gang_ops_planning") + +IHPB = 54353 --Instant Heist Passed Local Base (Casino And CayoPerico) +IHPL = 54353 + 1776 + 1 --Instant Heist Passed Locals (Casino And CayoPerico) + +NLCl = 204 + 32 + 1 --("nightclub_office_cutscene") in ("am_mp_nightclub") + +SNOW = FMg + 4413 +halloweatherAddress = FMg + 32157 + +--BV = Ballastic Value---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +BV = FMg + 20024 + +--CCBL = Casino Chips Buy Limit------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CCBL0 = FMg + 26534 +CCBL1 = FMg + 26535 + +--BAS=Bag Size------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ + +BAS1 = FMg + 29210 + +--PSV=Panther Statue----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +PSV = FMg + 29462 + +--PDIAMOND=Pink Diamond--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +PDIAMOND = FMg + 29460 + +--BB=Bearer Bonds--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +BB = FMg + 29459 + +--RN=Ruby Necklace-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +RN = FMg + 29458 + +--TEQUILA=Tequila--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +TEQUILA = FMg + 29457 + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +L7NEG = gui.get_tab("Ultimate Menu 1.70 GTA Legacy") + +L7NEG:add_text(" Ultimate Menu 1.70 ") +L7NEG:add_text(" v2.7") + +L7NEG:add_imgui(function() + ImGui.Text("Your level " .. currentlevel) + ImGui.Text("Your RP Value " .. currentrp) + ImGui.Text("Current Crew Level " .. currentcrewlevel) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +Self = L7NEG:add_tab("Self Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +AGCT = Self:add_checkbox("Unlock Gender Change") +script.register_looped("UnlockGenderChange", function(script) + script:yield() + if AGCT:is_enabled() then + stats.set_int(MPX() .. "ALLOW_GENDER_CHANGE", 52) + else + stats.set_int(MPX() .. "ALLOW_GENDER_CHANGE", 52) + end +end) + +RTPT = Self:add_checkbox("Remove Transaction Error") +script.register_looped("RemoveTransactionError", function(script) + if RemoveTransactionError then + globals.set_int(4538671, 0) + globals.set_int(4538672, 0) + globals.set_int(4538673, 0) + end +end) + +Self:add_button("Remove Published And Players Job Liked To You", function() + stats.set_int("MPPLY_AWD_FM_CR_DM_MADE", 0) + stats.set_int("MPPLY_AWD_FM_CR_RACES_MADE", 0) + stats.set_int("MPPLY_NUM_CAPTURES_CREATED", 0) + stats.set_int("MPPLY_LTS_CREATED", 0) + stats.set_int("MPPLY_AWD_FM_CR_PLAYED_BY_PEEP", 0) + stats.set_int("MPPLY_AWD_FM_CR_MISSION_SCORE", 0) + stats.set_int("MPPLY_FM_MISSION_LIKES", 0) +end) + +Self:add_button("Remove Orbital Cannon Cooldown", function() + stats.set_int(MPX() .. "ORBITAL_CANNON_COOLDOWN", 0) +end) + +Self:add_button("Refill Nightclub Popularity", function() + stats.set_int(MPX() .. "CLUB_POPULARITY", 1000) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +Self:add_button("Refill Inventory/Armour", function() + stats.set_int(MPX() .. "NO_BOUGHT_YUM_SNACKS", 30) + stats.set_int(MPX() .. "NO_BOUGHT_HEALTH_SNACKS", 15) + stats.set_int(MPX() .. "NO_BOUGHT_EPIC_SNACKS", 5) + stats.set_int(MPX() .. "NUMBER_OF_CHAMP_BOUGHT", 5) + stats.set_int(MPX() .. "NUMBER_OF_ORANGE_BOUGHT", 11) + stats.set_int(MPX() .. "NUMBER_OF_BOURGE_BOUGHT", 10) + stats.set_int(MPX() .. "NUMBER_OF_SPRUNK_BOUGHT", 10) + stats.set_int(MPX() .. "CIGARETTES_BOUGHT", 20) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_1_COUNT", 10) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_2_COUNT", 10) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_3_COUNT", 10) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_4_COUNT", 10) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_5_COUNT", 10) + stats.set_int(MPX() .. "BREATHING_APPAR_BOUGHT", 20) +end) + +Self:add_button("Refill Inv/Armour x1000", function() + stats.set_int(MPX() .. "NO_BOUGHT_YUM_SNACKS", 1000) + stats.set_int(MPX() .. "NO_BOUGHT_HEALTH_SNACKS", 1000) + stats.set_int(MPX() .. "NO_BOUGHT_EPIC_SNACKS", 1000) + stats.set_int(MPX() .. "NUMBER_OF_CHAMP_BOUGHT", 1000) + stats.set_int(MPX() .. "NUMBER_OF_ORANGE_BOUGHT", 1000) + stats.set_int(MPX() .. "NUMBER_OF_BOURGE_BOUGHT", 1000) + stats.set_int(MPX() .. "NUMBER_OF_SPRUNK_BOUGHT", 1000) + stats.set_int(MPX() .. "CIGARETTES_BOUGHT", 1000) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_1_COUNT", 1000) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_2_COUNT", 1000) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_3_COUNT", 1000) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_4_COUNT", 1000) + stats.set_int(MPX() .. "MP_CHAR_ARMOUR_5_COUNT", 1000) + stats.set_int(MPX() .. "BREATHING_APPAR_BOUGHT", 1000) +end) + +Self:add_separator() + +Self:add_text("Bad Sport!") + +BadSportCombo = 0 +Self:add_imgui(function() + ImGui.PushItemWidth(140) + BadSportCombo = ImGui.Combo("##BadSport", BadSportCombo, { "Remove", "Add" }, 2) +end) + +local function BadSport(State, Overall, Bool) + script.run_in_fiber(function(script) + gui.show_message("Bad Sport!", "Awaiting Session Change") + script:sleep(1000) + stats.set_int("MPPLY_BADSPORT_MESSAGE", State) + stats.set_int("MPPLY_BADSPORT_MESSAGE", State) + stats.set_float("MPPLY_OVERALL_BADSPORT", Overall) + stats.set_bool("MPPLY_CHAR_IS_BADSPORT", Bool) + globals.set_int(CSg1, 11) + globals.set_int(CSg2, 1) + script:sleep(300) + globals.set_int(CSg2, 0) + end) +end + +Self:add_sameline() + +Self:add_button("Execute", function() + if BadSportCombo == 0 then + BadSport(0, 0, false) + else + BadSport(1, 3000, true) + end +end) + +StoryCharacters = L7NEG:add_tab("Story Mode") + +CurrentSPMoneyValue = stats.get_int(SPX() .. "TOTAL_CASH") +StoryCharacters:add_imgui(function() + CurrentSPMoneyValue, used = ImGui.SliderInt("Current Character Cash", CurrentSPMoneyValue, 1, 2147483646) + if used then + stats.set_int(SPX() .. "TOTAL_CASH", CurrentSPMoneyValue) + end +end) + +StoryCharacters:add_separator() + +StoryCharacters:add_button("Add 1 Mil Cash $", function() + stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 1000000) +end) + +StoryCharacters:add_button("Add 10 Mil Cash $", function() + stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 10000000) +end) + +StoryCharacters:add_button("Add 100 Mil Cash $", function() + stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 100000000) +end) + +StoryCharacters:add_button("Add 1 Bil Cash $", function() + stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 1000000000) +end) + +StoryCharacters:add_separator() + +StoryCharacters:add_button("Max Current Character Skills", function() + stats.set_int(SPX() .. "SPECIAL_ABILITY_UNLOCKED", 100) + stats.set_float(SPX() .. "DIST_RUNNING", 175 * 100) + stats.set_int(SPX() .. "TIME_UNDERWATER", 30 * 60 * 1000 * 100) + stats.set_int(SPX() .. "UNARMED_HITS", 20 * 100) + stats.set_int(SPX() .. "NUMBER_NEAR_MISS", 50 * 100) + stats.set_int(SPX() .. "PLANE_LANDINGS", 10 * 100) + stats.set_int(SPX() .. "KILLS_STEALTH", 2 * 100) + stats.set_int(SPX() .. "HITS_MISSION", 40 * 100) + stats.set_int(SPX() .. "HITS_PEDS_VEHICLES", 80 * 100) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +RecoveryMenu = L7NEG:add_tab("Recovery Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +local rp = { + 0, 800, 2100, 3800, 6100, 9500, 12500, 16000, 19800, 24000, + 28500, 33400, 38700, 44200, 50200, 56400, 63000, 69900, 77100, 84700, + 92500, 100700, 109200, 118000, 127100, 136500, 146200, 156200, 166500, 177100, + 188000, 199200, 210700, 222400, 234500, 246800, 259400, 272300, 285500, 299000, + 312700, 326800, 341000, 355600, 370500, 385600, 401000, 416600, 432600, 448800, + 465200, 482000, 499000, 516300, 533800, 551600, 569600, 588000, 606500, 625400, + 644500, 663800, 683400, 703300, 723400, 743800, 764500, 785400, 806500, 827900, + 849600, 871500, 893600, 916000, 938700, 961600, 984700, 1008100, 1031800, 1055700, + 1079800, 1104200, 1128800, 1153700, 1178800, 1204200, 1229800, 1255600, 1281700, 1308100, + 1334600, 1361400, 1388500, 1415800, 1443300, 1471100, 1499100, 1527300 +} + +local function getRP(level) + if level < #rp then + return rp[level] + else + return math.floor(25 * (level ^ 2) + 23575 * level - 1023150) + end +end + +RankSetter = RecoveryMenu:add_tab("Set Rank menu") + +RankSetter:add_text("Your current Rank is " .. currentlevel) + +RankSetter:add_separator() + +local rpLevel = RankSetter:add_input_int("Rank") + +RankSetter:add_button("Set Rank", function() + local rankValue = rpLevel:get_value() + + if rankValue <= 0 or rankValue > 8000 then + gui.show_message( + "ERROR", + "Your RP level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." + ) + else + stats.set_int(MPX() .. "CHAR_SET_RP_GIFT_ADMIN", getRP(rankValue)) + stats.set_int("MPPLY_GLOBALXP", getRP(rankValue)) + globals.set_int(CSg1, 11) + globals.set_int(CSg2, 1) + globals.set_int(CSg2, 0) + gui.show_message( + "Rank Correction", + "Your Rank was set to " .. rankValue .. ", Click change session For Your New Rank." + ) + end +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CrewRankSetter = RecoveryMenu:add_tab("Set Crew Rank menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CrewRankSetter:add_text("Your Current Crew Rank is " .. currentcrewlevel) + +CrewRankSetter:add_separator() + +local rpLevel = CrewRankSetter:add_input_int("Rank") + +CrewRankSetter:add_button("Set Slot 1 Crew Rank", function() + local rankValue = rpLevel:get_value() + + if rankValue <= 0 or rankValue > 8000 then + gui.show_message( + "ERROR", + "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." + ) + else + stats.set_int("MPPLY_CREW_LOCAL_XP_0", getRP(rankValue)) + gui.show_message("Crew Rank Setter", "Your Crew Slot 1 Rank was set to " .. rankValue .. ", .") + end +end) + +CrewRankSetter:add_button("Set Slot 2 Crew Rank", function() + local rankValue = rpLevel:get_value() + + if rankValue <= 0 or rankValue > 8000 then + gui.show_message( + "ERROR", + "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." + ) + else + stats.set_int("MPPLY_CREW_LOCAL_XP_1", getRP(rankValue)) + gui.show_message("Crew Rank Setter", "Your Crew Slot 2 Rank was set to " .. rankValue .. ", .") + end +end) + +CrewRankSetter:add_button("Set Slot 3 Crew Rank", function() + local rankValue = rpLevel:get_value() + + if rankValue <= 0 or rankValue > 8000 then + gui.show_message( + "ERROR", + "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." + ) + else + stats.set_int("MPPLY_CREW_LOCAL_XP_2", getRP(rankValue)) + gui.show_message("Crew Rank Setter", "Your Crew Slot 3 Rank was set to " .. rankValue .. ", .") + end +end) + +CrewRankSetter:add_button("Set Slot 4 Crew Rank", function() + local rankValue = rpLevel:get_value() + + if