Island loading cleanup and fix
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@ -743,9 +743,7 @@ CStreaming::RequestBigBuildings(eLevelName level)
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void
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CStreaming::RequestIslands(eLevelName level)
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{
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
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#endif
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ISLAND_LOADING_ISNT(HIGH)
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switch(level){
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case LEVEL_INDUSTRIAL:
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RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
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@ -946,9 +944,7 @@ CStreaming::RemoveBuildings(eLevelName level)
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void
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CStreaming::RemoveUnusedBigBuildings(eLevelName level)
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{
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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if (level != LEVEL_INDUSTRIAL)
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RemoveBigBuildings(LEVEL_INDUSTRIAL);
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