SetPosition, part 2
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@ -116,11 +116,11 @@ SpawnCar(int id)
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DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
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if(CModelInfo::IsBoatModel(id))
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v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f;
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v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
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else
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v->GetPosition() = ThePaths.m_pathNodes[node].pos;
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v->SetPosition(ThePaths.m_pathNodes[node].pos);
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v->GetPosition().z += 4.0f;
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v->GetMatrix().GetPosition().z += 4.0f;
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v->SetOrientation(0.0f, 0.0f, 3.49f);
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v->SetStatus(STATUS_ABANDONED);
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v->m_nDoorLock = CARLOCK_UNLOCKED;
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