Rewrite AC bypass (#2430)
* fix(anticheat): rewrite AC bypass again (the old one isn't detected but this is cleaner) * fix(chat): some chat tweaks * fix(anticheat): fix memory leak * feat(lua): add is_player_friend * fix(protections): fix possible false positives with the vehicle task mismatch protection * feat(protections): add debug logs to trace false positive * fix(spam): add some more stuff
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@ -2,7 +2,7 @@
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Table containing helper functions for network related features.
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## Functions (11)
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## Functions (12)
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### `trigger_script_event(bitset, _args)`
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@ -106,6 +106,19 @@ network.flag_player_as_modder(player_idx, reason, custom_reason)
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boolean = network.is_player_flagged_as_modder(player_idx)
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```
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### `is_player_friend(player_idx)`
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- **Parameters:**
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- `player_idx` (integer): Index of the player.
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- **Returns:**
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- `boolean`: Returns true if the given player is a friend.
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**Example Usage:**
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```lua
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boolean = network.is_player_friend(player_idx)
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```
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### `get_flagged_modder_reason(player_idx)`
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- **Parameters:**
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