CEntity and C(Vu)Vector fixes and cleanup

This commit is contained in:
aap
2021-05-23 17:45:07 +02:00
committed by Sergeanur
parent ce0a097392
commit 50058371ef
11 changed files with 55 additions and 38 deletions

View File

@ -191,7 +191,7 @@ CEntity::GetBoundRect(void)
{
CRect rect;
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
CColModel *col = CModelInfo::GetColModel(m_modelIndex);
rect.ContainPoint(GetMatrix() * col->boundingBox.min);
rect.ContainPoint(GetMatrix() * col->boundingBox.max);
@ -210,21 +210,27 @@ CEntity::GetBoundRect(void)
CVector
CEntity::GetBoundCentre(void)
{
CVector v;
GetBoundCentre(v);
return v;
return GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center;
}
#ifdef GTA_PS2
void
CEntity::GetBoundCentre(CVuVector &out)
{
TransformPoint(out, GetMatrix(), CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center);
}
#else
void
CEntity::GetBoundCentre(CVector &out)
{
out = GetMatrix() * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
out = GetMatrix() * CModelInfo::GetColModel(m_modelIndex)->boundingSphere.center;
}
#endif
float
CEntity::GetBoundRadius(void)
{
return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius;
return CModelInfo::GetColModel(m_modelIndex)->boundingSphere.radius;
}
void
@ -379,10 +385,13 @@ CEntity::Render(void)
}
}
bool
CEntity::GetIsTouching(CVector const &center, float radius)
CEntity::GetIsTouching(CVUVECTOR const &center, float radius)
{
return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
CVUVECTOR boundCenter;
GetBoundCentre(boundCenter);
return sq(GetBoundRadius()+radius) > (boundCenter-center).MagnitudeSqr();
}
bool
@ -400,8 +409,7 @@ CEntity::IsVisibleComplex(void)
bool
CEntity::GetIsOnScreen(void)
{
return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
&TheCamera.GetCameraMatrix());
return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius());
}
bool
@ -417,7 +425,7 @@ CEntity::GetIsOnScreenComplex(void)
return true;
CRect rect = GetBoundRect();
CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
CColModel *colmodel = CModelInfo::GetColModel(m_modelIndex);
float z = GetPosition().z;
float minz = z + colmodel->boundingBox.min.z;
float maxz = z + colmodel->boundingBox.max.z;
@ -572,7 +580,7 @@ CEntity::Remove(void)
float
CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void)
{
return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z;
return -CModelInfo::GetColModel(m_modelIndex)->boundingBox.min.z;
}
void