refactor: Renderer (#694)

* Simplified SwapCHain, Device and DeviceContext pointers
* Added DX and WndProc callback registration
* Cleaned up GUI code
* Optimised Mouse Toggle
This commit is contained in:
Yimura
2022-12-16 18:55:55 +01:00
committed by GitHub
parent 8704597202
commit f2f3c28048
15 changed files with 219 additions and 131 deletions

View File

@ -3,20 +3,60 @@
#include "gui.hpp"
#include "natives.hpp"
#include "script.hpp"
#include "renderer.hpp"
#include <imgui.h>
#include "widgets/imgui_hotkey.hpp"
#include "views/view.hpp"
namespace big
{
gui::gui() :
m_is_open(false)
{
g_renderer->add_dx_callback(view::gta_data, -1); // -1 highest priority of drawing
g_renderer->add_dx_callback(view::notifications, -2); // second highest priority
g_renderer->add_dx_callback([this]
{
dx_on_tick();
}, -3); // 3rd highest priority
g_renderer->add_wndproc_callback([this](HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
wndproc(hwnd, msg, wparam, lparam);
});
g_renderer->add_dx_callback(esp::draw, 2); // TODO: move to ESP service
g_renderer->add_dx_callback(view::context_menu, 1);
dx_init();
g_gui = this;
}
gui::~gui()
{
g_gui = nullptr;
}
bool gui::is_open()
{
return m_is_open;
}
void gui::toggle(bool toggle)
{
m_is_open = toggle;
toggle_mouse();
}
void gui::dx_init()
{
static ImVec4 bgColor = ImVec4(0.09f, 0.094f, 0.129f, .9f);
static ImVec4 primary = ImVec4(0.172f, 0.380f, 0.909f, 1.f);
static ImVec4 secondary = ImVec4(0.443f, 0.654f, 0.819f, 1.f);
static ImVec4 whiteBroken = ImVec4(0.792f, 0.784f, 0.827f, 1.f);
static auto bgColor = ImVec4(0.09f, 0.094f, 0.129f, .9f);
static auto primary = ImVec4(0.172f, 0.380f, 0.909f, 1.f);
static auto secondary = ImVec4(0.443f, 0.654f, 0.819f, 1.f);
static auto whiteBroken = ImVec4(0.792f, 0.784f, 0.827f, 1.f);
auto& style = ImGui::GetStyle();
style.WindowPadding = ImVec2(15, 15);
@ -73,61 +113,89 @@ namespace big
void gui::dx_on_tick()
{
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGui::ColorConvertU32ToFloat4(g->window.color));
view::root();
ImGui::PopStyleColor();
}
void gui::always_draw()
{
view::always();
if (m_is_open)
{
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGui::ColorConvertU32ToFloat4(g->window.color));
view::root();
ImGui::PopStyleColor();
}
}
void gui::script_on_tick()
{
TRY_CLAUSE
if (g_gui->m_is_open)
{
if (g_gui.m_opened)
{
for (uint8_t i = 0; i <= 6; i++)
PAD::DISABLE_CONTROL_ACTION(2, i, true);
PAD::DISABLE_CONTROL_ACTION(2, 106, true);
PAD::DISABLE_CONTROL_ACTION(2, 329, true);
PAD::DISABLE_CONTROL_ACTION(2, 330, true);
for (uint8_t i = 0; i <= 6; i++)
PAD::DISABLE_CONTROL_ACTION(2, i, true);
PAD::DISABLE_CONTROL_ACTION(2, 106, true);
PAD::DISABLE_CONTROL_ACTION(2, 329, true);
PAD::DISABLE_CONTROL_ACTION(2, 330, true);
PAD::DISABLE_CONTROL_ACTION(2, 14, true);
