Merge pull request #854 from Nick007J/master
small garages + templates revision
This commit is contained in:
@ -1738,10 +1738,12 @@ CWorld::ShutDown(void)
|
||||
CWorld::Remove(pEntity);
|
||||
delete pEntity;
|
||||
}
|
||||
#ifndef FIX_BUGS
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
|
||||
#endif
|
||||
}
|
||||
for(int32 i = 0; i < 4; i++) {
|
||||
for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
|
||||
@ -1753,6 +1755,12 @@ CWorld::ShutDown(void)
|
||||
}
|
||||
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
|
||||
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
|
||||
#ifdef FIX_BUGS
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
|
||||
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
|
||||
#endif
|
||||
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
|
||||
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
|
||||
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
|
||||
|
Reference in New Issue
Block a user