Place debug menu under ifdef
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@ -611,8 +611,9 @@ void CGame::Process(void)
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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#ifdef DEBUGMENU
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DebugMenuProcess();
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#endif
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CCutsceneMgr::Update();
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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