Reverse unused audio functions from mobile
This commit is contained in:
@ -160,6 +160,14 @@ cAudioManager::DestroyEntity(int32 id)
|
||||
}
|
||||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::GetEntityStatus(int32 id)
|
||||
{
|
||||
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
|
||||
return m_asAudioEntities[id].m_bStatus;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEntityStatus(int32 id, bool8 status)
|
||||
{
|
||||
@ -167,6 +175,14 @@ cAudioManager::SetEntityStatus(int32 id, bool8 status)
|
||||
m_asAudioEntities[id].m_bStatus = status;
|
||||
}
|
||||
|
||||
void *
|
||||
cAudioManager::GetEntityPointer(int32 id)
|
||||
{
|
||||
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
|
||||
return m_asAudioEntities[id].m_pEntity;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
|
||||
{
|
||||
|
Reference in New Issue
Block a user