more PS2 stuff; memory movement done
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#pragma once
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enum Config {
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NUMPLAYERS = 1,
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NUMPLAYERS = 1, // 4 on PS2
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NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
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MAX_CDIMAGES = 8, // additional cdimages
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MAX_CDCHANNELS = 5,
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MODELINFOSIZE = 5500,
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MODELINFOSIZE = 5500, // 3150 on PS2
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// TXDSTORESIZE = 850,
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TXDSTORESIZE = 1024, // for Xbox map
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EXTRADIRSIZE = 128,
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CUTSCENEDIRSIZE = 512,
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SIMPLEMODELSIZE = 5000,
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SIMPLEMODELSIZE = 5000, // 2910 on PS2
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MLOMODELSIZE = 1,
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MLOINSTANCESIZE = 1,
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TIMEMODELSIZE = 30,
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CLUMPMODELSIZE = 5,
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PEDMODELSIZE = 90,
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VEHICLEMODELSIZE = 120,
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VEHICLEMODELSIZE = 120, // 70 on PS2
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XTRACOMPSMODELSIZE = 2,
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TWODFXSIZE = 2000,
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TWODFXSIZE = 2000, // 1210 on PS2
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MAXVEHICLESLOADED = 50, // 70 on mobile
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