Use original animation names from VCS
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@ -2450,10 +2450,10 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
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CPed* pPed = pPlayer->m_pPed;
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if (pPed->bInVehicle)
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return IsVehicleStopped(pPed->m_pMyVehicle);
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if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
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if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE))
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return false;
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return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL;
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}
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