Reverse CWorld
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@ -865,6 +865,16 @@ CEntity::ModifyMatrixForBannerInWind(void)
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UpdateRwFrame();
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}
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void
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CEntity::AddSteamsFromGround1(CPtrList& list)
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{
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CPtrNode *pNode = list.first;
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while (pNode) {
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((CEntity*)pNode->item)->AddSteamsFromGround(nil);
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pNode = pNode->next;
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}
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}
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#include <new>
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class CEntity_ : public CEntity
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