CGame done, Peds, fixes
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@ -429,7 +429,9 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
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#endif
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DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
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#ifndef MASTER
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DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
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#endif
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#ifdef EXTENDED_PIPELINES
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static const char *vehpipenames[] = { "MatFX", "Neo" };
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e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
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