Try to build with mingw
This commit is contained in:
@ -163,7 +163,7 @@ void CWeather::Update(void)
|
||||
else {
|
||||
// 0.125 probability
|
||||
LightningBurst = false;
|
||||
LightningDuration = min(CTimer::GetFrameCounter() - LightningStart, 20);
|
||||
LightningDuration = Min(CTimer::GetFrameCounter() - LightningStart, 20);
|
||||
LightningFlash = false;
|
||||
WhenToPlayLightningSound = CTimer::GetTimeInMilliseconds() + 150 * (20 - LightningDuration);
|
||||
}
|
||||
@ -219,9 +219,9 @@ void CWeather::Update(void)
|
||||
fNewRain = 0.0f;
|
||||
if (Rain != fNewRain) { // ok to use comparasion
|
||||
if (Rain < fNewRain)
|
||||
Rain = min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
|
||||
Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
|
||||
else
|
||||
Rain = max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
|
||||
Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
|
||||
}
|
||||
|
||||
// Clouds
|
||||
|
Reference in New Issue
Block a user