Lua: can make new tabs from lua scripts, doc generation for available tabs to use (#1593)

* lua api: add globals.get_uint and globals.set_uint

* lua doc: remove duplicate function check as we can overload so it doesn't make sense

* lua doc gen: add support for parsing the tabs enum

* gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw

* lua doc: update generated doc

* chore: code style

* chore: minor spelling mistake

* chore: code style

* gui_service: add runtime removal of tabs

* refactor: make it so that it's less likely defining tabs and their translation key in a wrong way.

* lua api: ability to add custom tabs to the gui from lua
This commit is contained in:
Quentin
2023-07-05 00:30:57 +02:00
committed by GitHub
parent bc0f08ce1d
commit 89f57a9a4c
36 changed files with 585 additions and 211 deletions

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@ -12,7 +12,7 @@ Custom fields, functions, etc added to The Lua [Global Table](https://www.lua.or
- **Returns:**
- `integer`: The joaat hashed input string.
**Exemple Usage:**
**Example Usage:**
```lua
integer = joaat(str)
```

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@ -12,7 +12,7 @@ Call a menu command.
- `command_name` (string): The name of the command that will be called.
- `_args` (table): Optional. List of arguments for the command.
**Exemple Usage:**
**Example Usage:**
```lua
command.call(command_name, _args)
```
@ -26,7 +26,7 @@ Call a menu command on a given player.
- `command_name` (string): The name of the command that will be called.
- `_args` (table): Optional. List of arguments for the command.
**Exemple Usage:**
**Example Usage:**
```lua
command.call_player(player_idx, command_name, _args)
```

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@ -12,7 +12,7 @@ Register a function that will be called each time the corresponding menu_event i
- `menu_event` (menu_event): The menu_event that we want to respond to.
- `func` (function): The function that will be called.
**Exemple Usage:**
**Example Usage:**
```lua
event.register_handler(menu_event, func)
```

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@ -2,7 +2,7 @@
Table containing functions for manipulating gta script globals.
## Functions (7)
## Functions (9)
### `get_int(global)`
@ -14,11 +14,26 @@ Retrieves an int global value.
- **Returns:**
- `integer`: value of the global
**Exemple Usage:**
**Example Usage:**
```lua
integer = globals.get_int(global)
```
### `get_uint(global)`
Retrieves an uint global value.
- **Parameters:**
- `global` (integer): index of the global
- **Returns:**
- `integer`: value of the global
**Example Usage:**
```lua
integer = globals.get_uint(global)
```
### `get_float(global)`
Retrieves a float global value.
@ -29,7 +44,7 @@ Retrieves a float global value.
- **Returns:**
- `float`: value of the global
**Exemple Usage:**
**Example Usage:**
```lua
float = globals.get_float(global)
```
@ -44,7 +59,7 @@ Retrieves a string global value.
- **Returns:**
- `string`: value of the global
**Exemple Usage:**
**Example Usage:**
```lua
string = globals.get_string(global)
```
@ -57,11 +72,24 @@ Sets an int global value.
- `global` (integer): index of the global
- `val` (integer): new value for the global
**Exemple Usage:**
**Example Usage:**
```lua
globals.set_int(global, val)
```
### `set_uint(global, val)`
Sets an uint global value.
- **Parameters:**
- `global` (integer): index of the global
- `val` (integer): new value for the global
**Example Usage:**
```lua
globals.set_uint(global, val)
```
### `set_float(global, val)`
Sets a float global value.
@ -70,7 +98,7 @@ Sets a float global value.
- `global` (integer): index of the global
- `val` (float): new value for the global
**Exemple Usage:**
**Example Usage:**
```lua
globals.set_float(global, val)
```
@ -83,7 +111,7 @@ Sets a string global value.
- `global` (integer): index of the global
- `str` (string): new value for the global
**Exemple Usage:**
**Example Usage:**
```lua
globals.set_string(global, str)
```
@ -98,7 +126,7 @@ Retrieves a pointer global.
- **Returns:**
- `pointer`: value of the global
**Exemple Usage:**
**Example Usage:**
```lua
pointer = globals.get_pointer(global)
```

