CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@ -28,6 +28,7 @@ void InitialiseGame(void);
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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void LoadingIslandScreen(const char *levelName);
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CSprite2d *LoadSplash(const char *name);
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void DestroySplashScreen(void);
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char *GetLevelSplashScreen(int level);
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char *GetRandomSplashScreen(void);
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void LittleTest(void);
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