CGame::Initialise
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43
src/render/Console.cpp
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43
src/render/Console.cpp
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#include "Console.h"
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#include "Font.h"
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#include "Timer.h"
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#define CONSOLE_MESSAGE_SHOW_TIME 20000
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#define CONSOLE_MESSAGE_HEIGHT 12.0f
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#define CONSOLE_MESSAGE_X_OFFSET 30.0f
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#define CONSOLE_MESSAGE_Y_OFFSET 10.0f
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#define CONSOLE_MESSAGE_X_SHADOW_OFFSET 1.0f
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#define CONSOLE_MESSAGE_Y_SHADOW_OFFSET 1.0f
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CConsole& TheConsole = *(CConsole*)0x8F6498;
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void CConsole::Display()
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{
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetScale(0.6f, 0.6f);
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(0);
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CFont::SetPropOff();
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CFont::SetWrapx(RsGlobal.width);
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while (m_nActiveMessages != 0 && CTimer::GetTimeInMilliseconds() - m_anTimeStart[m_nCurrentMessage] > CONSOLE_MESSAGE_SHOW_TIME) {
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m_nActiveMessages--;
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m_nCurrentMessage = (m_nCurrentMessage + 1) % NUM_CONSOLEMESSAGES;
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}
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for (int i = 0; i < m_nActiveMessages; i++) {
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int actualIndex = (i + m_nCurrentMessage) % NUM_CONSOLEMESSAGES;
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CFont::SetColor(CRGBA(0, 0, 0, 200));
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CFont::PrintString(
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CONSOLE_MESSAGE_X_OFFSET + CONSOLE_MESSAGE_X_SHADOW_OFFSET,
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CONSOLE_MESSAGE_Y_OFFSET + CONSOLE_MESSAGE_Y_SHADOW_OFFSET + i * CONSOLE_MESSAGE_HEIGHT,
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m_asMessages[actualIndex]);
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CFont::SetColor(CRGBA(m_anColourRed[actualIndex], m_anColourGreen[actualIndex], m_anColourBlue[actualIndex], 200));
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CFont::PrintString(
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CONSOLE_MESSAGE_X_OFFSET,
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CONSOLE_MESSAGE_Y_OFFSET + i * CONSOLE_MESSAGE_HEIGHT,
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m_asMessages[actualIndex]);
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}
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}
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