implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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@ -6,6 +6,11 @@ float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
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float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
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float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
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uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
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uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
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uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
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uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
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static float hFov2vFov(float hfov)
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{
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float w = SCREENW;
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