rankValue <= 0 or rankValue > 8000 then + gui.show_message( + "ERROR", + "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." + ) + else + stats.set_int("MPPLY_CREW_LOCAL_XP_3", getRP(rankValue)) + gui.show_message("Crew Rank Setter", "Your Crew Slot 4 Rank was set to " .. rankValue .. ", .") + end +end) + +CrewRankSetter:add_button("Set Slot 5 Crew Rank", function() + local rankValue = rpLevel:get_value() + + if rankValue <= 0 or rankValue > 8000 then + gui.show_message( + "ERROR", + "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." + ) + else + stats.set_int("MPPLY_CREW_LOCAL_XP_4", getRP(rankValue)) + gui.show_message("Crew Rank Setter", "Your Crew Slot 5 Rank was set to " .. rankValue .. ", .") + end +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +TunMenu = L7NEG:add_tab("Tunables Menu") + +rpmvalue = globals.get_float(FMg + 1) +TunMenu:add_imgui(function() + rpmvalue, used = ImGui.DragInt("RP", rpmvalue, 1, 100000) + if used then + globals.set_float(FMg + 1, rpmvalue) + end +end) + +apmvalue = globals.get_float(FMg + 25489) +TunMenu:add_imgui(function() + apmvalue, used = ImGui.DragInt("AP", apmvalue, 1, 100000) + if used then + globals.set_float(FMg + 25489, apmvalue) + end +end) + +srmvalue = globals.get_float(FMg + 30979) +TunMenu:add_imgui(function() + srmvalue, used = ImGui.DragInt("Street Races", srmvalue, 1, 100000) + if used then + globals.set_float(FMg + 30979, srmvalue) + end +end) + +pmvalue = globals.get_float(FMg + 30980) +TunMenu:add_imgui(function() + pmvalue, used = ImGui.DragInt("Pursuits", pmvalue, 1, 100000) + if used then + globals.set_float(FMg + 30980, pmvalue) + end +end) + +f2fmvalue = globals.get_float(FMg + 30981) +TunMenu:add_imgui(function() + f2fmvalue, used = ImGui.DragInt("Face2Face", f2fmvalue, 1, 100000) + if used then + globals.set_float(FMg + 30981, f2fmvalue) + end +end) + +lscmmvalue = globals.get_float(FMg + 30982) +TunMenu:add_imgui(function() + lscmmvalue, used = ImGui.DragInt("LS Car Meet", lscmmvalue, 1, 100000) + if used then + globals.set_float(FMg + 30982, lscmmvalue) + end +end) + +lscmotmvalue = globals.get_float(FMg + 30983) +TunMenu:add_imgui(function() + lscmotmvalue, used = ImGui.DragInt("LS Car Meet on track", lscmotmvalue, 1, 100000) + if used then + globals.set_float(FMg + 30983, lscmotmvalue) + end +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +OnlineServicesMenu = L7NEG:add_tab("Online Services Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CasinoServicesMenu = OnlineServicesMenu:add_tab("Casino Services Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +local cslots = "casino_slots" +slots_random_results_table = 1370 +prize_wheel_win_state = 300 +prize_wheel_prize = 14 +prize_wheel_prize_state = 45 + +CasinoServicesMenu:add_text("Casino Chips") +chipsVal = 1800 +CasinoServicesMenu:add_imgui(function() + chipsVal, used = ImGui.SliderInt("Casino Chips Buy Limit", chipsVal, 1800, 2147483647) + if used then + globals.set_int(CCBL0, chipsVal) + globals.set_int(CCBL1, chipsVal) + end +end) + +CasinoServicesMenu:add_button("Bypass Casino Cooldown", function() + stats.set_int("MPPLY_CASINO_CHIPS_WON_GD", 0) + stats.set_int("MPPLY_CASINO_CHIPS_WONTIM", 0) + stats.set_int("MPPLY_CASINO_GMBLNG_GD", 0) + stats.set_int("MPPLY_CASINO_BAN_TIME", 0) + stats.set_int("MPPLY_CASINO_CHIPS_PURTIM", 0) + stats.set_int("MPPLY_CASINO_CHIPS_PUR_GD", 0) + stats.set_int("MPPLY_CASINO_CHIPS_SOLD", 0) + stats.set_int("MPPLY_CASINO_CHIPS_SELTIM", 0) +end) +CasinoServicesMenu:add_text("Winning too much too quickly might get you banned, enable this at your own risk.") + +CasinoServicesMenu:add_separator() + +CasinoServicesMenu:add_text("Slots") + +CasinoServicesMenu:add_button("Rig Slot Machines", function() + for i = 3, 196 do + if i ~= 67 and i ~= 132 then + locals.set_int(cslots, slots_random_results_table + i, 6) + end + end +end) + +CasinoServicesMenu:add_button("Lose Slot Machines", function() + for i = 3, 196 do + if i ~= 67 and i ~= 132 then + locals.set_int(cslots, slots_random_results_table + i, 0) + end + end +end) + +CasinoServicesMenu:add_separator() +CasinoServicesMenu:add_text("Lucky Wheel") + +CasinoServicesMenu:add_button("Give Podium Vehicle", function() + script.run_in_fiber(function(script) + if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 18) + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) + end + end) +end) +CasinoServicesMenu:add_sameline() +CasinoServicesMenu:add_button("Give Mystery Prize", function() + script.run_in_fiber(function(script) + if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 11) + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) + end + end) +end) +CasinoServicesMenu:add_sameline() +CasinoServicesMenu:add_button("Give $50,000", function() + script.run_in_fiber(function(script) + if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 19) + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) + end + end) +end) +CasinoServicesMenu:add_sameline() +CasinoServicesMenu:add_button("Give 25,000 Chips", function() + script.run_in_fiber(function(script) + if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 15) + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) + end + end) +end) +CasinoServicesMenu:add_button("Give 15,000RP", function() + script.run_in_fiber(function(script) + if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 17) + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) + end + end) +end) +CasinoServicesMenu:add_sameline() +CasinoServicesMenu:add_button("Give Discount", function() + script.run_in_fiber(function(script) + if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 4) + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) + end + end) +end) +CasinoServicesMenu:add_sameline() +CasinoServicesMenu:add_button("Give Clothing", function() + script.run_in_fiber(function(script) + if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 8) + locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) + end + end) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +EventsMenu = L7NEG:add_tab("Events Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +SnowToggleMenu = EventsMenu:add_tab("Snow Toggle Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +SNOWCB = SnowToggleMenu:add_checkbox("Snow") +script.register_looped("snow", function(script) + script:yield() + if SNOWCB:is_enabled() then + globals.set_int(SNOW, 1) + else + globals.set_int(SNOW, 0) + end +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +halloweatherMenu = EventsMenu:add_tab("Halloween Weather Toggle Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +hallowCB = halloweatherMenu:add_checkbox("Halloween Weather") +script.register_looped("halloweather", function(script) + script:yield() + if hallowCB:is_enabled() then + globals.set_int(halloweatherAddress, 1) + else + globals.set_int(halloweatherAddress, 0) + end +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +YetiHuntMenu = EventsMenu:add_tab("Yeti Hunt Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +YetiHuntMenu:add_button("Enable Yeti Hunt Event", function() + globals.set_int(FMg + 34951, 1) -- enable the event 1833904680 +end) + +YetiHuntMenu:add_button("Clue Location 1", function() + PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1562.69, 4699.04, 50.426) +end) + +YetiHuntMenu:add_button("Clue Location 2", function() + PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1359.869, 4733.429, 46.919) +end) + +YetiHuntMenu:add_button("Clue Location 3", function() + PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1715.398, 4501.203, 0.096) +end) + +YetiHuntMenu:add_button("Clue Location 4", function() + PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1282.18, 4487.826, 12.643) +end) + +YetiHuntMenu:add_button("Clue Location 5", function() + PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1569.665, 4478.485, 20.215) +end) + +YetiHuntMenu:add_button("Teleport To Yeti Fight Location", function() + PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1345.828, 4838.062, 137.522) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +---Full Account Unlocker Tool--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +FAUT = RecoveryMenu:add_tab("Full Account Unlock Menu") + +--Character's Stats------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CSU = FAUT:add_tab("Character's Stats") + +CSU:add_button("Max Character Skills", function() + stats.set_int(MPX() .. "SCRIPT_INCREASE_DRIV", 100) + stats.set_int(MPX() .. "SCRIPT_INCREASE_FLY", 100) + stats.set_int(MPX() .. "SCRIPT_INCREASE_LUNG", 100) + stats.set_int(MPX() .. "SCRIPT_INCREASE_SHO", 100) + stats.set_int(MPX() .. "SCRIPT_INCREASE_STAM", 100) + stats.set_int(MPX() .. "SCRIPT_INCREASE_STL", 100) + stats.set_int(MPX() .. "SCRIPT_INCREASE_STRN", 100) +end) + +AcMenu = CSU:add_tab("Achievements") + +Acv0 = false +AG = 4546910 + 1 --("CHEAT_ACHIEVE") + +AcMenu:add_button("Unlock All Achievements", function() + script.run_in_fiber(function(script) + for i = 0, 77 do + script:sleep(200) + globals.set_int(AG, i) + if i == 77 then + gui.show_message("Achievements", "Unlocked 77 Achievements") + end + end + end) +end) + +AcMMenu = AcMenu:add_tab("Unlock One By One Menu") + +AcMMenu:add_button("Welcome to Los Santos", function() + globals.set_int(AG, 1) +end) +AcMMenu:add_button("A Friendship Resurrected", function() + globals.set_int(AG, 2) +end) +AcMMenu:add_button("A Fair Day's Pay", function() + globals.set_int(AG, 3) +end) +AcMMenu:add_button("The Moment of Truth", function() + globals.set_int(AG, 4) +end) +AcMMenu:add_button("To Live or Die in Los Santos", function() + globals.set_int(AG, 5) +end) +AcMMenu:add_button("Diamond Hard", function() + globals.set_int(AG, 6) +end) +AcMMenu:add_button("Subversive", function() + globals.set_int(AG, 7) +end) +AcMMenu:add_button("Blitzed", function() + globals.set_int(AG, 8) +end) +AcMMenu:add_button("Small Town, Big Job", function() + globals.set_int(AG, 9) +end) +AcMMenu:add_button("The Government Gimps", function() + globals.set_int(AG, 10) +end) +AcMMenu:add_button("The Big One!", function() + globals.set_int(AG, 11) +end) +AcMMenu:add_button("Solid Gold, Baby!", function() + globals.set_int(AG, 12) +end) +AcMMenu:add_button("Career Criminal", function() + globals.set_int(AG, 13) +end) +AcMMenu:add_button("San Andreas Sightseer", function() + globals.set_int(AG, 14) +end) +AcMMenu:add_button("All's Fare in Love and War", function() + globals.set_int(AG, 15) +end) +AcMMenu:add_button("TP Industries Arms Race", function() + globals.set_int(AG, 16) +end) +AcMMenu:add_button("Multi-Disciplined", function() + globals.set_int(AG, 