CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@ -90,7 +90,6 @@ void DoFade(void);
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void Render2dStuffAfterFade(void);
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CSprite2d *LoadSplash(const char *name);
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void DestroySplashScreen(void);
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extern void (*DebugMenuProcess)(void);
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@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void)
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{
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CDebug::DisplayScreenStrings(); // custom
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CDebug::DebugDisplayTextBuffer();
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// FlushObrsPrintfs();
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FlushObrsPrintfs();
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RwCameraEndUpdate(Scene.camera);
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RsCameraShowRaster(Scene.camera);
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}
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