added wrappers around math functions
This commit is contained in:
@ -670,7 +670,7 @@ int16 CPad::GetSteeringLeftRight(void)
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
else
|
||||
return dpad;
|
||||
@ -703,7 +703,7 @@ int16 CPad::GetSteeringUpDown(void)
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
else
|
||||
return dpad;
|
||||
@ -790,7 +790,7 @@ int16 CPad::GetPedWalkLeftRight(void)
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
else
|
||||
return dpad;
|
||||
@ -824,7 +824,7 @@ int16 CPad::GetPedWalkUpDown(void)
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
else
|
||||
return dpad;
|
||||
@ -854,7 +854,7 @@ int16 CPad::GetAnalogueUpDown(void)
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
else
|
||||
return dpad;
|
||||
@ -1683,7 +1683,7 @@ int16 CPad::SniperModeLookLeftRight(void)
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
else
|
||||
return dpad;
|
||||
@ -1694,7 +1694,7 @@ int16 CPad::SniperModeLookUpDown(void)
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
if ( Abs(axis) > Abs(dpad) )
|
||||
return axis;
|
||||
else
|
||||
return dpad;
|
||||
@ -1704,11 +1704,11 @@ int16 CPad::LookAroundLeftRight(void)
|
||||
{
|
||||
float axis = GetPad(0)->NewState.RightStickX;
|
||||
|
||||
if ( fabs(axis) > 85 && !GetLookBehindForPed() )
|
||||
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
|
||||
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
@ -1719,11 +1719,11 @@ int16 CPad::LookAroundUpDown(void)
|
||||
{
|
||||
int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
|
||||
if ( abs(axis) > 85 && !GetLookBehindForPed() )
|
||||
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
|
||||
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
|
Reference in New Issue
Block a user