Fix cutscene camera latency
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@ -3511,7 +3511,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
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Up = CVector(0.0f, 0.0f, 1.0f);
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if(TheCamera.m_bStartingSpline)
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m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds();
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m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds();
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else{
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m_fTimeElapsedFloat = 0.0f;
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m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]);
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