CCopPed done and #include cleanup
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@ -574,8 +574,9 @@ void CPad::AffectFromXinput(uint32 pad)
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PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger;
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PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0;
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#ifdef REGISTER_START_BUTTON
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PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0;
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#endif
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float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF;
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float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF;
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float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF;
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