implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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@ -1,4 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Weather.h"
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int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
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@ -25,3 +26,5 @@ float &CWeather::Rainbow = *(float*)0x940598;
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bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
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bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
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WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
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