Play audio on voice chat and more (#1053)
* feat(VC): audio through voice chat * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(LSC): reimplement LSC * feat(Protections): add (untested) protections for vehicle kick and remote teleport
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10
src/gui.cpp
10
src/gui.cpp
@ -13,20 +13,20 @@ namespace big
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gui::gui() :
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m_is_open(false)
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{
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g_renderer->add_dx_callback(view::gta_data, -1); // -1 highest priority of drawing
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g_renderer->add_dx_callback(view::notifications, -2); // second highest priority
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g_renderer->add_dx_callback(view::overlay, -3); // 3rd highest priority
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g_renderer->add_dx_callback(view::gta_data, -1); // -1 highest priority of drawing
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g_renderer->add_dx_callback(view::notifications, -2);// second highest priority
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g_renderer->add_dx_callback(view::overlay, -3); // 3rd highest priority
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g_renderer->add_dx_callback(
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[this] {
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dx_on_tick();
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},
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-4); // 4th highest priority
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-4);// 4th highest priority
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g_renderer->add_wndproc_callback([this](HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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wndproc(hwnd, msg, wparam, lparam);
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});
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g_renderer->add_dx_callback(esp::draw, 2); // TODO: move to ESP service
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g_renderer->add_dx_callback(esp::draw, 2);// TODO: move to ESP service
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g_renderer->add_dx_callback(view::context_menu, 1);
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dx_init();
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