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@ -33,6 +33,7 @@ int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE;
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float &CWeather::Stored_Rain = *(float*)0x885B4C;
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WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
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WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
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void CWeather::ReleaseWeather()
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{
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