Move a bunch of math to cpp files + small fixes
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@ -700,7 +700,7 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
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if ( fDistToGlass < 10.0f )
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{
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distToGlass.Normalise(0.3f);
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distToGlass *= (0.3f / fDistToGlass); // normalise
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WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true);
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}
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else
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