clean up
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@ -4,12 +4,6 @@
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#include "Camera.h"
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#include "Sprite2d.h"
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// Get rid of bullshit windows definitions, we're not running on an 8086
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#ifdef far
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#undef far
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#undef near
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#endif
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RwIm2DVertex *CSprite2d::maVertices = (RwIm2DVertex*)0x6E9168;
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float &CSprite2d::RecipNearClip = *(float*)0x880DB4;
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int32 &CSprite2d::mCurrentBank = *(int32*)0x8F1AF4;
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@ -18,7 +12,6 @@ int32 *CSprite2d::mCurrentSprite = (int32*)0x6F4500;
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int32 *CSprite2d::mBankStart = (int32*)0x774BE8;
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RwIm2DVertex *CSprite2d::maBankVertices = (RwIm2DVertex*)0x8429F8;
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void
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CSprite2d::SetRecipNearClip(void)
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{
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