Struct cleanup, various fixes, enable PS2 rand
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@ -548,10 +548,10 @@ CPlayerInfo::Process(void)
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}
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if (FindPlayerVehicle()) {
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CVehicle *veh = FindPlayerVehicle();
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veh->m_nZoneLevel = -1;
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veh->m_nZoneLevel = LEVEL_IGNORE;
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for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
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if (veh->pPassengers[i])
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veh->pPassengers[i]->m_nZoneLevel = 0;
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veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
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}
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CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
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} else {
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