Compatibility with VC weapon.dat + new shotguns

This commit is contained in:
eray orçunus
2020-05-23 16:53:20 +03:00
parent 9313bfa155
commit 5357957fe1
21 changed files with 433 additions and 233 deletions

View File

@ -68,32 +68,32 @@ void WeaponCheat()
CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_AK47, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_COLT, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SNIPER, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 20);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 200);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 5);
CStreaming::SetModelIsDeletable(MI_GRENADE);
CStreaming::SetModelIsDeletable(MI_BOMB);
CStreaming::SetModelIsDeletable(MI_AK47);
CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT);
CStreaming::SetModelIsDeletable(MI_COLT);
CStreaming::SetModelIsDeletable(MI_COLT45);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
CStreaming::SetModelIsDeletable(MI_SHOTGUN);
CStreaming::SetModelIsDeletable(MI_SNIPER);
CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN);
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_MP5);
}