17) +end) +AcMMenu:add_button("From Beyond the Stars", function() + globals.set_int(AG, 18) +end) +AcMMenu:add_button("A Mystery, Solved", function() + globals.set_int(AG, 19) +end) +AcMMenu:add_button("Waste Management", function() + globals.set_int(AG, 20) +end) +AcMMenu:add_button("Red Mist", function() + globals.set_int(AG, 21) +end) +AcMMenu:add_button("Show Off", function() + globals.set_int(AG, 22) +end) +AcMMenu:add_button("Kifflom!", function() + globals.set_int(AG, 23) +end) +AcMMenu:add_button("Three Man Army", function() + globals.set_int(AG, 24) +end) +AcMMenu:add_button("Out of Your Depth", function() + globals.set_int(AG, 25) +end) +AcMMenu:add_button("Altruist Acolyte", function() + globals.set_int(AG, 26) +end) +AcMMenu:add_button("A Lot of Cheddar", function() + globals.set_int(AG, 27) +end) +AcMMenu:add_button("Trading Pure Alpha", function() + globals.set_int(AG, 28) +end) +AcMMenu:add_button("Pimp My Sidearm", function() + globals.set_int(AG, 29) +end) +AcMMenu:add_button("Wanted:Alive Or Alive", function() + globals.set_int(AG, 30) +end) +AcMMenu:add_button("Los Santos Customs", function() + globals.set_int(AG, 31) +end) +AcMMenu:add_button("Close Shave", function() + globals.set_int(AG, 32) +end) +AcMMenu:add_button("Off the Plane", function() + globals.set_int(AG, 33) +end) +AcMMenu:add_button("Three-Bit Gangster", function() + globals.set_int(AG, 34) +end) +AcMMenu:add_button("Making Moves", function() + globals.set_int(AG, 35) +end) +AcMMenu:add_button("Above the Law", function() + globals.set_int(AG, 36) +end) +AcMMenu:add_button("Numero Uno", function() + globals.set_int(AG, 37) +end) +AcMMenu:add_button("The Midnight Club", function() + globals.set_int(AG, 38) +end) +AcMMenu:add_button("Unnatural Selection", function() + globals.set_int(AG, 39) +end) +AcMMenu:add_button("Backseat Driver", function() + globals.set_int(AG, 40) +end) +AcMMenu:add_button("Run Like The Wind", function() + globals.set_int(AG, 41) +end) +AcMMenu:add_button("Clean Sweep", function() + globals.set_int(AG, 42) +end) +AcMMenu:add_button("Decorated", function() + globals.set_int(AG, 43) +end) +AcMMenu:add_button("Stick Up Kid", function() + globals.set_int(AG, 44) +end) +AcMMenu:add_button("Enjoy Your Stay", function() + globals.set_int(AG, 45) +end) +AcMMenu:add_button("Crew Cut", function() + globals.set_int(AG, 46) +end) +AcMMenu:add_button("Full Refund", function() + globals.set_int(AG, 47) +end) +AcMMenu:add_button("Dialling Digits", function() + globals.set_int(AG, 48) +end) +AcMMenu:add_button("American Dream", function() + globals.set_int(AG, 49) +end) +AcMMenu:add_button("A New Perspective", function() + globals.set_int(AG, 50) +end) +AcMMenu:add_button("Be Prepared", function() + globals.set_int(AG, 51) +end) +AcMMenu:add_button("In the Name of Science", function() + globals.set_int(AG, 52) +end) +AcMMenu:add_button("Dead Presidents", function() + globals.set_int(AG, 53) +end) +AcMMenu:add_button("Parole Day", function() + globals.set_int(AG, 54) +end) +AcMMenu:add_button("Shot Caller", function() + globals.set_int(AG, 55) +end) +AcMMenu:add_button("Four Way", function() + globals.set_int(AG, 56) +end) +AcMMenu:add_button("Live a Little", function() + globals.set_int(AG, 57) +end) +AcMMenu:add_button("Can't Touch This", function() + globals.set_int(AG, 58) +end) +AcMMenu:add_button("Mastermind", function() + globals.set_int(AG, 59) +end) +AcMMenu:add_button("Vinewood Visionary", function() + globals.set_int(AG, 60) +end) +AcMMenu:add_button("Majestic", function() + globals.set_int(AG, 61) +end) +AcMMenu:add_button("Humans of Los Santos", function() + globals.set_int(AG, 62) +end) +AcMMenu:add_button("First Time Director", function() + globals.set_int(AG, 63) +end) +AcMMenu:add_button("Animal Lover", function() + globals.set_int(AG, 64) +end) +AcMMenu:add_button("Ensemble Piece", function() + globals.set_int(AG, 65) +end) +AcMMenu:add_button("Cult Movie", function() + globals.set_int(AG, 66) +end) +AcMMenu:add_button("Location Scout", function() + globals.set_int(AG, 67) +end) +AcMMenu:add_button("Method Actor", function() + globals.set_int(AG, 68) +end) +AcMMenu:add_button("Cryptozoologist", function() + globals.set_int(AG, 69) +end) +AcMMenu:add_button("Getting Started", function() + globals.set_int(AG, 70) +end) +AcMMenu:add_button("The Data Breaches", function() + globals.set_int(AG, 71) +end) +AcMMenu:add_button("The Bogdan Problem", function() + globals.set_int(AG, 72) +end) +AcMMenu:add_button("The Doomsday Scenario", function() + globals.set_int(AG, 73) +end) +AcMMenu:add_button("A World Worth Saving", function() + globals.set_int(AG, 74) +end) +AcMMenu:add_button("Orbital Obliteration", function() + globals.set_int(AG, 75) +end) +AcMMenu:add_button("Elitist", function() + globals.set_int(AG, 76) +end) +AcMMenu:add_button("Masterminds", function() + globals.set_int(AG, 77) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +local current_objectives_global = 2359296 --("am_challenges") +local weekly_words_global = 2739243 --("am_challenges") +local objectives_state_global = 1574745 --("am_challenges") + +FAUT:add_button("Complete All Daily & Weekly Challenges", function() + script.run_in_fiber(function(script) + for i = 0, 2 do --Unlock all daily rewards. + local objective = globals.get_int(current_objectives_global + (1 + (0 * 5571)) + 681 + 4245 + (1 + (i * 3))) + globals.set_int(objectives_state_global + 1 + (1 + (i * 1)), objective) + end + globals.set_int(objectives_state_global, 1) + globals.set_int( + weekly_words_global + (1 + (0 * 6)) + 1, + globals.get_int(weekly_words_global + (1 + (0 * 6)) + 2) + ) --Unlock Weekly Objective + end) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +LSCMUnlockeRecoveryMenu = RecoveryMenu:add_tab("LSCM Unlocker Menu") + +LSCMUnlockeRecoveryMenu:add_button("Unlock All Rep Lvl 1000", function() + for i = FMg + 30958, FMg + 30987 do + globals.set_float(i, 100000) + end +end) + +LSCMUnlockeRecoveryMenu:add_button("LSCM Prize Ride Unlock", function() + stats.set_bool(MPX() .. "CARMEET_PV_CHLLGE_CMPLT", true) + stats.set_bool(MPX() .. "CARMEET_PV_CLMED", false) +end) + +LSCMUnlockeRecoveryMenu:add_button("Unlock Trade Prices for Headlights", function() stats_set_packed_bools(24980, 24991, true) end) + +LSCMNote = LSCMUnlockeRecoveryMenu:add_tab("Read Me Tutorial") + +LSCMNote:add_text("Buy a membership, activate, sit in", function() end) +LSCMNote:add_text("a test car and go to the track", function() end) +LSCMNote:add_text("", function() end) +LSCMNote:add_text("If your level is not 1, then activate", function() end) +LSCMNote:add_text("and buy something in the LSCM store", function() end) +LSCMNote:add_text("", function() end) +LSCMNote:add_text("If you've used LS Tuner awards unlock", function() end) +LSCMNote:add_text("before, all unlocks will be temporary only", function() end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +local GVMENU = L7NEG:add_tab("Gun Van Menu ") + +local gunvan_locations = { + vec3:new(-29.532, 6435.136, 31.162), + vec3:new(1705.214, 4819.167, 41.75), + vec3:new(1795.522, 3899.753, 33.869), + vec3:new(1335.536, 2758.746, 51.099), + vec3:new(795.583, 1210.78, 338.962), + vec3:new(-3192.67, 1077.205, 20.594), + vec3:new(-789.719, 5400.921, 33.915), + vec3:new(-24.384, 3048.167, 40.703), + vec3:new(2666.786, 1469.324, 24.237), + vec3:new(-1454.966, 2667.503, 3.2), + vec3:new(2340.418, 3054.188, 47.888), + vec3:new(1509.183, -2146.795, 76.853), + vec3:new(1137.404, -1358.654, 34.322), + vec3:new(-57.208, -2658.793, 5.737), + vec3:new(1905.017, 565.222, 175.558), + vec3:new(974.484, -1718.798, 30.296), + vec3:new(779.077, -3266.297, 5.719), + vec3:new(-587.728, -1637.208, 19.611), + vec3:new(733.99, -736.803, 26.165), + vec3:new(-1694.632, -454.082, 40.712), + vec3:new(-1330.726, -1163.948, 4.313), + vec3:new(-496.618, 40.231, 52.316), + vec3:new(275.527, 66.509, 94.108), + vec3:new(260.928, -763.35, 30.559), + vec3:new(-478.025, -741.45, 30.299), + vec3:new(894.94, 3603.911, 32.56), + vec3:new(-2166.511, 4289.503, 48.733), + vec3:new(1465.633, 6553.67, 13.771), + vec3:new(1101.032, -335.172, 66.944), + vec3:new(149.683, -1655.674, 29.028), +} + +local van_locations = { + "Paleto Bay - 1", + "Grapeseed - 2", + "Sandy Shores - 3", + "Grand Senora - 4", + "Vinewood Hills - 5", + "Chumash - 6", + "Paleto Forest - 7", + "Zancudo River - 8", + "Power Station - 9", + "Lago Zancudo - 10", + "Grand Senora - 11", + "El Burro Heights - 12", + "Murrieta Heights - 13", + "Elysian Island - 14", + "Tataviam - 15", + "La Mesa - 16", + "Terminal - 17", + "La Puerta - 18", + "La Mesa - 19", + "Del Perro - 20", + "Magellan Ave - 21", + "West Vinewood - 22", + "Downtown Vinewood - 23", + "Pillbox Hill - 24", + "Little Seoul - 25", + "Alamo Sea - 26", + "North Chumash - 27", + "Mount Chiliad - 28", + "Mirror Park - 29", + "Davis - 30", +} + +-- Originally by SilentSalo +local weapons_data = { + "WEAPON_KNIFE", + "WEAPON_NIGHTSTICK", + "WEAPON_HAMMER", + "WEAPON_BOTTLE", + "WEAPON_DAGGER", + "WEAPON_KNUCKLE", + "WEAPON_MACHETE", + "WEAPON_FLASHLIGHT", + "WEAPON_SWITCHBLADE", + "WEAPON_BATTLEAXE", + "WEAPON_POOLCUE", + "WEAPON_WRENCH", + "WEAPON_HATCHET", + "WEAPON_BAT", + "WEAPON_CROWBAR", + "WEAPON_STUNROD", + "WEAPON_PISTOL", + "WEAPON_PISTOL_MK2", + "WEAPON_COMBATPISTOL", + "WEAPON_APPISTOL", + "WEAPON_PISTOL50", + "WEAPON_SNSPISTOL", + "WEAPON_SNSPISTOL_MK2", + "WEAPON_HEAVYPISTOL", + "WEAPON_VINTAGEPISTOL", + "WEAPON_FLAREGUN", + "WEAPON_MARKSMANPISTOL", + "WEAPON_REVOLVER", + "WEAPON_REVOLVER_MK2", + "WEAPON_DOUBLEACTION", + "WEAPON_RAYPISTOL", + "WEAPON_CERAMICPISTOL", + "WEAPON_NAVYREVOLVER", + "WEAPON_GADGETPISTOL", + "WEAPON_STUNGUN_MP", + "WEAPON_MICROSMG", + "WEAPON_SMG", + "WEAPON_SMG_MK2", + "WEAPON_ASSAULTSMG", + "WEAPON_COMBATPDW", + "WEAPON_MACHINEPISTOL", + "WEAPON_MINISMG", + "WEAPON_MG", + "WEAPON_COMBATMG", + "WEAPON_COMBATMG_MK2", + "WEAPON_GUSENBERG", + "WEAPON_RAYCARBINE", + "WEAPON_ASSAULTRIFLE", + "WEAPON_ASSAULTRIFLE_MK2", + "WEAPON_CARBINERIFLE", + "WEAPON_CARBINERIFLE_MK2", + "WEAPON_ADVANCEDRIFLE", + "WEAPON_SPECIALCARBINE", + "WEAPON_SPECIALCARBINE_MK2", + "WEAPON_BULLPUPRIFLE", + "WEAPON_BULLPUPRIFLE_MK2", + "WEAPON_COMPACTRIFLE", + "WEAPON_MILITARYRIFLE", + "WEAPON_HEAVYRIFLE", + "WEAPON_TACTICALRIFLE", + "WEAPON_PUMPSHOTGUN", + "WEAPON_PUMPSHOTGUN_MK2", + "WEAPON_SAWNOFFSHOTGUN", + "WEAPON_ASSAULTSHOTGUN", + "WEAPON_BULLPUPSHOTGUN", + "WEAPON_MUSKET", + "WEAPON_HEAVYSHOTGUN", + "WEAPON_DBSHOTGUN", + "WEAPON_AUTOSHOTGUN", + "WEAPON_COMBATSHOTGUN", + "WEAPON_SNIPERRIFLE", + "WEAPON_HEAVYSNIPER", + "WEAPON_HEAVYSNIPER_MK2", + "WEAPON_MARKSMANRIFLE", + "WEAPON_MARKSMANRIFLE_MK2", + "WEAPON_PRECISIONRIFLE", + "WEAPON_GRENADELAUNCHER", + "WEAPON_RPG", + "WEAPON_MINIGUN", + "WEAPON_HOMINGLAUNCHER", + "WEAPON_COMPACTLAUNCHER", + "WEAPON_RAYMINIGUN", + "WEAPON_EMPLAUNCHER", + "WEAPON_RAILGUNXM3", + "WEAPON_TECPISTOL", + "WEAPON_FIREWORK", + "WEAPON_BATTLERIFLE", + "WEAPON_SNOWLAUNCHER", +} + +local