some orig chearts
- weapon model indices added - orig weapon cheats added - some cheats' names changed to original ones
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@ -165,7 +165,9 @@ CustomFrontendOptionsPopulate(void)
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#endif
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#ifdef DEBUGMENU
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void WeaponCheat();
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void WeaponCheat1();
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void WeaponCheat2();
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void WeaponCheat3();
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void HealthCheat();
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void VehicleCheat(bool something, int model);
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void BlowUpCarsCheat();
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@ -397,7 +399,9 @@ DebugMenuPopulate(void)
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DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
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DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
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DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
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DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
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DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2);
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DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3);
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DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
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DebugMenuAddCmd("Cheats", "Health", HealthCheat);
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DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
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