Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"
This reverts commit 1eb817de77
.
# Conflicts:
# src/core/Game.cpp
This commit is contained in:
@ -2235,7 +2235,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
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if(xmin < pos.x && pos.x < xmax &&
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ymin < pos.y && pos.y < ymax &&
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(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
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#ifdef GTA_ZONECULL
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if(CRenderer::IsEntityCullZoneVisible(e))
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#endif
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RequestModel(e->GetModelIndex(), 0);
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}
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}
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@ -2259,7 +2261,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
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(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
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CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
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if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
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#ifdef GTA_ZONECULL
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if(CRenderer::IsEntityCullZoneVisible(e))
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#endif
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RequestModel(e->GetModelIndex(), 0);
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}
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}
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@ -2683,7 +2687,9 @@ CStreaming::LoadScene(const CVector &pos)
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RemoveModel(si - ms_aInfoForModel);
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}
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CRenderer::m_loadingPriority = false;
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#ifdef GTA_ZONECULL
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CCullZones::ForceCullZoneCoors(pos);
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#endif
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DeleteAllRwObjects();
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#ifndef MIAMI
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AddModelsToRequestList(pos);
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