CPlaneTrails and CPlaneBanners done
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@ -432,7 +432,7 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3,
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void
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CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
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{
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SetVertices(&TempVertexBuffer[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2);
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SetVertices(&TempVertexBuffer.im2d[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2);
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RwImVertexIndex *pIndexList = &TempBufferRenderIndexList[nextBufferIndex];
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pIndexList[0] = nextBufferVertex;
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pIndexList[1] = nextBufferVertex + 1;
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@ -457,7 +457,7 @@ CSprite2d::RenderVertexBuffer()
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{
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if (nextBufferVertex > 0) {
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer.im2d, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex);
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nextBufferVertex = 0;
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nextBufferIndex = 0;
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}
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