Reverse unused audio functions from mobile

This commit is contained in:
Sergeanur
2021-07-29 00:40:32 +03:00
parent 81673ab304
commit 6cea1de9e6
4 changed files with 34 additions and 2 deletions

View File

@ -160,6 +160,14 @@ cAudioManager::DestroyEntity(int32 id)
}
}
bool8
cAudioManager::GetEntityStatus(int32 id)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
return m_asAudioEntities[id].m_bStatus;
return FALSE;
}
void
cAudioManager::SetEntityStatus(int32 id, bool8 status)
{
@ -167,6 +175,14 @@ cAudioManager::SetEntityStatus(int32 id, bool8 status)
m_asAudioEntities[id].m_bStatus = status;
}
void *
cAudioManager::GetEntityPointer(int32 id)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
return m_asAudioEntities[id].m_pEntity;
return NULL;
}
void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{