add NoMovies ini option, rename gDrawVersionText, always save ini after loading
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@ -517,8 +517,10 @@ bool LoadINISettings()
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ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
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ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
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#endif
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#ifdef NO_MOVIES
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ReadIniIfExists("General", "NoMovies", &gbNoMovies);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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@ -608,8 +610,10 @@ void SaveINISettings()
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StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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StoreIni("General", "DrawVersionText", gDrawVersionText);
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StoreIni("General", "DrawVersionText", gbDrawVersionText);
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#endif
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#ifdef NO_MOVIES
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StoreIni("General", "NoMovies", gbNoMovies);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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@ -990,8 +994,7 @@ extern bool gbRenderWorld2;
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
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#endif
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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