R to freeroam, idle anims, weapon and cam enum fix
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@ -378,15 +378,13 @@ void AltDodoCheat(void)
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}
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#endif
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#ifdef DETECT_PAD_INPUT_SWITCH
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bool
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CControllerState::IsAnyButtonPressed(void)
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CControllerState::CheckForInput(void)
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{
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return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 ||
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!!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
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!!RightShock || !!NetworkTalk;
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!!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
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!!RightShock;
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}
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#endif
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void
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CControllerState::Clear(void)
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@ -484,6 +482,11 @@ void CPad::Clear(bool bResetPlayerControls)
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AverageEntries = 0;
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}
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uint32 CPad::InputHowLongAgo()
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{
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return CTimer::GetTimeInMilliseconds() - LastTimeTouched;
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}
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void CPad::ClearMouseHistory()
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{
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PCTempMouseControllerState.Clear();
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@ -1155,7 +1158,7 @@ void CPad::UpdatePads(void)
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CapturePad(0);
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#endif
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#ifdef DETECT_PAD_INPUT_SWITCH
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if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed())
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if (GetPad(0)->PCTempJoyState.CheckForInput())
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IsAffectedByController = true;
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else {
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#endif
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@ -1165,11 +1168,11 @@ void CPad::UpdatePads(void)
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#ifdef DETECT_PAD_INPUT_SWITCH
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}
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if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
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if (IsAffectedByController && (GetPad(0)->PCTempKeyState.CheckForInput() || GetPad(0)->PCTempMouseState.CheckForInput()))
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IsAffectedByController = false;
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#endif
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if ( CReplay::IsPlayingBackFromFile() )
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if ( CReplay::IsPlayingBackFromFile() && !FrontEndMenuManager.m_bMenuActive )
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bUpdate = false;
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if ( bUpdate )
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@ -1209,6 +1212,9 @@ void CPad::Update(int16 unk)
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PCTempMouseState.Clear();
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ProcessPCSpecificStuff();
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if (NewState.CheckForInput())
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LastTimeTouched = CTimer::GetTimeInMilliseconds();
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if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
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iCurrHornHistory = 0;
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