PAD::DISABLE_CONTROL_ACTION(2, 15, true);
PAD::DISABLE_CONTROL_ACTION(2, 16, true);
PAD::DISABLE_CONTROL_ACTION(2, 17, true);
PAD::DISABLE_CONTROL_ACTION(2, 24, true);
PAD::DISABLE_CONTROL_ACTION(2, 69, true);
PAD::DISABLE_CONTROL_ACTION(2, 70, true);
PAD::DISABLE_CONTROL_ACTION(2, 84, true);
PAD::DISABLE_CONTROL_ACTION(2, 85, true);
PAD::DISABLE_CONTROL_ACTION(2, 99, true);
PAD::DISABLE_CONTROL_ACTION(2, 92, true);
PAD::DISABLE_CONTROL_ACTION(2, 100, true);
PAD::DISABLE_CONTROL_ACTION(2, 114, true);
PAD::DISABLE_CONTROL_ACTION(2, 115, true);
PAD::DISABLE_CONTROL_ACTION(2, 121, true);
PAD::DISABLE_CONTROL_ACTION(2, 142, true);
PAD::DISABLE_CONTROL_ACTION(2, 241, true);
PAD::DISABLE_CONTROL_ACTION(2, 261, true);
PAD::DISABLE_CONTROL_ACTION(2, 257, true);
PAD::DISABLE_CONTROL_ACTION(2, 262, true);
PAD::DISABLE_CONTROL_ACTION(2, 331, true);
}
PAD::DISABLE_CONTROL_ACTION(2, 14, true);
PAD::DISABLE_CONTROL_ACTION(2, 15, true);
PAD::DISABLE_CONTROL_ACTION(2, 16, true);
PAD::DISABLE_CONTROL_ACTION(2, 17, true);
PAD::DISABLE_CONTROL_ACTION(2, 24, true);
PAD::DISABLE_CONTROL_ACTION(2, 69, true);
PAD::DISABLE_CONTROL_ACTION(2, 70, true);
PAD::DISABLE_CONTROL_ACTION(2, 84, true);
PAD::DISABLE_CONTROL_ACTION(2, 85, true);
PAD::DISABLE_CONTROL_ACTION(2, 99, true);
PAD::DISABLE_CONTROL_ACTION(2, 92, true);
PAD::DISABLE_CONTROL_ACTION(2, 100, true);
PAD::DISABLE_CONTROL_ACTION(2, 114, true);
PAD::DISABLE_CONTROL_ACTION(2, 115, true);
PAD::DISABLE_CONTROL_ACTION(2, 121, true);
PAD::DISABLE_CONTROL_ACTION(2, 142, true);
PAD::DISABLE_CONTROL_ACTION(2, 241, true);
PAD::DISABLE_CONTROL_ACTION(2, 261, true);
PAD::DISABLE_CONTROL_ACTION(2, 257, true);
PAD::DISABLE_CONTROL_ACTION(2, 262, true);
PAD::DISABLE_CONTROL_ACTION(2, 331, true);
}
EXCEPT_CLAUSE
}
void gui::script_func()
{
g_notification_service->push("Welcome", std::format("Loaded YimMenu. Press {} to open", ImGui::key_names[g->settings.hotkeys.menu_toggle]));
while (true)
{
g_gui.script_on_tick();
g_gui->script_on_tick();
script::get_current()->yield();
}
}
void gui::wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
if (msg == WM_KEYUP && wparam == g->settings.hotkeys.menu_toggle)
{
//Persist and restore the cursor position between menu instances.
static POINT cursor_coords{};
if (g_gui->m_is_open)
{
GetCursorPos(&cursor_coords);
}
else if (cursor_coords.x + cursor_coords.y != 0)
{
SetCursorPos(cursor_coords.x, cursor_coords.y);
}
toggle(g->settings.hotkeys.editing_menu_toggle || !m_is_open);
if (g->settings.hotkeys.editing_menu_toggle)
g->settings.hotkeys.editing_menu_toggle = false;
}
}
void gui::toggle_mouse()
{
if (m_is_open)
{
ImGui::GetIO().MouseDrawCursor = true;
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
}
else
{
ImGui::GetIO().MouseDrawCursor = false;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouse;
}
}
}