added a few registered pointers and memory debug
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@ -110,6 +110,9 @@ void TheGame(void);
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void DebugMenuPopulate(void);
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#endif
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#ifndef FINAL
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bool gbPrintMemoryUsage;
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#endif
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#ifdef GTA_PS2
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#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
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@ -957,9 +960,10 @@ DisplayGameDebugText()
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayRate);
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}
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#endif
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// PrintMemoryUsage(); // TODO: put this somewhere else
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if(gbPrintMemoryUsage)
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PrintMemoryUsage();
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#endif
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char str[200];
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wchar ustr[200];
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