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@ -2,7 +2,7 @@
Table containing functions for modifying the menu GUI.
## Functions (5)
## Functions (6)
### `get_tab(tab_name)`
@ -12,11 +12,24 @@ Table containing functions for modifying the menu GUI.
- **Returns:**
- `tab`: A tab instance which corresponds to the tab in the GUI.
**Exemple Usage:**
**Example Usage:**
```lua
tab = gui.get_tab(tab_name)
```
### `add_tab(tab_name)`
- **Parameters:**
- `tab_name` (string): Name of the tab to add.
- **Returns:**
- `tab`: A tab instance which corresponds to the new tab in the GUI.
**Example Usage:**
```lua
tab = gui.add_tab(tab_name)
```
### `show_message(title, message)`
Shows a message to the user with the given title and message.
@ -25,7 +38,7 @@ Shows a message to the user with the given title and message.
- `title` (string)
- `message` (string)
**Exemple Usage:**
**Example Usage:**
```lua
gui.show_message(title, message)
```
@ -38,7 +51,7 @@ Shows a warning to the user with the given title and message.
- `title` (string)
- `message` (string)
**Exemple Usage:**
**Example Usage:**
```lua
gui.show_warning(title, message)
```
@ -51,7 +64,7 @@ Shows an error to the user with the given title and message.
- `title` (string)
- `message` (string)
**Exemple Usage:**
**Example Usage:**
```lua
gui.show_error(title, message)
```
@ -61,7 +74,7 @@ gui.show_error(title, message)
- **Returns:**
- `bool`: Returns true if the GUI is open.
**Exemple Usage:**
**Example Usage:**
```lua
bool = gui.is_open()
```

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@ -13,7 +13,7 @@ Table for manipulating GTA scripts locals.
- **Returns:**
- `integer`: The value of the given local.
**Exemple Usage:**
**Example Usage:**
```lua
integer = locals.get_int(script, index)
```
@ -27,7 +27,7 @@ integer = locals.get_int(script, index)
- **Returns:**
- `float`: The value of the given local.
**Exemple Usage:**
**Example Usage:**
```lua
float = locals.get_float(script, index)
```
@ -39,7 +39,7 @@ float = locals.get_float(script, index)
- `index` (index): Index of the script local.
- `val` (integer): The new value of the given local.
**Exemple Usage:**
**Example Usage:**
```lua
locals.set_int(script, index, val)
```
@ -51,7 +51,7 @@ locals.set_int(script, index, val)
- `index` (index): Index of the script local.
- `val` (float): The new value of the given local.
**Exemple Usage:**
**Example Usage:**
```lua
locals.set_float(script, index, val)
```
@ -65,7 +65,7 @@ locals.set_float(script, index, val)
- **Returns:**
- `pointer`: The pointer to the given local.
**Exemple Usage:**
**Example Usage:**
```lua
pointer = locals.get_pointer(script, index)
```

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@ -11,7 +11,7 @@ Logs an informational message.
- **Parameters:**
- `data` (string)
**Exemple Usage:**
**Example Usage:**
```lua
log.info(data)
```
@ -23,7 +23,7 @@ Logs a warning message.
- **Parameters:**
- `data` (string)
**Exemple Usage:**
**Example Usage:**
```lua
log.warning(data)
```
@ -35,7 +35,7 @@ Logs a debug message.
- **Parameters:**
- `data` (string)
**Exemple Usage:**
**Example Usage:**
```lua
log.debug(data)
```

