Many fixes and cleanup
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@ -690,14 +690,14 @@ DisplayGameDebugText()
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetWrapx(SCREEN_WIDTH);
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CFont::SetJustifyOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetColor(CRGBA(255, 108, 0, 255));
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CFont::PrintString(10.0f, 10.0f, ver);
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CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
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FrameSamples++;
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FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
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@ -748,6 +748,7 @@ DisplayGameDebugText()
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AsciiToUnicode(str, ustr);
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// Let's not scale those numbers, they look better that way :eyes:
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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CFont::SetScale(0.7f, 1.5f);
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