collision fixes
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@ -264,12 +264,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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int32 numVertices = *(int16*)buf;
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buf += 4;
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if(numVertices > 0){
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model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
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model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
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for(i = 0; i < numVertices; i++){
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model.vertices[i] = *(CVector*)buf;
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if(Abs(model.vertices[i].x) >= 256.0f ||
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Abs(model.vertices[i].y) >= 256.0f ||
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Abs(model.vertices[i].z) >= 256.0f)
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model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
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if(Abs(*(float*)buf) >= 256.0f ||
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Abs(*(float*)(buf+4)) >= 256.0f ||
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Abs(*(float*)(buf+8)) >= 256.0f)
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printf("%s:Collision volume too big\n", modelname);
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buf += 12;
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}
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