Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
This commit is contained in:
105
src/core/re3.cpp
105
src/core/re3.cpp
@ -28,6 +28,9 @@
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#include "Radar.h"
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#include "debugmenu.h"
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#include "Frontend.h"
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#include "Text.h"
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#include "WaterLevel.h"
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#include "main.h"
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#ifndef _WIN32
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#include "assert.h"
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@ -67,6 +70,100 @@ mysrand(unsigned int seed)
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myrand_seed = seed;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#include "platform.h"
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void ReloadFrontendOptions(void)
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{
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RemoveCustomFrontendOptions();
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CustomFrontendOptionsPopulate();
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}
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#ifdef MORE_LANGUAGES
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void LangPolSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangRusSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangJapSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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#ifdef IMPROVED_VIDEOMODE
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void ScreenModeChange(int8 displayedValue)
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{
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if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
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FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
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FrontEndMenuManager.SetHelperText(0);
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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#ifdef FREE_CAM
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void ToggleFreeCam(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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TheCamera.bFreeCam = !TheCamera.bFreeCam;
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
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void
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CustomFrontendOptionsPopulate(void)
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{
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#ifdef MORE_LANGUAGES
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FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
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FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
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FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
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FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
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#endif
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#ifdef IMPROVED_VIDEOMODE
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static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
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FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
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FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
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#endif
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#ifdef MENU_MAP
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FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
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FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
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#endif
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#ifdef FREE_CAM
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static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
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FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
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FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
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#endif
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}
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#endif
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#ifdef DEBUGMENU
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void WeaponCheat();
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void HealthCheat();
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@ -380,6 +477,7 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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#ifdef MENU_MAP
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@ -394,12 +492,19 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
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#ifdef CUSTOM_FRONTEND_OPTIONS
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DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
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#endif
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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#ifdef RELOADABLES
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DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
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#endif
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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