selected_loc = 0 +local selected_slot = 0 +local is_typing = false +local weapon_skins = false +local gta_plus_blip = false +local livery_lock = false +local weapon_editor_popup = false +local filter_text = "" +local weapon_name = "" + +local gun_van_loc = 0 + +local function help_marker(text) + ImGui.SameLine() + ImGui.TextDisabled("(?)") + if ImGui.IsItemHovered() then + ImGui.BeginTooltip() + ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35) + ImGui.TextUnformatted(text) + ImGui.PopTextWrapPos() + ImGui.EndTooltip() + end +end + +local function render_weapon_editor() + ImGui.SetNextWindowSize(700, 420) + ImGui.OpenPopup("Weapon Editor") + + if + ImGui.BeginPopupModal( + "Weapon Editor", + weapon_editor_popup, + ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.Modal + ) + then + selected_slot = + ImGui.Combo("Select Slot", selected_slot, { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }, 10) + + filter_text = ImGui.InputText("Weapon Name", filter_text, 100) + if ImGui.IsItemActive() then + is_typing = true + else + is_typing = false + end + + if ImGui.BeginListBox("##weapons", 450, 200) then + for index, item in ipairs(weapons_data) do + local display_name = weapons.get_weapon_display_name(item) + if string.find(display_name:lower(), filter_text:lower()) then + if ImGui.Selectable(display_name) then + filter_text = display_name + weapon_name = item + end + end + end + ImGui.EndListBox() + end + + if ImGui.Button("Set Weapon") then + local is_weapon_valid = weapons.get_weapon_display_name(weapon_name) ~= "" + + if is_weapon_valid then + tunables.set_int("XM22_GUN_VAN_SLOT_WEAPON_TYPE_" .. selected_slot, joaat(weapon_name)) + else + gui.show_error("Gun Van", "Invalid weapon.") + end + end + + ImGui.SameLine() + + if ImGui.Button("Remove Weapon") then + tunables.set_int("XM22_GUN_VAN_SLOT_WEAPON_TYPE_" .. selected_slot, 0) + end + + if ImGui.Button("Close") then + selected_slot = 0 + filter_text = "" + weapon_name = "" + weapon_editor_popup = false + ImGui.CloseCurrentPopup() + end + + ImGui.EndPopup() + end +end + +script.register_looped("Gun Van", function() + gun_van_loc = globals.get_int(2652584 + 2706) + + if is_typing then + PAD.DISABLE_ALL_CONTROL_ACTIONS(0) + end + + if weapon_skins then + tunables.set_bool(1490225691, false) + end + + if livery_lock then + local value = locals.get_int("gunclub_shop", 142 + 747) | (1 << 8) + locals.set_int("gunclub_shop", 142 + 747, value) + end + + if gta_plus_blip then + local gun_van_sprite = HUD.GET_FIRST_BLIP_INFO_ID(844) + + tunables.set_float(15999531, 10000.0) + if HUD.DOES_BLIP_EXIST(gun_van_sprite) then + HUD.SET_BLIP_AS_SHORT_RANGE(gun_van_sprite, false) + end + end +end) + +GVMENU:add_imgui(function() + if weapon_editor_popup then + render_weapon_editor() + end + + ImGui.Text("Current Location: " .. (gun_van_loc ~= -1 and gun_van_loc + 1 or "N/A")) + + ImGui.SetNextItemWidth(265) + selected_loc = ImGui.Combo("##selected_loc", selected_loc, van_locations, 30) + + ImGui.SameLine() + + if ImGui.Button("Set New Gun Van Location") then + globals.set_int(2652584 + 2706, selected_loc) + end + + ImGui.SameLine() + + if ImGui.Button("Teleport") then + script.run_in_fiber(function() + local coords = gunvan_locations[selected_loc + 1] + PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), coords.x, coords.y, coords.z) + end) + end + + weapon_skins, on_tick = ImGui.Checkbox("Weapon Skins", weapon_skins) + help_marker("Enables the special liveries for Knife and Baseball Bat.") + + if on_tick then + if not weapon_skins then + tunables.set_bool(1490225691, true) + end + end + + livery_lock, on_tick = ImGui.Checkbox("Remove Livery Lock", livery_lock) + help_marker( + "Removes the hard-coded lock on special weapon liveries, such as Season's Greetings, Employee of the Month etc." + ) + + if on_tick then + if not livery_lock then + local value = locals.get_int("gunclub_shop", 142 + 747) & ~(1 << 8) + locals.set_int("gunclub_shop", 142 + 747, value) + end + end + + gta_plus_blip, on_tick = ImGui.Checkbox("Blip Always Visible", gta_plus_blip) + help_marker("The Gun Van will always be blipped on the map, just like in GTA+.") + + if on_tick then + if not gta_plus_blip then + tunables.set_float(15999531, 500.0) + end + end + + discount, on_tick = ImGui.Checkbox("Jewish Trade Skills (-10%)", discount) + help_marker("Allows 10% off off any weapon in gun van") + + if on_tick then + if discount then + globals_set_ints(GVADg + 1, GVADg + 9, 1, 1036831744) + globals_set_ints(GVTDg + 1, GVTDg + 3, 1, 1036831744) + globals_set_ints(GVWDg + 1, GVWDg + 5, 1, 1036831744) + else + globals_set_ints(GVADg + 1, GVADg + 9, 1, 0) + globals_set_ints(GVTDg + 1, GVTDg + 3, 1, 0) + globals_set_ints(GVWDg + 1, GVWDg + 5, 1, 0) + end + end + ImGui.Separator() + + if ImGui.TreeNode("Weapons") then + for i = 0, 9 do + local weapon_hash = tunables.get_int("XM22_GUN_VAN_SLOT_WEAPON_TYPE_" .. i) + + if weapon_hash ~= 0 then + local weapon_name = weapons.get_weapon_display_name(weapon_hash) + local weapon_discount = + math.floor(tunables.get_float("XM22_GUN_VAN_SLOT_WEAPON_DISCOUNT_" .. i) * 100.0) + + ImGui.Text(i + 1 .. " - " .. weapon_name .. " (" .. weapon_discount .. "%)") + end + end + + if ImGui.Button("Edit Weapons") then + weapon_editor_popup = true + end + + ImGui.Separator() + ImGui.TreePop() + end + + if ImGui.TreeNode("Throwables") then + for i = 0, 2 do + local throwable_hash = tunables.get_int("XM22_GUN_VAN_SLOT_THROWABLE_TYPE_" .. i) + + if throwable_hash ~= 0 then + local throwable_name = weapons.get_weapon_display_name(throwable_hash) + local throwable_discount = + math.floor(tunables.get_float("XM22_GUN_VAN_SLOT_THROWABLE_DISCOUNT_" .. i) * 100.0) + + ImGui.Text(i + 1 .. " - " .. throwable_name .. " (" .. throwable_discount .. "%)") + end + end + + ImGui.Separator() + ImGui.TreePop() + end + + if ImGui.TreeNode("Body Armor") then + local armour_discounts = {} + + for i = 0, 4 do + armour_discounts[i + 1] = math.floor(tunables.get_float("XM22_GUN_VAN_SLOT_ARMOUR_DISCOUNT_" .. i) * 100.0) + end + + ImGui.Text("Super Light Armor (" .. armour_discounts[1] .. "%)") + ImGui.Text("Light Armor (" .. armour_discounts[2] .. "%)") + ImGui.Text("Standard Armor (" .. armour_discounts[3] .. "%)") + ImGui.Text("Heavy Armor (" .. armour_discounts[4] .. "%)") + ImGui.Text("Super Heavy Armor (" .. armour_discounts[5] .. "%)") + + ImGui.TreePop() + end +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +L7NEG7 = L7NEG:add_tab("Ultimate Money Methods Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +AirCargoMenu = L7NEG7:add_tab("Air Cargo Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CARGO1 = FMg + 22492 +CARGO2 = FMg + 22493 +CARGO3 = FMg + 22494 +CARGO4 = FMg + 22495 +CARGO5 = FMg + 22496 +CARGO6 = FMg + 22497 +CARGO7 = FMg + 22498 +CARGO8 = FMg + 22499 +CARGO9 = FMg + 22500 + +local hanvalue = AirCargoMenu:add_input_int("Crate Value") + +AirCargoMenu:add_button("Set Value", function() + local HangarCrateVlaue = hanvalue:get_value() + globals.get_int(CARGO1, HangarCrateVlaue) + globals.set_int(CARGO2, HangarCrateVlaue) + globals.set_int(CARGO3, HangarCrateVlaue) + globals.get_int(CARGO4, HangarCrateVlaue) + globals.set_int(CARGO5, HangarCrateVlaue) + globals.set_int(CARGO6, HangarCrateVlaue) + globals.get_int(CARGO7, HangarCrateVlaue) + globals.set_int(CARGO8, HangarCrateVlaue) + globals.set_int(CARGO9, HangarCrateVlaue) + gui.show_message("Crate Value Setter", "Your Crates Values was set to " .. HangarCrateVlaue .. ".") +end) + +AirCargoMenu:add_separator() + +RCRT = AirCargoMenu:add_checkbox("Remove Ron's Cut") +script.register_looped("RonCutRemover", function(script) + script:yield() + if RCRT:is_enabled() then + globals.set_float(FMg + 22475, 0) + else + globals.set_float(FMg + 22475, 0.025) + end +end) + +AirCargoMenu:add_separator() + +PRPGD = AirCargoMenu:add_checkbox("Disable Player RP Gain") +script.register_looped("PlayerRPGainDisabler", function(script) + script:yield() + if PRPGD:is_enabled() then + globals.set_float(FMg + 1, 0) + else + globals.set_float(FMg + 1, 1) + end +end) + +AirCargoMenu:add_separator() + +AirCargoMenu:add_button("Open Hangar Screen", function() + SCRIPT.REQUEST_SCRIPT("apparcadebusinesshub") + SYSTEM.START_NEW_SCRIPT("apparcadebusinesshub", 8344) +end) + +AirCargoEditorMenu = AirCargoMenu:add_tab("Air Cargo Data Editor") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +AirCargoEditorMenu:add_button("Reset Crate Sell Stats-0/0 Sales", function() + stats.set_int(MPX() .. "LFETIME_HANGAR_BUY_COMPLET", 0) + stats.set_int(MPX() .. "LFETIME_HANGAR_BUY_UNDERTAK", 0) + stats.set_int(MPX() .. "LFETIME_HANGAR_SEL_COMPLET", 0) + stats.set_int(MPX() .. "LFETIME_HANGAR_SEL_UNDERTAK", 0) + stats.set_int(MPX() .. "LFETIME_HANGAR_EARNINGS", 0) + stats.set_int(MPX() .. "HANGAR_CONTRABAND_TOTAL", 0) + stats.set_int(MPX() .. "LFETIME_HANGAR_EARN_BONUS", 0) + stats.set_int(MPX() .. "RIVAL_HANGAR_CRATES_STOLEN", 0) + globals.set_int(CSg1, 11) + globals.set_int(CSg2, 1) + globals.set_int(CSg2, 0) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +NightClubSafeMenu = L7NEG7:add_tab("NightClub Safe Loop Menu") + +SafeAmount = 250000 +SafeCapacity = 23680 --NIGHTCLUBMAXSAFEVALUE +IncomeStart = 23657 --NIGHTCLUBINCOMEUPTOPOP5 +IncomeEnd = 23676 --NIGHTCLUBINCOMEUPTOPOP100 + +NCRSCB = NightClubSafeMenu:add_checkbox("Enable Nitghtclub $300k/3.5s (Safe Remote AFK)") +script.register_looped("nightclubremotelooptest", function(script) + script:yield() + if NCRSCB:is_enabled() == true then + SafeValue = 1845225 + self.get_id() + 260 + 358 + 5 --("am_mp_nightclub") + for i = IncomeStart, IncomeEnd do + globals.set_int(FMg + i, SafeAmount) + end + globals.set_int(FMg + SafeCapacity, SafeAmount) + stats.set_int(MPX() .. "CLUB_PAY_TIME_LEFT", -1) + script:sleep(2500) + if globals.get_int(SafeValue) ~= 0 then + end + locals.set_int("am_mp_nightclub", NLCl, 1) + globals.set_int(4538671, 0) + globals.set_int(4538672, 0) + globals.set_int(4538673, 0) + script:sleep(1000) + end +end) + +NightClubSafeMenu:add_separator() + +NightClubSafeMenu:add_button("Open Nightclub Screen", function() + SCRIPT.REQUEST_SCRIPT("appBusinessHub") + SYSTEM.START_NEW_SCRIPT("appBusinessHub", 1424) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +UseAtYourOwnRiskMenu = L7NEG7:add_tab("Use At Your Own Risk Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CeoManagerMenu = UseAtYourOwnRiskMenu:add_tab("Ceo Manager Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +--©️ 2024 ΞΛZТΞΛ#0157/SLON +CEO1 = FMg + 15732 +CEO2 = FMg + 15499 +CEO3 = FMg + 15500 +SMC1 = 565 + 1 --("gb_contraband_sell") +SMC2 = 565 + 7 --("gb_contraband_sell") +SMC3 = 565 + 584 --("gb_contraband_sell") +SMC4 = 565 + 55 --("gb_contraband_sell") +SMC5 = 565 + 595 --("gb_contraband_sell") +SMC6 = 581 --("GTAO_Exec_SecuroServ_Computer_Sounds") in ("appsecuroserv") +SMC7 = 761 --("MP_WH_SELL") or ("WH_MFREASON_12") in ("appsecuroserv") +SMC8 = 762 --("MP_WH_SELL") or ("WH_MFREASON_12") in ("appsecuroserv") +SMC9 = 623 + 5 --("SPEECH_PARAMS_SHOUTED_CRITICAL") in ("gb_contraband_buy") +SMC10 = 623 + 1 --func_91() in ("gb_contraband_buy") +SMC11 = 623 + 191 --("gb_contraband_buy") +SMC12 = 623 + 192 --("gb_contraband_buy") + +local cs = "appsecuroserv" + +local ci = "gb_contraband_sell" + +local cb = "gb_contraband_buy" + +local am = "am_mp_warehouse" + +local am2 = "am_mp_peds" + +cratevalue = 0 +CeoManagerMenu:add_imgui(function() + cratevalue, used = ImGui.DragInt("Crate Value", cratevalue, 10000, 0, 6000000) + if used then + globals.set_int(CEO1, cratevalue) + end +end) + +checkbox = CeoManagerMenu:add_checkbox("Start Ceo Manager") + +PRPGD = CeoManagerMenu:add_checkbox("Disable Player RP Gain") +script.register_looped("PlayerRPGainDisabler", function(script) + script:yield() + if PRPGD:is_enabled() then + globals.set_float(FMg + 1, 0) + else + globals.set_float(FMg + 1, 1) + end +end) + +CeoManagerMenu:add_button("Open Warehouse Screen", function() + SCRIPT.REQUEST_SCRIPT("apparcadebusinesshub") + SYSTEM.START_NEW_SCRIPT("apparcadebusinesshub", 8344) +end) + +script.register_looped("yimceoloop", function(script) + globals.get_int(CEO1) + globals.set_int(CEO2, 0) + globals.set_int(CEO3, 0) + script:yield() + + if checkbox:is_enabled() == true then + if locals.get_int(ci, 2) == 1 then + locals.set_int(ci, SMC5, 1) + locals.set_int(ci, SMC4, 0) + locals.set_int(ci, SMC3, 0) + locals.set_int(ci, SMC2, 7) + script:sleep(500) + locals.set_int(ci, SMC1, 99999) + end + if locals.get_int(cs, 2) == 1 then + script:sleep(500) + locals.set_int(cs, SMC8, 1) + script:sleep(200) + locals.set_int(cs, SMC7, 1) + script:sleep(200) + locals.set_int(cs, SMC6, 3012) + script:sleep(1000) + end + if locals.get_int(cb, 2) == 1 then + locals.set_int(cb, SMC9, 1) + locals.set_int(cb, SMC10, 111) + locals.set_int(cb, SMC11, 6) + locals.set_int(cb, SMC12, 4) + gui.show_message("Your Warehouse is now full! 111/111 Crates") + end + if locals.get_int(ci, 2) ~= 1 then + script:sleep(500) + if locals.get_int(am, 2) == 1 then + SCRIPT.REQUEST_SCRIPT("appsecuroserv") + SYSTEM.START_NEW_SCRIPT("appsecuroserv", 8344) + SCRIPT.SET_SCRIPT_AS_NO_LONGER_NEEDED("appsecuroserv") + end + end + end + script:sleep(500) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +MoneyRemoverMenu = L7NEG:add_tab("Money Remover Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +moneyremovervalue = globals.get_int(BV) +MoneyRemoverMenu:add_imgui(function() + moneyremovervalue, used = ImGui.DragInt("Set Ballastic Value", moneyremovervalue, 1000000, 1000000, 2147483647) + if used then + globals.set_int(BV, moneyremovervalue) + end +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +ReportsMenu = L7NEG:add_tab("Reports Menu") +ReportsMenu:add_imgui(function() + ImGui.Text("Griefing: " ..stats.get_int("MPPLY_GRIEFING")) + ImGui.Text("Exploiting: " ..stats.get_int("MPPLY_EXPLOITS")) + ImGui.Text("Abusing Bugs: " ..stats.get_int("MPPLY_GAME_EXPLOITS")) + ImGui.Text("Annoying People In Text: " ..stats.get_int("MPPLY_TC_ANNOYINGME")) + ImGui.Text("Hate Speech In Voice: " ..stats.get_int("MPPLY_VC_HATE")) + ImGui.Text("Offensive Language: " ..stats.get_int("MPPLY_OFFENSIVE_LANGUAGE")) + ImGui.Text("Offensive Tagplate: " ..stats.get_int("MPPLY_OFFENSIVE_TAGPLATE")) + ImGui.Text("Offensive Content: " ..stats.get_int("MPPLY_OFFENSIVE_UGC")) + ImGui.Text("Bad Crew Name: " ..stats.get_int("MPPLY_BAD_CREW_NAME")) + ImGui.Text("Bad Crew Motto: " ..stats.get_int("MPPLY_BAD_CREW_MOTTO")) + ImGui.Text("Bad Crew Status: " ..stats.get_int("MPPLY_BAD_CREW_STATUS")) + ImGui.Text("Bad Crew Emblem: " ..stats.get_int("MPPLY_BAD_CREW_EMBLEM")) + ImGui.Separator() + ImGui.Text("Now onto your commends:") + ImGui.Separator() + ImGui.Text("Friendly: " ..stats.get_int("MPPLY_FRIENDLY")) + ImGui.Text("Helpful: " ..stats.get_int("MPPLY_HELPFUL")) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +WareHouseDataEditorMenu = CeoManagerMenu:add_tab("WareHouse Data Editor") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +WareHouseDataEditorMenu:add_button("Reset Crate Sell Stats-0/0 Sales", function() + stats.set_int(MPX() .. "LIFETIME_BUY_COMPLETE", 0) + stats.set_int(MPX() .. "LIFETIME_BUY_UNDERTAKEN", 0) + stats.set_int(MPX() .. "LIFETIME_SELL_COMPLETE", 0) + stats.set_int(MPX() .. "LIFETIME_SELL_UNDERTAKEN", 0) + stats.set_int(MPX() .. "LIFETIME_CONTRA_EARNINGS", 0) + globals.set_int(CSg1, 11) + globals.set_int(CSg2, 1) + globals.set_int(CSg2, 0) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +HeistsDataEditorMenu = L7NEG:add_tab("Heists Data Editor Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +ApartmentDataEditorMenu = HeistsDataEditorMenu:add_tab("Apartment Data Editor Menu") + +ApartmentDataEditorMenu:add_button("Skip Preps", function() + stats.set_int(MPX() .. "HEIST_PLANNING_STAGE", -1) +end) + +ApartmentDataEditorMenu:add_sameline() + +ApartmentDataEditorMenu:add_button("Reset Preps", function() + stats.set_int(MPX() .. "HEIST_PLANNING_STAGE", 0) +end) + +ApartmentDataEditorMenu:add_text("") +ApartmentDataEditorMenu:add_text("For Fleeca:") +ApartmentDataEditorMenu:add_text( + 'Pay for the preparation, start the first mission and as soon as you are sent to scout\nchange the session, come back to planning room, press "Complete Preps" near white board and press "E"' +) +ApartmentDataEditorMenu:add_text("For Other Heist:") +ApartmentDataEditorMenu:add_text( + 'Start the mission and leave after the 1st cutscene ends, press "Complete Preps" near white board and press "E"' +) + +ApartmentDataEditorMenu:add_separator() +ApartmentDataEditorMenu:add_text("Cuts to All") +ApartmentDataEditorMenu:add_text("Fleeca Job Heist:") +ApartmentDataEditorMenu:add_button("100", function() + globals.set_int(ACg1, -200) + globals.set_int(ACg2, 100) +end) +ApartmentDataEditorMenu:add_text("") +ApartmentDataEditorMenu:add_text("Other Heists:") +ApartmentDataEditorMenu:add_button("100", function() + globals.set_int(ACg1, -300) + globals.set_int(ACg2, 100) + globals.set_int(ACg3, 100) + globals.set_int(ACg4, 100) +end) + +local apartCut1 = 0 +local apartCut2 = 0 +local apartCut3 = 0 +local apartCut4 = 0 +ApartmentDataEditorMenu:add_imgui(function() + ImGui.Text("Custom Cuts:") + ImGui.SetNextItemWidth(150) + apartCut1 = ImGui.InputInt("Cut 1", apartCut1) + ImGui.SameLine() + ImGui.SetNextItemWidth(150) + apartCut2 = ImGui.InputInt("Cut 2", apartCut2) + ImGui.SetNextItemWidth(150) + apartCut3 = ImGui.InputInt("Cut 3", apartCut3) + ImGui.SameLine() + ImGui.SetNextItemWidth(150) + apartCut4 = ImGui.InputInt("Cut 4", apartCut4) + ImGui.Text("For Fleeca Heist") + if ImGui.Button("Set Cuts") then + globals.set_int(ACg1, 100 - (apartCut1 * 2)) + globals.set_int(ACg2, apartCut2) + end + ImGui.Text("For Other Heists") + if ImGui.Button("Set Cuts") then + globals.set_int(ACg1, 100 - (apartCut1 * 4)) + globals.set_int(ACg2, apartCut2) + globals.set_int(ACg3, apartCut3) + globals.set_int(ACg4, apartCut4) + end + if ImGui.Button("Set Negative to Positive (own)") then + globals.set_int(ACg5, -1 * (-100 + globals.get_int(ACg1)) / 2) + end +end) +ApartmentDataEditorMenu:add_separator() +ApartmentDataEditorMenu:add_text("Extras") +ApartmentDataEditorMenu:add_button("Bypass Fleeca Hack", function() + locals.set_int(FMC, AFHl, 7) +end) +ApartmentDataEditorMenu:add_sameline() +ApartmentDataEditorMenu:add_button("Bypass Fleeca Drill", function() + locals.set_float(FMC, AFDl, 100) +end) +ApartmentDataEditorMenu:add_sameline() +ApartmentDataEditorMenu:add_button("Skip Checkpoint", function() + locals.set_int(FMC, AHSo, locals.get_int(FMC, AHSo) | (1 << 17)) +end +) +ApartmentDataEditorMenu:add_button("Play the Heist Solo", +function() + if locals.get_int(FMMCL, 19990 + 34) ~= nil then + if locals.get_int(FMMCL, 19990 + 34) ~= 0 then + if locals.get_int(FMMCL, 19990 + 34) > 1 then + locals.set_int(FMMCL, 19990 + 15, 1) + globals.set_int(794954 + 4 + 1 + (locals.get_int(FMMCL, 19990 + 34) * 95) + 75, 1) + end + globals.set_int(4718592 + 3539, 1) + globals.set_int(4718592 + 3540, 1) + globals.set_int(4718592 + 3542 + 1, 1) + globals.set_int(4718592 + 184007 + 1, 0) + end + end +end) +ApartmentDataEditorMenu:add_sameline() +ApartmentDataEditorMenu:add_button("Unlock All Jobs", function() + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_0", globals.get_int(AUAJg1)) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_0_L", 5) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_1", globals.get_int(AUAJg2)) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_1_L", 5) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_2", globals.get_int(AUAJg3)) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_2_L", 5) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_3", globals.get_int(AUAJg4)) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_3_L", 5) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_4", globals.get_int(AUAJg5)) + stats.set_int(MPX() .. "HEIST_SAVED_STRAND_4_L", 5) +end) +ApartmentDataEditorMenu:add_sameline() +ApartmentDataEditorMenu:add_button("Instant Finish", +function() + locals.set_int(FMC, AIFl3, 12) + locals.set_int(FMC, AIFl4, 99999) + locals.set_int(FMC, AIFl5, 99999) + locals.set_int(FMC, AIFl6, 99999) +end +) +ApartmentDataEditorMenu:add_sameline() +ApartmentDataEditorMenu:add_button("Instant Finish (Pacific)", function() + locals.set_int(FMC, 19787 + 1062, 5) + locals.set_int(FMC, 19787 + 1740 + 1, 80) + locals.set_int(FMC, 19787 + 2686, 10000000) + locals.set_int(FMC, 28407 + 1, 99999) + locals.set_int(FMC, 31663 + 1 + 68, 99999) +end +) +ApartmentDataEditorMenu:add_text("Note: After Clicking Unlock All jobs, restart the game") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CasinoHeistEditorMenu = HeistsDataEditorMenu:add_tab("Casino Heist") + +CasinoHeistEditorMenu:add_button("One Click Setup Casino Silent&Sneaky", function() + stats.set_int(MPX() .. "H3OPT_APPROACH", 