AnimViewer!
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@ -18,7 +18,7 @@ extern wchar *gUString;
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extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool gbPrintShite;
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extern bool gbModelViewer;
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extern bool &gbModelViewer;
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class CSprite2d;
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@ -30,3 +30,6 @@ char *GetLevelSplashScreen(int level);
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char *GetRandomSplashScreen(void);
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void LittleTest(void);
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void ValidateVersion();
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#ifndef MASTER
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void TheModelViewer(void);
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#endif
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