neo screen droplets
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@ -8,6 +8,7 @@
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#include "Camera.h"
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#include "Game.h"
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#include "DMAudio.h"
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#include "screendroplets.h"
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CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
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@ -18,6 +19,8 @@ CParticleObject *CParticleObject::pUnusedListHead;
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CAudioHydrant List[MAX_AUDIOHYDRANTS];
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CAudioHydrant *CAudioHydrant::Get(int n) { return &List[n]; }
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bool
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CAudioHydrant::Add(CParticleObject *particleobject)
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{
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@ -247,6 +250,9 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_nSkipFrames = 3;
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#endif
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pobj->m_nCreationChance = 0;
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::RegisterSplash(pobj);
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#endif
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break;
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}
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