1) + stats.set_int(MPX() .. "H3_LAST_APPROACH", 3) + stats.set_int(MPX() .. "H3OPT_TARGET", 3) + stats.set_int(MPX() .. "H3OPT_BITSET1", 127) + stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) + stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) + stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) + stats.set_int(MPX() .. "H3OPT_VEHS", 2) + stats.set_int(MPX() .. "H3OPT_WEAPS", 1) + stats.set_int(MPX() .. "H3OPT_BITSET0", 262399) + stats.set_int(MPX() .. "H3OPT_MASKS", 2) +end) + +CasinoHeistEditorMenu:add_button("One Click Setup Casino The Big Con. Mode", function() + stats.set_int(MPX() .. "H3OPT_APPROACH", 2) + stats.set_int(MPX() .. "H3_LAST_APPROACH", 3) + stats.set_int(MPX() .. "H3OPT_TARGET", 3) + stats.set_int(MPX() .. "H3OPT_BITSET1", 799) + stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) + stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) + stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) + stats.set_int(MPX() .. "H3OPT_VEHS", 2) + stats.set_int(MPX() .. "H3OPT_WEAPS", 0) + stats.set_int(MPX() .. "H3OPT_BITSET0", 913623) + stats.set_int(MPX() .. "H3OPT_MASKS", 2) +end) + +CasinoHeistEditorMenu:add_button("One Click Setup Casino Aggressive Mode", function() + stats.set_int(MPX() .. "H3OPT_APPROACH", 3) + stats.set_int(MPX() .. "H3_LAST_APPROACH", 1) + stats.set_int(MPX() .. "H3OPT_TARGET", 3) + stats.set_int(MPX() .. "H3OPT_BITSET1", 799) + stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) + stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) + stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) + stats.set_int(MPX() .. "H3OPT_VEHS", 2) + stats.set_int(MPX() .. "H3OPT_WEAPS", 1) + stats.set_int(MPX() .. "H3OPT_BITSET0", 1835223) + stats.set_int(MPX() .. "H3OPT_MASKS", 2) +end) + +CasinoHeistEditorMenu:add_text("Preps") +CasinoHeistEditorMenu:add_text("") +local function CasinoApproachSetter(last_approach, hard_approach, approach, selected_approach) + stats.set_int(MPX() .. "H3_LAST_APPROACH", last_approach) + stats.set_int(MPX() .. "H3_HARD_APPROACH", hard_approach) + stats.set_int(MPX() .. "H3_APPROACH", approach) + stats.set_int(MPX() .. "H3OPT_APPROACH", selected_approach) +end +local function CasinoCompletePreps() + stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) + stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) + stats.set_int(MPX() .. "H3OPT_BITSET0", -1) + stats.set_int(MPX() .. "H3OPT_BITSET1", -1) + stats.set_int(MPX() .. "H3OPT_COMPLETEDPOSIX", -1) +end +CasinoHeistEditorMenu:add_text("Primary Target") +CasinoHeistEditorMenu:add_button("Diamond", function() + stats.set_int(MPX() .. "H3OPT_TARGET", 3) +end) +CasinoHeistEditorMenu:add_sameline() +CasinoHeistEditorMenu:add_button("Gold", function() + stats.set_int(MPX() .. "H3OPT_TARGET", 1) +end) +CasinoHeistEditorMenu:add_sameline() +CasinoHeistEditorMenu:add_button("Arts", function() + stats.set_int(MPX() .. "H3OPT_TARGET", 2) +end) +CasinoHeistEditorMenu:add_sameline() +CasinoHeistEditorMenu:add_button("Cash", function() + stats.set_int(MPX() .. "H3OPT_TARGET", 0) +end) +CasinoHeistEditorMenu:add_separator() +CasinoHeistEditorMenu:add_text("Select Apprach") +CasinoHeistEditorMenu:add_button("Silent & Sneaky", function() + CasinoApproachSetter(2, 1, 3, 1) + STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 127) + stats.set_int(MPX() .. "H3OPT_WEAPS", 0) +end) +CasinoHeistEditorMenu:add_sameline() +CasinoHeistEditorMenu:add_button("Big Con", function() + CasinoApproachSetter(1, 2, 3, 2) + STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 799) + stats.set_int(MPX() .. "H3OPT_WEAPS", 0) +end) +CasinoHeistEditorMenu:add_sameline() +CasinoHeistEditorMenu:add_button("Aggressive", function() + CasinoApproachSetter(2, 3, 1, 3) + STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 799) + stats.set_int(MPX() .. "H3OPT_WEAPS", 0) +end) +CasinoHeistEditorMenu:add_separator() +CasinoHeistEditorMenu:add_text("Gun Man") +local gunman = 0 +local driver = 0 +local hacker = 0 +local mask = 0 +local casinoPc1 = 0 +local casinoPc2 = 0 +local casinoPc3 = 0 +local casinoPc4 = 0 +local GunManLoadoutSi = { + "Karl Abolaji/Micro SMG", + "Karl Abolaji/Machine Pistol", + "Charlie Reed/Assault SMG", + "Charlie Reed/Bullpup Shotgun", + "Patrick McReary/Combat PDW", + "Patrick McReary/Assault Rifle", + "Gustavo Mota/Carbine Rifle", + "Gustavo Mota/Assault Shotgun", + "Chester McCoy/Pump Shotgun Mk II", + "Chester McCoy/Carbine Rifle Mk II", +} +local GunManLoadoutBC = { + "Karl Abolaji/Micro SMG", + "Karl Abolaji/Double Barrel Shotgun", + "Charlie Reed/Machine Pistol", + "Charlie Reed/Sweeper Shotgun", + "Patrick McReary/Sawed-Off Shotgun", + "Patrick McReary/Compact Rifle", + "Gustavo Mota/Carbine Rifle", + "Gustavo Mota/Assault Shotgun", + "Chester McCoy/SMG Mk II", + "Chester McCoy/Bullpup Rifle Mk II", +} +local GunManLoadoutAg = { + "Karl Abolaji/Sawed-Off Shotgun", + "Karl Abolaji/Heavy Revolver", + "Charlie Reed/Assault SMG", + "Charlie Reed/Pump Shotgun", + "Patrick McReary/Heavy Shotgun", + "Patrick McReary/Combat MG", + "Gustavo Mota/Carbine Rifle", + "Gustavo Mota/Assault Shotgun", + "Chester McCoy/Pump Shotgun Mk II", + "Chester McCoy/Assault Rifle Mk II", +} +local DriverLoad = { + "Karim Denz/Issi Classic", + "Karim Denz/Asbo", + "Karim Denz/Blista Kanjo", + "Karim Denz/Sentinel Classic", + "Zach Nelson/Manchez", + "Zach Nelson/Stryder", + "Zach Nelson/Defiler", + "Zach Nelson/Lectro", + "Taliana Martinez/Retinue Mk II", + "Taliana Martinez/Drift Yosemite", + "Taliana Martinez/Sugoi", + "Taliana Martinez/Jugular", + "Eddie Toh/Sultan Classic", + "Eddie Toh/Gauntlet Classic", + "Eddie Toh/Ellie", + "Eddie Toh/Komoda", + "Chester McCoy/Zhaba", + "Chester McCoy/Vagrant", + "Chester McCoy/Outlaw", + "Chester McCoy/Everon", +} +local hackerLoad = { + "Select", + "Rickie Lukens", + "Christian Feltz", + "Yohan Blair", + "Avi Schwartzman", + "Page Harris", +} +local maskLoad = { + "Select", + "Geometic Set", + "Hunter Set", + "Oni Half Mask Set", + "Emoji Set", + "Ornate Skull Set", + "Lucky Fruit Set", + "Guerilla Set", + "Clown Set", + "Animal Set", + "Riot Set", + "Oni Full Mask Set", + "Hockey Set", +} +CasinoHeistEditorMenu:add_imgui(function() + if stats.get_int(MPX() .. "H3OPT_APPROACH") == 1 then + ImGui.SetNextItemWidth(265) + gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutSi, 10) + elseif stats.get_int(MPX() .. "H3OPT_APPROACH") == 2 then + ImGui.SetNextItemWidth(265) + gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutBC, 10) + elseif stats.get_int(MPX() .. "H3OPT_APPROACH") == 3 then + ImGui.SetNextItemWidth(265) + gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutAg, 10) + end + + if ImGui.Button("Set Loadout") then + ImGui.Text(gunman) + if gunman <= 1 then + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 1) + stats.set_int(MPX() .. "H3OPT_WEAPS", gunman) + elseif gunman <= 4 then + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 3) + stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 2) + elseif gunman <= 6 then + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 5) + stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 4) + elseif gunman <= 8 then + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 2) + stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 6) + elseif gunman <= 10 then + stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) + stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 8) + end + end + ImGui.Separator() + ImGui.Text("Getaway Vehicles") + ImGui.SetNextItemWidth(265) + driver = ImGui.Combo("", driver, DriverLoad, 20) + if ImGui.Button("Set Getaway Vehicle") then + ImGui.Text(driver) + if driver <= 3 then + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 1) + stats.set_int(MPX() .. "H3OPT_VEHS", driver) + elseif driver <= 7 then + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 4) + stats.set_int(MPX() .. "H3OPT_VEHS", driver - 4) + elseif driver <= 11 then + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 2) + stats.set_int(MPX() .. "H3OPT_VEHS", driver - 8) + elseif driver <= 15 then + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 3) + stats.set_int(MPX() .. "H3OPT_VEHS", driver - 12) + elseif driver <= 19 then + stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) + stats.set_int(MPX() .. "H3OPT_VEHS", driver - 16) + end + end + ImGui.Separator() + ImGui.Text("Hacker") + ImGui.SetNextItemWidth(265) + hacker = ImGui.Combo("Hacker", hacker, hackerLoad, 6) + if ImGui.Button("Set Hacker") then + ImGui.Text(hacker) + stats.set_int(MPX() .. "H3OPT_CREWHACKER", hacker) + end + ImGui.Separator() + ImGui.Text("Mask") + ImGui.SetNextItemWidth(265) + ImGui.SetNextItemWidth(265) + mask = ImGui.Combo("Masks", mask, maskLoad, 13) + if ImGui.Button("Set Mask") then + ImGui.Text(mask) + stats.set_int(MPX() .. "H3OPT_MASKS", mask) + end + ImGui.Separator() + if ImGui.Button("Complete preps") then + CasinoCompletePreps() + end + ImGui.Separator() + ImGui.Text("Cuts") + ImGui.Text("Preset Cut") + if ImGui.Button("Set Cut to 100") then + CutsPresetter(DCCg1, DCCg4, 100) + end + casinoPc1 = ImGui.InputInt("Player Cut 1", casinoPc1) + casinoPc2 = ImGui.InputInt("Player Cut 2", casinoPc2) + casinoPc3 = ImGui.InputInt("Player Cut 3", casinoPc3) + casinoPc4 = ImGui.InputInt("Player Cut 4", casinoPc4) + if ImGui.Button("Set Player Cuts") then + globals.set_int(DCCg1, casinoPc1) + globals.set_int(DCCg2, casinoPc2) + globals.set_int(DCCg3, casinoPc3) + globals.set_int(DCCg4, casinoPc4) + end +end) +CasinoHeistEditorMenu:add_separator() +CasinoHeistEditorMenu:add_button("Reload Planning Screen", function() + locals.set_int("gb_casino_heist_planning", DCRBl, 2) +end) + +CasinoHeistEditorMenu:add_separator() +CasinoHeistEditorMenu:add_text("Instant Heist Passed") +CasinoHeistEditorMenu:add_button("Instant Finish $$", function() + local approachType = stats.get_int(MPX() .. "H3OPT_APPROACH") + if approachType == 3 then + locals.set_int(FMC, DCXf1, 12) + locals.set_int(FMC, DCXf3, 80) + locals.set_int(FMC, DCXf4, 10000000) + locals.set_int(FMC, DCXf5, 99999) + locals.set_int(FMC, DCXf6, 99999) + gui.show_message("Instant Heist Passed", "Activated") + else + locals.set_int(FMC, DCXf2, 12) + locals.set_int(FMC, DCXf3, 80) + locals.set_int(FMC, DCXf4, 10000000) + locals.set_int(FMC, DCXf5, 99999) + locals.set_int(FMC, DCXf6, 99999) + gui.show_message("Instant Heist Passed", "Activated") + end +end) + +local CasinoHeistExtra = CasinoHeistEditorMenu:add_tab("Extras") +CasinoHeistExtra:add_text("Make Lester, Driver, Hacker, and Gunman cut to 0%") +CasinoHeistExtra:add_button("Make Fees to 0", function() + globals.set_int(DCCgun, 