implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
This commit is contained in:
@ -174,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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// | / |
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// 3---2
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RwIm2DVertexSetScreenX(&maVertices[0], r.left);
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RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
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RwIm2DVertexSetScreenY(&maVertices[0], r.top);
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RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[0], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
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@ -183,7 +183,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
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RwIm2DVertexSetScreenX(&maVertices[1], r.right);
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RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
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RwIm2DVertexSetScreenY(&maVertices[1], r.top);
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RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[1], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
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@ -192,7 +192,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
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RwIm2DVertexSetScreenX(&maVertices[2], r.right);
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RwIm2DVertexSetScreenY(&maVertices[2], r.top);
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RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
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RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[2], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
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@ -201,7 +201,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
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RwIm2DVertexSetScreenX(&maVertices[3], r.left);
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RwIm2DVertexSetScreenY(&maVertices[3], r.top);
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RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
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RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[3], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
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@ -225,7 +225,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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// | / |
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// 3---2
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RwIm2DVertexSetScreenX(&maVertices[0], r.left);
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RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
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RwIm2DVertexSetScreenY(&maVertices[0], r.top);
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RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[0], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
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@ -234,7 +234,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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RwIm2DVertexSetV(&maVertices[0], v0, recipz);
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RwIm2DVertexSetScreenX(&maVertices[1], r.right);
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RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
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RwIm2DVertexSetScreenY(&maVertices[1], r.top);
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RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[1], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
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@ -243,7 +243,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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RwIm2DVertexSetV(&maVertices[1], v1, recipz);
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RwIm2DVertexSetScreenX(&maVertices[2], r.right);
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RwIm2DVertexSetScreenY(&maVertices[2], r.top);
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RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
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RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[2], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
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@ -252,7 +252,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
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RwIm2DVertexSetV(&maVertices[2], v2, recipz);
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RwIm2DVertexSetScreenX(&maVertices[3], r.left);
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RwIm2DVertexSetScreenY(&maVertices[3], r.top);
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RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
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RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[3], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
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@ -358,7 +358,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
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recipz = RecipNearClip;
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RwIm2DVertexSetScreenX(&verts[0], r.left);
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RwIm2DVertexSetScreenY(&verts[0], r.bottom);
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RwIm2DVertexSetScreenY(&verts[0], r.top);
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RwIm2DVertexSetScreenZ(&verts[0], screenz);
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RwIm2DVertexSetCameraZ(&verts[0], z);
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RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
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@ -367,7 +367,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
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RwIm2DVertexSetV(&verts[0], v0, recipz);
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RwIm2DVertexSetScreenX(&verts[1], r.left);
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RwIm2DVertexSetScreenY(&verts[1], r.top);
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RwIm2DVertexSetScreenY(&verts[1], r.bottom);
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RwIm2DVertexSetScreenZ(&verts[1], screenz);
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RwIm2DVertexSetCameraZ(&verts[1], z);
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RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
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@ -376,7 +376,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
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RwIm2DVertexSetV(&verts[1], v2, recipz);
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RwIm2DVertexSetScreenX(&verts[2], r.right);
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RwIm2DVertexSetScreenY(&verts[2], r.top);
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RwIm2DVertexSetScreenY(&verts[2], r.bottom);
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RwIm2DVertexSetScreenZ(&verts[2], screenz);
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RwIm2DVertexSetCameraZ(&verts[2], z);
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RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
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@ -385,7 +385,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
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RwIm2DVertexSetV(&verts[2], v3, recipz);
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RwIm2DVertexSetScreenX(&verts[3], r.left);
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RwIm2DVertexSetScreenY(&verts[3], r.bottom);
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RwIm2DVertexSetScreenY(&verts[3], r.top);
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RwIm2DVertexSetScreenZ(&verts[3], screenz);
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RwIm2DVertexSetCameraZ(&verts[3], z);
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RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
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@ -394,7 +394,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
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RwIm2DVertexSetV(&verts[3], v0, recipz);
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RwIm2DVertexSetScreenX(&verts[4], r.right);
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RwIm2DVertexSetScreenY(&verts[4], r.top);
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RwIm2DVertexSetScreenY(&verts[4], r.bottom);
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RwIm2DVertexSetScreenZ(&verts[4], screenz);
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RwIm2DVertexSetCameraZ(&verts[4], z);
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RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
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@ -403,7 +403,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
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RwIm2DVertexSetV(&verts[4], v3, recipz);
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RwIm2DVertexSetScreenX(&verts[5], r.right);
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RwIm2DVertexSetScreenY(&verts[5], r.bottom);
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RwIm2DVertexSetScreenY(&verts[5], r.top);
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RwIm2DVertexSetScreenZ(&verts[5], screenz);
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RwIm2DVertexSetCameraZ(&verts[5], z);
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RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
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