Update Frontend.
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@ -83,7 +83,7 @@ CFont::Initialise(void)
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Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[2].SetTexture("font1", "font1_mask");
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SetScale(1.0f, 1.0f);
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SetSlantRefPoint(SCREENW, 0.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlant(0.0);
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SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
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SetJustifyOff();
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@ -123,8 +123,8 @@ CFont::InitPerFrame(void)
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void
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CFont::PrintChar(float x, float y, uint16 c)
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{
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if(x <= 0.0f || x >= SCREENW ||
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y <= 0.0f || y >= SCREENH) // BUG: game uses SCREENW again
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if(x <= 0.0f || x >= SCREEN_WIDTH ||
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y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again
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return;
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float w = GetCharacterWidth(c) / 32.0f;
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