0) + globals.set_int(DCCh, 0) + globals.set_int(DCCl, 0) + globals.set_int(DCCd, 0) +end) +CasinoHeistExtra:add_text("Hacks") +CasinoHeistExtra:add_button("Bypass Casino Fingerprint Hack", function() + if locals.get_int(FMC, DCFHl) == 4 then + locals.set_int(FMC, DCFHl, 5) + end +end) +CasinoHeistExtra:add_sameline() +CasinoHeistExtra:add_button("Bypass Keypad Hack", function() + if locals.get_int(FMC, DCKHl) ~= 4 then + locals.set_int(FMC, DCKHl, 5) + end +end) +CasinoHeistExtra:add_sameline() +CasinoHeistExtra:add_button("Bypass Drill Vault Door", function() + locals.set_int(FMC, DCDVDl1, locals.get_int(FMC, DCDVDl2)) +end) + +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +-- Updated by DeadlineEm, I used your modest menu version for ideas for this. + +-- Deleting enemies does not allow the keycards to drop, so teleport into the +-- seondary buildings to grab the loot, you can open the door for others from +-- the inside +local CayoHeistEditorMenu = HeistsDataEditorMenu:add_tab("Cayo Perico Editor") + +CayoHeistEditorMenu:add_text("Cuts to All") +CayoHeistEditorMenu:add_button("100", function() + CutsPresetter(CPCg1, CPCg4, 100) +end) +CayoHeistEditorMenu:add_text("") +CayoHeistEditorMenu:add_text("Custom Cut") +local cayocut1 = CayoHeistEditorMenu:add_input_int("Cut 1") +local cayocut2 = CayoHeistEditorMenu:add_input_int("Cut 2") +local cayocut3 = CayoHeistEditorMenu:add_input_int("Cut 3") +local cayocut4 = CayoHeistEditorMenu:add_input_int("Cut 4") +CayoHeistEditorMenu:add_button("Set", function() + globals.set_int(CPCg1, cayocut1:get_value()) + globals.set_int(CPCg2, cayocut2:get_value()) + globals.set_int(CPCg3, cayocut3:get_value()) + globals.set_int(CPCg4, cayocut4:get_value()) +end) +CayoHeistEditorMenu:add_separator() + +CayoHeistEditorMenu:add_text("Non-Legit Presets") + +CayoHeistEditorMenu:add_button("Panther/Gold (Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 5) + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Panther Hard Mode has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Diamond/Gold (Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 3) + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Diamond Hard Mode has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Bonds/Gold (Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 2) + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Bonds Hard Mode has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Necklace/Gold (Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 1) + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Necklace Hard Mode has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Tequila/Gold (Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 0) + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Tequila Hard Mode has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) +CayoHeistEditorMenu:add_separator() +CayoHeistEditorMenu:add_text("Legit Presets") + +CayoHeistEditorMenu:add_button("Panther/Gold (L. Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 5) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + -- Island Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + + -- Compound Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? + + -- These are what is set when you find loot throughout the island/compound + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + + -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) + globals.set_int(PSV, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference. + + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Panther Hard Mode (Legit) has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_sameline() + +CayoHeistEditorMenu:add_button("Diamond/Gold (L. Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 3) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + -- Island Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + + -- Compound Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? + + -- These are what is set when you find loot throughout the island/compound + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + + -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) + globals.set_int(PDIAMOND, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference. + + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Diamond Hard Mode (Legit) has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_sameline() + +CayoHeistEditorMenu:add_button("Bonds/Gold (L. Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 2) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + -- Island Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + + -- Compound Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? + + -- These are what is set when you find loot throughout the island/compound + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + + -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) + globals.set_int(BB, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference. + + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Bonds Hard Mode (Legit) has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_sameline() + +CayoHeistEditorMenu:add_button("Necklace/Gold (L. Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 1) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + -- Island Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + + -- Compound Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? + + -- These are what is set when you find loot throughout the island/compound + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + + -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) + globals.set_int(RN, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference. + + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Necklace Hard Mode (Legit) has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_sameline() + +CayoHeistEditorMenu:add_button("Tequila/Gold (L. Hard)", function() + stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) + stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) + stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) + stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) + stats.set_int(MPX() .. "H4CNF_TARGET", 0) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther + stats.set_int(MPX() .. "H4CNF_TROJAN", 2) + stats.set_int(MPX() .. "H4CNF_APPROACH", -1) + -- Island Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) + + -- Compound Loot // -1 shows all, 0 shows none + stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? + + -- These are what is set when you find loot throughout the island/compound + stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) + stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) + stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) + + -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. + stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) + globals.set_int(TEQUILA, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference. + + stats.set_int(MPX() .. "H4_MISSIONS", 65535) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) + + gui.show_message("Cayo Heist", "Tequila Hard Mode (Legit) has been set up!") + gui.show_message("Cayo Heist", "Reset the board to see the changes") +end) + +CayoHeistEditorMenu:add_separator() +CayoHeistEditorMenu:add_text("Reset Presets Completely") +CayoHeistEditorMenu:add_button("Reset Heist Completely", function() + stats.set_int(MPX() .. "H4_MISSIONS", 0) + stats.set_int(MPX() .. "H4_PROGRESS", 0) + stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 0) + stats.set_int(MPX() .. "H4CNF_APPROACH", 0) + stats.set_int(MPX() .. "H4CNF_BS_ENTR", 0) + stats.set_int(MPX() .. "H4CNF_BS_GEN", 0) +end) + +CayoHeistEditorMenu:add_separator() +CayoHeistEditorMenu:add_text( + "Press this after clicking one of the above presets or after the reset heist Completely Option" +) +CayoHeistEditorMenu:add_button("Reset Kosatka Board", function() + locals.set_int(HIP, CPRSl, 2) + gui.show_message("Cayo Heist", "Planning board has been reset!") +end) + +CayoHeistEditorMenu:add_separator() +CayoHeistEditorMenu:add_text("During Heist") +CayoHeistEditorMenu:add_button("Skip Drainage Cut", function() + locals.set_int(FMC2020, CPSTCl, 6) + gui.show_message("Cayo Heist", "Bypassed Drainage Cut") +end) + +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Skip Fingerprint Scanner", function() + locals.set_int(FMC2020, CPFHl, 5) + gui.show_message("Cayo Heist", "Bypassed Fingerprint Scanner") +end) + +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Skip Glass Cut", function() + locals.set_float(FMC2020, CPPCCl, 100.0) + gui.show_message("Cayo Heist", "Bypassed Plasma Cutter") +end) + +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Remove All CCTV's", function() + for _, ent in pairs(entities.get_all_objects_as_handles()) do + for __, cam in pairs(CamList) do + if ENTITY.GET_ENTITY_MODEL(ent) == cam then + ENTITY.SET_ENTITY_AS_MISSION_ENTITY(ent, true, true) + ENTITY.DELETE_ENTITY(ent) + end + end + end +end) +CamList = { + joaat("prop_cctv_cam_01a"), + joaat("prop_cctv_cam_01b"), + joaat("prop_cctv_cam_02a"), + joaat("prop_cctv_cam_03a"), + joaat("prop_cctv_cam_04a"), + joaat("prop_cctv_cam_04c"), + joaat("prop_cctv_cam_05a"), + joaat("prop_cctv_cam_06a"), + joaat("prop_cctv_cam_07a"), + joaat("prop_cs_cctv"), + joaat("p_cctv_s"), + joaat("hei_prop_bank_cctv_01"), + joaat("hei_prop_bank_cctv_02"), + joaat("ch_prop_ch_cctv_cam_02a"), + joaat("xm_prop_x17_server_farm_cctv_01"), +} + +CayoHeistEditorMenu:add_sameline() +CayoHeistEditorMenu:add_button("Delete Mission NPC's", function() -- Thanks to RazorGamerX for the help on this + for index, ped in ipairs(entities.get_all_peds_as_handles()) do + local model = ENTITY.GET_ENTITY_MODEL(ped) + if model == 0x7ED5AD78 or model == 0x6C8C08E5 or model == 0x995B3F9F or model == 0xB881AEE then + ENTITY.SET_ENTITY_AS_MISSION_ENTITY(ped, true, true) + PED.DELETE_PED(ped) + end + end +end) + +CayoHeistEditorMenu:add_separator() +CayoHeistEditorMenu:add_text("After Heist") +CayoHeistEditorMenu:add_button("Skip Cooldown", function() + -- Solo Skip + stats.set_int("MP0_H4_TARGET_POSIX", 1659643454) + stats.set_int("MP0_H4_COOLDOWN", 0) + stats.set_int("MP0_H4_COOLDOWN_HARD", 0) + -- Multiplayer Skip + stats.set_int("MP0_H4_TARGET_POSIX", 1659429119) + stats.set_int("MP0_H4_COOLDOWN", 0) + stats.set_int("MP0_H4_COOLDOWN_HARD", 0) + -- Solo Skip (Second Character) + stats.set_int("MP1_H4_TARGET_POSIX", 1659643454) + stats.set_int("MP1_H4_COOLDOWN", 0) + stats.set_int("MP1_H4_COOLDOWN_HARD", 0) + -- Multiplayer Skip (Second Character) + stats.set_int("MP1_H4_TARGET_POSIX", 