Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget
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@ -2421,8 +2421,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float target
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float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
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float angleDiff = LimitRadianAngle(angleToTarget - angleForward);
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angleDiff = min(DEFAULT_MAX_STEER_ANGLE, max(-DEFAULT_MAX_STEER_ANGLE, angleDiff));
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float currentSpeed = pBoat->GetMoveSpeed().Magnitude(); // +0.0f for some reason
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float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed;
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float currentSpeed = pBoat->GetMoveSpeed().Magnitude2D(); // +0.0f for some reason
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float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed * 60.0f;
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if (speedDiff > 0.0f){
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float accRemaining = speedDiff / pBoat->AutoPilot.m_nCruiseSpeed;
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*pAccel = (accRemaining > 0.25f) ? 1.0f : 1.0f - (0.25f - accRemaining) * 4.0f;
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