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@ -14,7 +14,7 @@ Scans the specified memory pattern within the "GTA5.exe" module and returns a po
- **Returns:**
- `pointer`: A pointer to the found address.
**Exemple Usage:**
**Example Usage:**
```lua
pointer = memory.scan_pattern(pattern)
```
@ -27,7 +27,7 @@ pointer = memory.scan_pattern(pattern)
- **Returns:**
- `pointer`: A rage::CDynamicEntity pointer to the script game entity handle
**Exemple Usage:**
**Example Usage:**
```lua
pointer = memory.handle_to_ptr(entity)
```
@ -40,7 +40,7 @@ pointer = memory.handle_to_ptr(entity)
- **Returns:**
- `number`: The script game entity handle linked to the given rage::CDynamicEntity pointer.
**Exemple Usage:**
**Example Usage:**
```lua
number = memory.ptr_to_handle(mem_addr)
```
@ -53,7 +53,7 @@ number = memory.ptr_to_handle(mem_addr)
- **Returns:**
- `pointer`: A pointer to the newly allocated memory.
**Exemple Usage:**
**Example Usage:**
```lua
pointer = memory.allocate(size)
```
@ -63,7 +63,7 @@ pointer = memory.allocate(size)
- **Parameters:**
- `ptr` (pointer): The pointer that must be freed.
**Exemple Usage:**
**Example Usage:**
```lua
memory.free(ptr)
```

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@ -7,7 +7,7 @@ Table containing all possible events to which you can respond.
### `PlayerLeave`
Event that is triggered when a player leave the game session.
**Exemple Usage:**
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerLeave, function (player_name)
log.info(player_name)
@ -19,7 +19,7 @@ end)
### `PlayerJoin`
Event that is triggered when a player join the game session.
**Exemple Usage:**
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
log.info(player_name)
@ -32,7 +32,7 @@ end)
### `PlayerMgrInit`
Event that is triggered when the player manager initialize. Usually called when we are joining a session.
**Exemple Usage:**
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerMgrInit, function ()
log.info("Player manager inited, we just joined a session.")
@ -44,10 +44,10 @@ end)
### `PlayerMgrShutdown`
Event that is triggered when the player manager shutdown. Usually called when we are leaving a session.
**Exemple Usage:**
**Example Usage:**
```lua
event.register_handler(menu_event.PlayerMgrShutdown, function ()
log.info("Player manager inited, we just joined a session.")
log.info("Player manager inited, we just left a session.")
end)
```
@ -56,7 +56,7 @@ end)
### `ChatMessageReceived`
Event that is triggered when we receive a in-game chat message.
**Exemple Usage:**
**Example Usage:**
```lua
event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
log.info(player_id)
@ -69,7 +69,7 @@ end)
### `ScriptedGameEventReceived`
Event that is triggered when we receive a scripted game event.
**Exemple Usage:**
**Example Usage:**
```lua
event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
log.info(player_id)

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@ -12,7 +12,7 @@ Call trigger_script_event (TSE)
- `bitset` (integer)
- `_args` (table)
**Exemple Usage:**
**Example Usage:**
```lua
network.trigger_script_event(bitset, _args)
```
@ -25,7 +25,7 @@ Give the given pickup reward to the given player.
- `player` (integer): Index of the player.
- `reward` (integer): Index of the reward pickup.
**Exemple Usage:**
**Example Usage:**
```lua
network.give_pickup_rewards(player, reward)
```
@ -40,7 +40,7 @@ Teleport the given player to the given position.
- `y` (float): New y position.
- `z` (float): New z position.
**Exemple Usage:**
**Example Usage:**
```lua
network.set_player_coords(player_idx, x, y, z)
```
@ -54,7 +54,7 @@ Teleport all players to the given position.
- `y` (float): New y position.
- `z` (float): New z position.
**Exemple Usage:**
**Example Usage:**
```lua
network.set_all_player_coords(x, y, z)
```
@ -64,7 +64,7 @@ network.set_all_player_coords(x, y, z)
- **Returns:**
- `integer`: Returns the index of the currently selected player in the GUI.
**Exemple Usage:**
**Example Usage:**
```lua
integer = network.get_selected_player()
```
@ -74,7 +74,7 @@ integer = network.get_selected_player()
- **Returns:**
- `integer`: Returns the rockstar id of the currently selected player in the GUI.
**Exemple Usage:**
**Example Usage:**
```lua
integer = network.get_selected_database_player_rockstar_id()
```
@ -86,7 +86,7 @@ Flags the given player as a modder in our local database.
- **Parameters:**
- `player_idx` (integer): Index of the player.
**Exemple Usage:**
**Example Usage:**
```lua
network.flag_player_as_modder(player_idx)
```
@ -99,7 +99,7 @@ network.flag_player_as_modder(player_idx)
- **Returns:**
- `boolean`: Returns true if the given player is flagged as a modder.
**Exemple Usage:**
**Example Usage:**
```lua
boolean = network.is_player_flagged_as_modder(player_idx)
```
@ -111,7 +111,7 @@ Try to force ourself to be host for the given GTA Script.
- **Parameters:**
- `script_name` (string): Name of the script
**Exemple Usage:**
**Example Usage:**
```lua
network.force_script_host(script_name)
```
@ -124,7 +124,7 @@ Sends a message to the in game chat.
- `msg` (string): Message to be sent.
- `team_only` (boolean): Should be true if the msg should only be sent to our team.
**Exemple Usage:**
**Example Usage:**
```lua
network.send_chat_message(msg, team_only)
```

