Try to build with mingw
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@ -595,7 +595,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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}
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// Yeah, float
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float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
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maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
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maxPossiblePedsForArea = Min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
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if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
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int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
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@ -703,7 +703,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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if (!foundGround)
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return;
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generatedCoors.z = max(generatedCoors.z, groundZ);
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generatedCoors.z = Max(generatedCoors.z, groundZ);
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}
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bool farEnoughToAdd = true;
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CMatrix mat(TheCamera.GetCameraMatrix());
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