1659429119) + stats.set_int("MP1_H4_COOLDOWN", 0) + stats.set_int("MP1_H4_COOLDOWN_HARD", 0) + + gui.show_message("Cayo Heist", "Skipped Cayo Perico Cooldown for all characters") + gui.show_message("Cayo Heist", "Go to story mode and come back to apply the reset") +end) +CayoHeistEditorMenu:add_separator() +CayoHeistEditorMenu:add_text("How to Set Up or Bypass Cooldown:") +CayoHeistEditorMenu:add_text( + "Make sure you have completed the heist and you are standing in front of the planning screen" +) +CayoHeistEditorMenu:add_text("Click Skip Cooldown, then click on your Preset and click Reset Kosatka Board") + +CayoHeistEditorMenu:add_separator() +CayoHeistEditorMenu:add_text("Instant Heist Passed") +CayoHeistEditorMenu:add_button("Instant Finish $$", function() + locals.set_int(FMC2020, IHPB, 9) + locals.set_int(FMC2020, IHPL, 50) + gui.show_message("Instant Heist Passed", "Activated") +end) + +-- Cayo Bag Size & Value Editor +local cayoSizeEditor = CayoHeistEditorMenu:add_tab("Size/Value Editor") +cayoSizeEditor:add_text("Bag Size Editor") +bagSizeVal = 1800 +cayoSizeEditor:add_imgui(function() + bagSizeVal, used = ImGui.SliderInt("Bag Size", bagSizeVal, 1800, 7200) -- 7200 = 4 players, this works if you want more money solo and it adjusts so you can always have full bags + if used then + globals.set_int(BAS1, bagSizeVal) + gui.show_message("Bag Size Modified!") + end +end) + +cayoSizeEditor:add_text("Custom Bag Size Editor") +custombagSizeVal = 1800 +cayoSizeEditor:add_imgui(function() + custombagSizeVal, used = ImGui.SliderInt("Custom Bag Size", custombagSizeVal, 1800, 2147483646) + if used then + globals.set_int(BAS1, custombagSizeVal) + gui.show_message("Custom Bag Size Modified!") + end +end) + +cayoSizeEditor:add_separator() +cayoSizeEditor:add_text("Primary Target Editors") +pantherSizeVal = 1900000 +cayoSizeEditor:add_imgui(function() + pantherSizeVal, used = ImGui.SliderInt("Panther Value", pantherSizeVal, 1900000, 3800000) -- Double the original price + out = "Reset the board to see changes" + + if used then + globals.set_int(PSV, pantherSizeVal) + gui.show_message("Panther Value Modified!", out) + end +end) + +diamondSizeVal = 1300000 +cayoSizeEditor:add_imgui(function() + diamondSizeVal, used = ImGui.SliderInt("Diamond Value", diamondSizeVal, 1300000, 2600000) -- Double the original price + out = "Reset the board to see changes" + + if used then + globals.set_int(PDIAMOND, diamondSizeVal) + gui.show_message("Diamond Value Modified!", out) + end +end) + +bondSizeVal = 770000 +cayoSizeEditor:add_imgui(function() + bondSizeVal, used = ImGui.SliderInt("Bonds Value", bondSizeVal, 770000, 1540000) -- Double the original price + out = "Reset the board to see changes" + + if used then + globals.set_int(BB, bondSizeVal) + gui.show_message("Bonds Value Modified!", out) + end +end) + +necklaceSizeVal = 700000 +cayoSizeEditor:add_imgui(function() + necklaceSizeVal, used = ImGui.SliderInt("Necklace Value", necklaceSizeVal, 700000, 1400000) -- Double the original price + out = "Reset the board to see changes" + + if used then + globals.set_int(RN, necklaceSizeVal) + gui.show_message("Necklace Value Modified!", out) + end +end) + +tequilaSizeVal = 693000 +cayoSizeEditor:add_imgui(function() + tequilaSizeVal, used = ImGui.SliderInt("Tequila Value", tequilaSizeVal, 693000, 1400000) -- Double the original price + out = "Reset the board to see changes" + + if used then + globals.set_int(TEQUILA, tequilaSizeVal) + gui.show_message("Tequila Value Modified!", out) + end +end) + +cayoSizeEditor:add_separator() +cayoSizeEditor:add_text("Secondary Target Editors") + +goldSizeVal = 45375 +cayoSizeEditor:add_imgui(function() + goldSizeVal, used = ImGui.SliderInt("Gold Value", goldSizeVal, 45375, 181500) -- Quadruple the original price + out = "Reset the board to see changes" + + if used then + stats.set_int(MPX() .. "H4LOOT_GOLD_V", goldSizeVal) + gui.show_message("Gold Value Modified!", out) + end +end) + +cokeSizeVal = 25312 +cayoSizeEditor:add_imgui(function() + cokeSizeVal, used = ImGui.SliderInt("Coke Value", cokeSizeVal, 25312, 101248) -- Quadruple the original price + out = "Reset the board to see changes" + + if used then + stats.set_int(MPX() .. "H4LOOT_COKE_V", cokeSizeVal) + gui.show_message("Coke Value Modified!", out) + end +end) + +paintSizeVal = 22500 +cayoSizeEditor:add_imgui(function() + paintSizeVal, used = ImGui.SliderInt("Paintings Value", paintSizeVal, 22500, 90000) -- Quadruple the original price + out = "Reset the board to see changes" + + if used then + stats.set_int(MPX() .. "H4LOOT_PAINT_V", paintSizeVal) + gui.show_message("Paintings Value Modified!", out) + end +end) + +weedSizeVal = 16875 +cayoSizeEditor:add_imgui(function() + weedSizeVal, used = ImGui.SliderInt("Weed Value", weedSizeVal, 16875, 67500) -- Quadruple the original price + out = "Reset the board to see changes" + + if used then + stats.set_int(MPX() .. "H4LOOT_WEED_V", weedSizeVal) + gui.show_message("Weed Value Modified!", out) + end +end) + +cashSizeVal = 10406 +cayoSizeEditor:add_imgui(function() + cashSizeVal, used = ImGui.SliderInt("Cash Value", cashSizeVal, 10406, 41624) -- Quadruple the original price + out = "Reset the board to see changes" + + if used then + stats.set_int(MPX() .. "H4LOOT_WEED_V", cashSizeVal) + gui.show_message("Cash Value Modified!", out) + end +end) +cayoSizeEditor:add_text("These values seem incorrect, but the game reads them properly.") +cayoSizeEditor:add_text("Minimum values are exact defaults for ALL targets.") +cayoSizeEditor:add_separator() +cayoSizeEditor:add_text("Press this after setting values.") +cayoSizeEditor:add_button("Reset Kosatka Board", function() + locals.set_int(HIP, 1566, 2) + gui.show_message("Cayo Heist", "Planning board has been reset!") +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +DoomsdayHeistEditorMenu = HeistsDataEditorMenu:add_tab("Doomsday Heist Editor") + +DoomsdayHeistEditorMenu:add_button("One Click Setup Act 1: The Data Breaches", function() + stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 7) + stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 7) +end) + +DoomsdayHeistEditorMenu:add_button("One Click Setup Act 2: The Bodgan Problem", function() + stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 240) + stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 248) +end) + +DoomsdayHeistEditorMenu:add_button("One Click Setup Act 3: Doomsday Scenario", function() + stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 15872) + stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 16128) +end) + +DoomsdayHeistEditorMenu:add_text("Set Doomsday Heist Cuts") +DoomsdayHeistEditorMenu:add_text("Preset Cut") +DoomsdayHeistEditorMenu:add_button("100", function() + CutsPresetter(DCg1, DCg4, 100) +end) +DoomsdayHeistEditorMenu:add_text("Custom Cuts") +local dmsdyCut1 = DoomsdayHeistEditorMenu:add_input_int("Cut 1") +local dmsdyCut2 = DoomsdayHeistEditorMenu:add_input_int("Cut 2") +local dmsdyCut3 = DoomsdayHeistEditorMenu:add_input_int("Cut 3") +local dmsdyCut4 = DoomsdayHeistEditorMenu:add_input_int("Cut 4") +DoomsdayHeistEditorMenu:add_button("Set Cuts", function() + globals.set_int(DCg1, dmsdyCut1:get_value()) + globals.set_int(DCg2, dmsdyCut2:get_value()) + globals.set_int(DCg3, dmsdyCut3:get_value()) + globals.set_int(DCg4, dmsdyCut4:get_value()) +end) + +DoomsdayHeistEditorMenu:add_separator() +DoomsdayHeistEditorMenu:add_text("Preps") +DoomsdayHeistEditorMenu:add_button("Reset Preps", function() + DoomsdayActSetter(240, 0) +end) + +DoomsdayHeistEditorMenu:add_sameline() +DoomsdayHeistEditorMenu:add_button("Complete Preps", function() + stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", -1) +end) + +DoomsdayHeistEditorMenu:add_separator() +DoomsdayHeistEditorMenu:add_text("Bypass Doomsday Scenario hack") +DoomsdayHeistEditorMenu:add_button("By Act III Pass hack", function() + locals.set_int(FMC, DDSHl, 3) +end) + +DoomsdayHeistEditorMenu:add_separator() +DoomsdayHeistEditorMenu:add_text("Instant Heist Passed") +DoomsdayHeistEditorMenu:add_button("Instant Finish $$", function() + locals.set_int(FMC, 19787, 12) + locals.set_int(FMC, 19787 + 2686, 10000000) + locals.set_int(FMC, 29011 + 1, 99999) + locals.set_int(FMC, 31663 + 69, 99999) + gui.show_message("Instant Heist Passed", "Activated") +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +MissionsSelectorAndCooldownMenu = L7NEG:add_tab("Missions Selector And cooldown Menu") + +MissionsSelectorAndCooldownMenu:add_button("Remove Dax Fooligan missions CoolDown ", function() + stats.set_int(MPX() .. "XM22JUGGALOWORKCDTIMER", -1) +end) + +MissionsSelectorAndCooldownMenu:add_button("Remove VIP/MC Cooldown", function() + stats.set_int("MPPLY_VIPGAMEPLAYDISABLEDTIMER", 0) +end) + +MissionsSelectorAndCooldownMenu:add_button("Skip Yacht Missions", function() + stats.set_int(MPX() .. "YACHT_MISSION_PROG", 0) + stats.set_int(MPX() .. "YACHT_MISSION_FLOW", 21845) + stats.set_int(MPX() .. "CASINO_DECORATION_GIFT_1", -1) +end) + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +CreditsMenu = L7NEG:add_tab("Credits") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + +Yimura = CreditsMenu:add_tab("Yimura") +Yimura:add_text("Yim Menu Cheat Developer") +Yimura:add_text("Cheat on GitHub:") +Yimura:add_text("https://github.com/YimMenu/YimMenuV2/tree/enhanced") + +L7NEGDEV = CreditsMenu:add_tab("L7NEG") +L7NEGDEV:add_text("Coded This W Script With <3 To You All") +L7NEGDEV:add_text("Source:") +L7NEGDEV:add_text("https://github.com/Utimate-Menu/Utimate-Menu") + +SILENTSALO = CreditsMenu:add_tab("Silent") +SILENTSALO:add_text("For His W Useful Unlocks Along With Casino And Gunvan Menu") +SILENTSALO:add_text("Source:") +SILENTSALO:add_text("https://github.com/SilentSal0/Silent-Night") + +SLON = CreditsMenu:add_tab("SLON") +SLON:add_text("For ''YimCeo v0.6 by Slon_.lua'' Code") +SLON:add_text("Source:") +SLON:add_text("https://www.unknowncheats.me/forum/grand-theft-auto-v/591335-yimceo-ceo-crates-method-yimmenu.html") + +Alestarov = CreditsMenu:add_tab("Alestarov") +Alestarov:add_text("For 1 Click Cayo Setup") +Alestarov:add_text("Source:") +Alestarov:add_text("https://github.com/YimMenu-Lua/Alestarov-Menu") + +YOUMENU = CreditsMenu:add_tab("And You <3") +YOUMENU:add_text("Yes You Without You Or Your PRs and support You Give Me This Script Would Be Nothing Fr So Big Thanks To You All") +YOUMENU:add_text("You can report Bugs And Make PRs With Features Down Bellow:") +YOUMENU:add_text("https://github.com/Utimate-Menu/Utimate-Menu") + +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- \ No newline at end of file