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@ -7,7 +7,7 @@ Table containing helper functions related to gta scripts.
### `register_looped(name, func)`
Registers a function that will be looped as a gta script.
**Exemple Usage:**
**Example Usage:**
```lua
script.register_looped("nameOfMyLoopedScript", function (script)
-- sleep until next game frame
@ -35,7 +35,7 @@ end)
- `name` (string): name of your new looped script
- `func` (function): function that will be executed in a forever loop.
**Exemple Usage:**
**Example Usage:**
```lua
script.register_looped(name, func)
```
@ -43,7 +43,7 @@ script.register_looped(name, func)
### `run_in_fiber(func)`
Executes a function once inside the fiber pool, you can call natives inside it and yield or sleep.
**Exemple Usage:**
**Example Usage:**
```lua
script.run_in_fiber(function (script)
-- sleep until next game frame
@ -70,9 +70,8 @@ end)
- **Parameters:**
- `func` (function): function that will be executed once in the fiber pool.
**Exemple Usage:**
**Example Usage:**
```lua
script.run_in_fiber(func)
```

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@ -12,7 +12,7 @@ Table for manipulating gta tunables.
- **Returns:**
- `integer`: The value of the given tunable.
**Exemple Usage:**
**Example Usage:**
```lua
integer = tunables.get_int(tunable_name)
```
@ -25,7 +25,7 @@ integer = tunables.get_int(tunable_name)
- **Returns:**
- `float`: The value of the given tunable.
**Exemple Usage:**
**Example Usage:**
```lua
float = tunables.get_float(tunable_name)
```
@ -38,7 +38,7 @@ float = tunables.get_float(tunable_name)
- **Returns:**
- `boolean`: The value of the given tunable.
**Exemple Usage:**
**Example Usage:**
```lua
boolean = tunables.get_bool(tunable_name)
```
@ -49,7 +49,7 @@ boolean = tunables.get_bool(tunable_name)
- `tunable_name` (string): The name of the tunable.
- `val` (integer): The new value of the given tunable.
**Exemple Usage:**
**Example Usage:**
```lua
tunables.set_int(tunable_name, val)
```
@ -60,7 +60,7 @@ tunables.set_int(tunable_name, val)
- `tunable_name` (string): The name of the tunable.
- `val` (float): The new value of the given tunable.
**Exemple Usage:**
**Example Usage:**
```lua
tunables.set_float(tunable_name, val)
```
@ -71,7 +71,7 @@ tunables.set_float(tunable_name, val)
- `tunable_name` (string): The name of the tunable.
- `val` (boolean): The new value of the given tunable.
**Exemple Usage:**
**Example Usage:**
```lua
tunables.set_bool(tunable_name, val)
```