Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
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@ -23,7 +23,6 @@ uint32 CBridge::TimeOfBridgeBecomingOperational;
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void CBridge::Init()
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{
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#ifdef GTA_BRIDGE
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FindBridgeEntities();
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OldLift = -1.0f;
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if (pLiftPart && pWeight)
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@ -36,12 +35,10 @@ void CBridge::Init()
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
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}
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#endif
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}
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void CBridge::Update()
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{
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#ifdef GTA_BRIDGE
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if (!pLiftPart || !pWeight)
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return;
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@ -116,21 +113,15 @@ void CBridge::Update()
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
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else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
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#endif
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}
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bool CBridge::ShouldLightsBeFlashing()
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{
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#ifdef GTA_BRIDGE
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return State != STATE_LIFT_PART_IS_DOWN;
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#else
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return false;
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#endif
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}
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void CBridge::FindBridgeEntities()
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{
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#ifdef GTA_BRIDGE
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pWeight = nil;
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pLiftRoad = nil;
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pLiftPart = nil;
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@ -147,17 +138,12 @@ void CBridge::FindBridgeEntities()
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pWeight = entry;
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}
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}
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#endif
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}
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bool CBridge::ThisIsABridgeObjectMovingUp(int index)
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{
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#ifdef GTA_BRIDGE
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if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
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return false;
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return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
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#else
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return false;
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#endif
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}
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